Post-apocalypse & fantasy races

elvnsword said:
...Magick ceased to function in the "earth" and man fell into a dark age. A time when even such wonders as a simple herb healer where accused of dark sorcerey and destried lest they draw attention from the other side of the veil.
Without the dragons, great mythic creatures of magick, new magick could not be created. New ideas of ways to cope came forward and man made technology.
On the otherside of the Veil magick contiunes to grow and innovate at the same rate as technology did. Pulling the veil aside certain groups of elves began to come to our side. Venturing back to push the limits of the human mind, and bring about cultural revolution.
Now the veil is thinning. Human violence, elven ingenuity, and the draconic need to hoard is pushing the veil to the side. Humans are so busy killing each other, and warring over beliefs they havn't been noticing it yet. Now as the deathtoll reaches climatic porportions the Isle rises again, the veil thins, and Magick, is Back.....

It starts slowly, creatures of shadow, and mist,
Then people slowly beging to notice the strangness.. the mystics of the world rejoice as they are finally rewarded. The final moment comes as teh Unseelie (evil elves, (drow)), take out each world leader in a single moment. (seriies of assassians, and dimension door spells). The Unseelie take over. ...

I love it, I may just have to steal it. I think I'll make more standard D&D by making the "rift" occur in pre-history. Then humans thrived for a time until the "Roman" occupation. A few intelligent enterprising people discovered the "rift" isle and bargain for their secrets (including mixing technology and magic, so the magically untrained can use, mechamancy). Eventually the deal is broken and the unseelie want payback.

It is now the Renissance and the humans have beaten back many of the unsellie. However, elves, orcs, goblins, trolls, and dragons and the like are part of the world once again.

Not as "tech" as your idea, but I like it! Even more interesting if the rift isle--Avalon, Atlantis--has ties to Cthulhu....
 

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Hairfoot said:
Can anyone suggest a plot device for introducing typical fantasy character races into a PA earth setting?

Alien slave farms and dimensional portals seem like the obvious contenders, but perhaps a bit too obvious.

Just put them in. Let the PCs discover why on the way (if they're interested).

I personally will put Elves in my Gamma World game. And I figure they'd be the Basic D&D Elves, fighter/magic-users. They also don't physically mutate and only can have one mental mutation at a time. When/if they are exposed to radiation and gain another mental mutation, then their old one disappears. So they may have a great mutation but be blasted with radiation that gives them a defect! Very fun! Oh, and they'd be able to cast spells per D&D.

/BC
 

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