D&D 5E Post-Strahd

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I'll put this out there: I really hope (pray) that WotC is considering a sequel to Curse of Strahd. Ravenloft/Barovia is far and away my favorite official D&D setting, and I will be disappointed if my adventures therein stop at level 10 or so.
 

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I would love to see more of Ravenloft as well, especially if additional Ravenloft adventures each shifted focus from the previous realm to a new one. That said, I expect WotC to return to their regularly scheduled FR programming.
 

I'll put this out there: I really hope (pray) that WotC is considering a sequel to Curse of Strahd. Ravenloft/Barovia is far and away my favorite official D&D setting, and I will be disappointed if my adventures therein stop at level 10 or so.

I unfortunately suspect you're going to be disappointed. WotC hasn't signalled much interest in doing higher level adventures at the moment, and if they were going to do it, I don't think they'd come back to Barovia after the events of CoS.

But then again, who knows what would happen if CoS sells really well? There were a lot of other domains in 2e Ravenloft...
 

If your players defeat Strahd, would there be a power vacuum in your game world? You could fill the vacuum as you see fit and let your players decide who if not themselves should be ruling Barovia.
 



Does horror work for players level 11-20? They are so powerful that I think the setting would lose its power, especially after having thoroughly trounced Strahd. What is it they are meant to be afraid of from that point on? They are the single most powerful group in the known world most likely.
 

Does horror work for players level 11-20? They are so powerful that I think the setting would lose its power, especially after having thoroughly trounced Strahd. What is it they are meant to be afraid of from that point on? They are the single most powerful group in the known world most likely.

Yeah, that's not a bad point.

It's not necessarily that I want to play in Barovia at high level, I just want it to last longer than it takes to level to 10 in 5e.

EDIT: I'd also be happy with a few more 1-10 campaign/adventures.
 

Does horror work for players level 11-20? They are so powerful that I think the setting would lose its power, especially after having thoroughly trounced Strahd. What is it they are meant to be afraid of from that point on? They are the single most powerful group in the known world most likely.

Horror shouldn't be dependent upon character lv. If it is you're doing something wrong....
But what could be more horrifying than finding out that your STILL vulnerable - even though you're likely the most powerful group around?

The real question though is: Does horror work as a game at all? Especially a D&D game?
For me that answers always been NO. And I suspect that this is the case for a lot of us. Including game designers - who often have to rely upon rules gimmicks to enforce the genre. Sanity tracking in Cthulu type games, lists of alterations to spells/abilities in the old RL campaign setting, etc. Sure, if the dice indicate my character goes mad or whatever I'll play along. But as a player? Eh, you described something (creepy) & the dice roll said "Apply x effect."

The thing that made the original Ravenloft module (I6) standout wasn't that it was trying to be a horror story, but that it was an INTERESTING vampire encounter.
 


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