I have offered my players to start a new post-apocalypse campaign, but I am not certain which system to use. I was hoping ENWorld might be able to aid me?
This is my second apocalypse game, I've run one before using the d20 Modern rules together with the d20 Apocalypse book, but we never used the rules for finding "parts" and building stuff with them, which was the reason I had chosen Modern in the first place.
I am assuming the players want to run something similar, which is a modern/present-time apocalypse, just after the event happened.
We would prefer a fairly rules light system (as neither I or my players wants to spend too long learning the rules).
This is my second apocalypse game, I've run one before using the d20 Modern rules together with the d20 Apocalypse book, but we never used the rules for finding "parts" and building stuff with them, which was the reason I had chosen Modern in the first place.
I am assuming the players want to run something similar, which is a modern/present-time apocalypse, just after the event happened.
We would prefer a fairly rules light system (as neither I or my players wants to spend too long learning the rules).