Grimgrin
First Post
I have a seed of an idea for a new 4th edition campaign. This is mostly flavor text since I don’t intend to radically alter the core rules. Any feedback or suggestions are welcome.
Its called . . . .
4th Millennium
In 4th millennium you battle for survival in world reshaped by mad microscopic robots. You fight monsters and mutants born without natural selection nor divine genesis. You attempt to collect valuable artifacts from hidden bunkers and collapsed buildings (classic dungeon crawls with a PA twist).
Paradise Lost
In the Golden Age of the late 3rd Millennium, humankind had achieved perfect health, long life, and universal wealth with a single dazzling scientific innovation: NANOTECHNOLOGY. Nanotechnology is the construction and programming of viral sized robots that can alter cells, reshape matter, and generate energy. In a world in medical crisis, drowning industrial waste, and limited natural resources, nanotechnology seems a panacea for all ills. These tiny robots are not only tireless workers, but adaptive and self replicating. Medical Nanobots injected into the bloodstream were able to destroy disease, rebuild damaged organs, and fight aging. Energy Nanobots fed organic waste emit any type of energy required. Industrial Nanobots will build any object within minutes given a proper blueprint.
As a result of these marvelous machines by the end of the 3rd Millennium, society was radically altered. Nearly every person (except for violent dissenters and the criminally insane) was host to a colony of Nanobots. These bots not only healed people of disease (and lethal excess), they also provided all the information anyone might ever need. Schools and libraries were a thing of the past. When connected to the Nanocosm, you are instantly provided with any knowledge or physical talent you require. Factories and labor mills became antiquated relics. Industrial Nanobots will replicate any design or device imagined by the human psyche. To a world depleted of fossil fuels and choking on its own trash, a source of clean abundant energy powered by garbage killed two birds with one stone. Unfortunately this prosperity lasted only for a few centuries.
No one knows what caused the Downfall, only nanotech records were kept, and in the chaos and trauma of the event, testimonials are imperfect. Some believe that by their efforts to improve nanotechnology, scientists unleashed a crippling malfunction. Others believe that a regional war employing Nuclear EMP weapons severed the fragile electronic links tying the Nanocosm together. Many have come to believe that the sins of wrath, avarice, sloth, pride, lust, envy, and gluttony awoke a divine wrath that laid mankind low. The results are apparent to all.
The Nanocosm is ripped asunder. Nanobots no longer function with the precision and purpose of a united intellect. Fried Nanotech systems no longer function or perform poorly. Corrupted systems produce monsters, mutations, and madness that the hazardous and destructive. Severed Systems function out of tune with reality or to no purpose. You are born to the 4th Millennium and are host to your own personal Nanobot colony. In this world of tattered glory and malignant malice, you must find away to utilize your heritage and adapt to the present to thrive.
No Magic
There is no magic. The beliefs in magic by fools and mad men is based on ignorance and self delusion. Ever since the Downfall, feral Nanobots will infect man, machine, and beast alike. In certain individuals, Energy and Industrial Nanobots will form a colony. It is the action of these Nanobots that are the source of the supposed “magic” of the superstitious. The use of bodily fluids extracted in the performance of “Ritual Magic” is clear evidence of this. As a Nanobot Colony grows in size and power within an individual, they can perform more powerful and a greater variety of magical powers.
Pistols, Rifles, Blasters, Scatter Guns, and Melee Weaponry
The supposed magical implements of these “spell casters” are in actuality Nano-Tech weaponry. The weaponry of the 3rd Millennium physically resembled the firearms of the 20th century (fact or science fiction), but relied on the Nanotech colonies inside the bearer to fuel or power the weapon. The implement itself was only a focus for the Nanobot Effect resident in the shooter. A common implement provides only minor benefits to the combatant. An enhanced implement provides powers of its own and resembles a heavily customized firearm. Melee Nanotech Weaponry was not as common in the past, but has become ubiquitous in the savage 4th Millennium.
Pistols (Wands)
Rifles (Staves)
Blasters (Rods)
Scatter Guns (Orbs)
Holy Symbols, Totems, and Designer Gear
Some people of the 3rd Millennium preferred to wear their Nano-Tech tools as jewelry or clothing. But fashion is useless if others can recognize your superior tastes in choosing designer clothes and expensive jewelry. To secure product identity in this highly competitive field of fashion, merchandise was specifically coded to an iconic style for every “Brand“. Certain powers were linked to specific symbols. For example the Red Cross and the Caduceus were icons of two competing medical research companies and were permanently incorporated into their Nanobot implements. Military, Security/Espionage, and Sports Equipment research also used cultural icons to permanently mark their intellectual property. One company used Ancient Roman designs to designate its ready-to-wear ballistic cloth (togas/robes) and sporting equipment (gladiators/centurions). Others chose Japanese, Punk, Medieval, Viking, or Nature themes for their brand.
Its called . . . .
4th Millennium
In 4th millennium you battle for survival in world reshaped by mad microscopic robots. You fight monsters and mutants born without natural selection nor divine genesis. You attempt to collect valuable artifacts from hidden bunkers and collapsed buildings (classic dungeon crawls with a PA twist).
Paradise Lost
In the Golden Age of the late 3rd Millennium, humankind had achieved perfect health, long life, and universal wealth with a single dazzling scientific innovation: NANOTECHNOLOGY. Nanotechnology is the construction and programming of viral sized robots that can alter cells, reshape matter, and generate energy. In a world in medical crisis, drowning industrial waste, and limited natural resources, nanotechnology seems a panacea for all ills. These tiny robots are not only tireless workers, but adaptive and self replicating. Medical Nanobots injected into the bloodstream were able to destroy disease, rebuild damaged organs, and fight aging. Energy Nanobots fed organic waste emit any type of energy required. Industrial Nanobots will build any object within minutes given a proper blueprint.
As a result of these marvelous machines by the end of the 3rd Millennium, society was radically altered. Nearly every person (except for violent dissenters and the criminally insane) was host to a colony of Nanobots. These bots not only healed people of disease (and lethal excess), they also provided all the information anyone might ever need. Schools and libraries were a thing of the past. When connected to the Nanocosm, you are instantly provided with any knowledge or physical talent you require. Factories and labor mills became antiquated relics. Industrial Nanobots will replicate any design or device imagined by the human psyche. To a world depleted of fossil fuels and choking on its own trash, a source of clean abundant energy powered by garbage killed two birds with one stone. Unfortunately this prosperity lasted only for a few centuries.
No one knows what caused the Downfall, only nanotech records were kept, and in the chaos and trauma of the event, testimonials are imperfect. Some believe that by their efforts to improve nanotechnology, scientists unleashed a crippling malfunction. Others believe that a regional war employing Nuclear EMP weapons severed the fragile electronic links tying the Nanocosm together. Many have come to believe that the sins of wrath, avarice, sloth, pride, lust, envy, and gluttony awoke a divine wrath that laid mankind low. The results are apparent to all.
The Nanocosm is ripped asunder. Nanobots no longer function with the precision and purpose of a united intellect. Fried Nanotech systems no longer function or perform poorly. Corrupted systems produce monsters, mutations, and madness that the hazardous and destructive. Severed Systems function out of tune with reality or to no purpose. You are born to the 4th Millennium and are host to your own personal Nanobot colony. In this world of tattered glory and malignant malice, you must find away to utilize your heritage and adapt to the present to thrive.
No Magic
There is no magic. The beliefs in magic by fools and mad men is based on ignorance and self delusion. Ever since the Downfall, feral Nanobots will infect man, machine, and beast alike. In certain individuals, Energy and Industrial Nanobots will form a colony. It is the action of these Nanobots that are the source of the supposed “magic” of the superstitious. The use of bodily fluids extracted in the performance of “Ritual Magic” is clear evidence of this. As a Nanobot Colony grows in size and power within an individual, they can perform more powerful and a greater variety of magical powers.
Pistols, Rifles, Blasters, Scatter Guns, and Melee Weaponry
The supposed magical implements of these “spell casters” are in actuality Nano-Tech weaponry. The weaponry of the 3rd Millennium physically resembled the firearms of the 20th century (fact or science fiction), but relied on the Nanotech colonies inside the bearer to fuel or power the weapon. The implement itself was only a focus for the Nanobot Effect resident in the shooter. A common implement provides only minor benefits to the combatant. An enhanced implement provides powers of its own and resembles a heavily customized firearm. Melee Nanotech Weaponry was not as common in the past, but has become ubiquitous in the savage 4th Millennium.
Pistols (Wands)
Rifles (Staves)
Blasters (Rods)
Scatter Guns (Orbs)
Holy Symbols, Totems, and Designer Gear
Some people of the 3rd Millennium preferred to wear their Nano-Tech tools as jewelry or clothing. But fashion is useless if others can recognize your superior tastes in choosing designer clothes and expensive jewelry. To secure product identity in this highly competitive field of fashion, merchandise was specifically coded to an iconic style for every “Brand“. Certain powers were linked to specific symbols. For example the Red Cross and the Caduceus were icons of two competing medical research companies and were permanently incorporated into their Nanobot implements. Military, Security/Espionage, and Sports Equipment research also used cultural icons to permanently mark their intellectual property. One company used Ancient Roman designs to designate its ready-to-wear ballistic cloth (togas/robes) and sporting equipment (gladiators/centurions). Others chose Japanese, Punk, Medieval, Viking, or Nature themes for their brand.
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