jeffsforehead
First Post
I'm thinking about starting up a post-apocalyptic campaign, and I'm trying to figure out what every good post-apocalyptic setting needs.
Any ideas?
Any ideas?
A good post-apocalyptic setting is centred on some subset of things that exist now being transformed and adapted in unexpected ways. I'm personally a big fan of settings that centre around major megaprojects like hydroelectric dams, canal locks, bridges, power stations, enclosed shopping malls, etc. Another thing I like to use are institutions in the present day that gain in significance because something about them allows them to hold society together: churches, fan clubs, sports leagues, etc.jeffsforehead said:I'm thinking about starting up a post-apocalyptic campaign, and I'm trying to figure out what every good post-apocalyptic setting needs.
Any ideas?
Me too I don't like hordes of mutants pouring from nowhere as soon as the word "post-apocalyptic" is pronounced. I would rather have a few weird races who originally were humans who were genetically altered to suit some purpose. However, no mutant because of radiation or chemical stuff in the biosphere. It has become a rather boring cliché.fusangite said:I'm not a big fan of mutation as the central thing in a post-apocalyptic campaign; most people seem to make that their big focus but I think that tends to be over-emphasized.