Post your questionnaires from PC's Dread game!

PC - do you have my version of Camille? My work PC was upgraded just before Gencon, and it seems that that was the only place that I kept the final version of my character sheet. So if you could post it, that would be cool.

My Camille was much more of a con woman than Orchid Blossom's. She had pretty much gone over to the dark side, though she hadn't done anything too terrible (other than letting Edward Granby think she had died in the Zeppelin bombings of London). Her explanation for learning braille was that the medium from whom she learned how to fake a seance used braille "cheat cards" so that she could refer to notes during seances in darkened rooms...

[sblock=Camille]

Camille Bellamont, maid (and amateur spiritualist) The year is 1921.


1. You started life as an Englishwoman named "Cassie Bluth," and

now you're calling yourself "Camille Bellamont" and pretending to be French. How many times have you changed identities?

Twice – once right after running away, taking on the identity of Christy Benchley, a British army nurse (abandonded shortly a year or so into the war), and the second time right around 1918, becoming Camille Bellamont.



2. What really caused your younger brother to become so sick?

During the Battle of the Somme, an explosion near his trench caused the dirt wall to collapse, burying him alive under a cascade of mud and dead comrades. He was the only one pulled out alive, but he’s never been quite right since, physically or otherwise.


3. As a teenager, what happened to make you run away from home?

In 1914, I was hoping to experience a little danger and excitement, and joined up with the Royal Air Force as a nurse. I was a year or so too young, hence the first identity change and running away.


4. How did you learn how to pretend to be a psychic?

After conning my way into the RAF as a nurse, and then leaving that identity when the base was bombed by Zeppelins, I worked briefly in the home of a French Diplomat, who was extremely superstitious, and had a tarot reader/psychic that he would consult on a regular basis. I picked up the basics there, and then manouevered my way into the Diplomat’s confidences, since my predictions were always more flattering and catered to his expectations.


5. Once you've conned Mrs. Finchley out of her estate, how do you plan to spend it?

On a fine home in the South of France, far from England and its cold, dreary weather. Somewhere warm and full of joie de vivre. And lots of vacationing rich people, ready for the conning.


6. What's the best lie you've ever told?

The best one was the letter I write to Edward, ostensibly from a close (but non-existent friend of Cassie’s) telling him of her death via German bomb. Quite the work of fiction. I may try my hand at mystery-writing in my imminent retirement.


7. In your role as Mrs. Finchley's maid, what task do you hate the most?

Making her tea. I always hated tea; the smell of it, the way she needs exactly so many lumps of sugar. I’m always tempted... One lump of rat poison, or two?


8. You left your fiancée Edward during the Great War, when he was away stationed in France. Why, and how, did you end the engagement?

Edward was stodgy, and boring. Even his letters about the war were dull. I let him believe that Cassie Bluth was blown up in a Zeppelin raid on London.


9. What scares you the most?

Being completely in the dark, without any light at all.


10. What are you looking forward to?

Being able to retire a rich woman, hopefully very soon.


11. What is your deepest secret?

I fear that one of my bogus readings for the French Diplomat was responsible for my brother’s unit being in place for the explosion that buried him alive.


12. You know in your heart that spiritualism is rubbish, but you did have one experience that could have been supernatural. What was it?

The night that my brother was buried alive, I was fooling around with the Diplomat’s old psychic’s Tarot cards, saying people’s names and fling them at the wall. When I said my brothers name, the card that came up was Death. The next day, I received word of what his mishap.


13. How did you learn to read Braille?

It’s self taught. When I do a séance, I need to keep my eyes closed, and the room is very dark. I keep notes of important things typed out in braille so that I can keep my stories straight and refer to them in the middle of seances without anyone noticing. If we’re joining hands, I’ll have the people to either side of me close the loop, so that I can get at least one hand free to “read” my notes. I take special care that no one ever sees those notes, though if they did, I would say that I had a blind brother in France, and I learned from him. That always ratchets up the sympathy levels.[/sblock]
 
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Kid Charlemagne said:
My Camille was much more of a con woman than Orchid Blossom's.

Heyyy... your Camille wants to be a mystery writer, and my Edward reads mysteries!

They're perfect for each other! :)

Nerfwright said:
Oh, sorry. That is what you did, isn't it? (Including the going mad part...)

Who survived, baby? :D

In play, too much started happening at once, and using the darkroom seemed imprudent.

I think there's a lot in the questionnaires that might have come out if there'd been another hour or two of play time before everything went to hell - maybe after Suzette's murder, but before everyone else started showing up dead.

But on the other hand, it didn't need that extra time - whether the details came out explicitly in play or not, they were still influencing our responses.

Also, too many details coming out can be problematic. For example, I thought Cassie had left me, while KC thought Edward had been told she'd died in a bombing. That sort of disconnect could throw the game a bit if it came into play too much...

-Hyp.
 

Hypersmurf said:
I think there's a lot in the questionnaires that might have come out if there'd been another hour or two of play time before everything went to hell - maybe after Suzette's murder, but before everyone else started showing up dead.

But on the other hand, it didn't need that extra time - whether the details came out explicitly in play or not, they were still influencing our responses.

Also, too many details coming out can be problematic. For example, I thought Cassie had left me, while KC thought Edward had been told she'd died in a bombing. That sort of disconnect could throw the game a bit if it came into play too much...

Agreed on all points. I didn't feel like I was able to express almost any of the questionnaire responses for Daniel in such a way that they would be distinguishable to anyone except me, and yet there they were still always influencing responses, if very subtly. If Suzette lived longer it might have come out, or possibly if Daniel lived to find Suzette in his room (though that would have probably played out with a pithy comment a la 'Oliver's the one in the box', maybe something like 'Some people say I'd hit on anything with a pulse, but my dear, I think I'll draw the line here' ::doorslam:: ). If Oliver has brought back Daniel's past to haunt him using the questions about the dead 4th grader or the past flings, that could have been wicked cool too, but of course, too much Dread and so little time!

And as for the conflicts, there were some decently big ones between Daniel and Franny as well (I expected them, honestly, considering how much I invented a family history for the parents), but the split in concept between Franny and Corky was deadly (literally, so it seems). It was interesting that both did bring up a Franny/Corky "romantic" connection without much leading by Piratecat.
 

Hypersmurf said:
Also, too many details coming out can be problematic. For example, I thought Cassie had left me, while KC thought Edward had been told she'd died in a bombing. That sort of disconnect could throw the game a bit if it came into play too much...

That's the challenge of doing the questionnaires when they overlap like that - its tough to manage connections between two PC's when you don't necessarily know the connections are there - although I knew from reading the game description that Edward was going to show up - you on the other hand didn't know that Cassie was showing up.
 

Piratecat said:
Of course, someone sabotaging the gramophone wasn't on the agenda...
:D

Honestly, it wasn't meant as deliberate sabotage. I just wanted one of those scenes where the useless git wanders into a room, accidentally breaks something, and then stumbles about trying to pretend it wasn't him.

Bertie Wooster is my hero.
 

Rodrigo Istalindir said:
He probably got engaged to one of the hunting hounds. And the hound probably dumped him.
If the hound was female, Corky probably did the dumping. He doesn't exactly lean that way, if you know what I mean...

Rystil Arden said:
I was happy in the game that we wound up with Humie and Corky actually getting to be chums, though.
Yeah. Chums. That's what they called it at public school. ;)
 

barsoomcore said:
If the hound was female, Corky probably did the dumping. He doesn't exactly lean that way, if you know what I mean...


Yeah. Chums. That's what they called it at public school. ;)
Hey, Humie was straight, at least :p I just mean that I was a bit afraid that Franny, Corky, or both would wind up being somehow incredibly evil, conniving, and backstabbing ;)

Interestingly, I think we went to different universities, actually--Oxford and Cambridge, since we didn't have a way to synchronise before the game.
barsoomcore said:
Honestly, it wasn't meant as deliberate sabotage. I just wanted one of those scenes where the useless git wanders into a room, accidentally breaks something, and then stumbles about trying to pretend it wasn't him.

Bertie Wooster is my hero.

It also fit in perfectly with the whole Shaggy/Scooby kind of vibe that Corky had. That's exactly what those two would have done. "Hey Scoob, like check out this neat old phonograph. Oops!"
 

Kid Charlemagne said:
That's the challenge of doing the questionnaires when they overlap like that.
When there are flaws like that, that's a DM error. I should have designed the questionnaires so that different folks didn't have different information about the same subject... or, if I had, that this information be shared with all relevant players beforehand.
 

Piratecat said:
When there are flaws like that, that's a DM error. I should have designed the questionnaires so that different folks didn't have different information about the same subject... or, if I had, that this information be shared with all relevant players beforehand.

It was easy enough for me to edit my own questionnaire to fit as disjoint information came out in game... though fortunately none of the really big discrepancies became an issue :)

-Hyp.
 

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