Still, that's hardly encompassing. Wizards are also famous for using force-themed magic, at low levels as well as above, and I have trouble seeing why Mage Hand, Magic Missile, Force Orb, Telekinesis, etc. should inherently need to be flavored as derived from other worlds.Belorin said:I just went with the fact that wizards cast spells with elemental effects, plus some shadow, illusion and necromatic at least at low levels. In R&C they say that the bigger and better spells of these types are being reserved for the appropriate classes down the line.
I'd think past D&D usage would take precedence over the Bureau 13 game. Wizard of the Coast’s d20 Modern game had a little Bureau 13 over it, but even there the lingo with psionics was still “powers” and “manifesting”.Belorin said:As i stated in the OP I'm unfamiliar with Psionics as they were, matter of fact have never used them in my games. In another game, Bureau 13 we had psionics and they were called talents.
Powers requiring a corncob pipe as implement?pawsplay said:Spinach
Level 30 power: Summon Pun-Pun?pawsplay said:Munchkinism
Dunamin said:Ooh, I like "boons" and "rites". Brief and spiffy!
Are those names speculations or have they been mentioned somewhere?
Kwalish Kid said:What about the One Power and the True Power?![]()