D&D 4E Post the complete 4e skills list

Acrobatics (Tumble + Escape Artist + Balance)
Arcana (Arcana Knowledge + Read Magic + Spellcraft + Use Magic Device)
Athletics (Jump + Climb + Swim)
Empathy (Sense Motive + Heal + all knowledge skills based on insight)
Initiative
Language (Decipher Script + Speak Language + Write Language)
Lore (All knowledge skills based on facts unless noted elsewhere)
Manipulation (Open locks + Sleight of Hand + Disable Device + Use Rope + Forgery)
Perception (Listen + Spot + Search)
Social (Diplomacy + Intimidate + Perform + Bluff)
Stealth (Move Silently + Hide + Disguise)
Streetwise (Gather Info + Local Knowledge)
Wilderness Lore (Survival + Handle Animal + Intuit Direction + Ride)
 
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fuindordm said:
This is true, but on the other hand it currently requires a vast investment of skill points for characters to be good at all three movements--which isn't really warranted, in my opinion. In terms of how much skill investment is appropriate for their game value, I would prefer one skill.

On the other hand, if all skills are getting +level/2 to the roll for untrained uses like SAGA, then I withdraw this complaint.
This is what I am hoping for as well, since one of the most disappointing aspects of character building are skill points and having enough of the right variety to help define your character's strengths.
 


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