DreamChaser
Explorer
Beholder Bob said:Think in the reverse. Unless a spell casting class is taken at 1st level, they can never develop magic - except (always an except) if they spend a feat for "magic potential", a feat that can only be taken at 1st level. Unless they think magic fits their plan or as a beginning class, this should keep magic very rare. But even peasants have a feat. That poor farmer's son has the potential to become the worlds greatest sorcerer, but not one person else in his village has that potential, and that boy may never find he has it.
Now, you said only 1 in 10 has the potential - but how many who have the potential actually manifest it? Consider a village of 200 people - 20 have the potential, but how many actually do cast?
This is exactly how I would do it. The reward for non-potentials is that they don't have to spend the feat.
Your 1/10th idea has some repercussions, though. What about Use Magical Device? Can a rogue still make a wand work even if he is incapable of using magic? Does ability to use magic translate into ability to use all types of magic (or is there only one type of magic in your game)?
DC