Posy is back! Posy's Diary, New and Improved with poll(tm)! Please vote!

What do you think of this story hour?

  • It is my favorite Story Hour! Does Posy have a phone number?

    Votes: 11 22.9%
  • It is in my top five! Posy is charming and funny!

    Votes: 25 52.1%
  • I check it when I see it has a recent post. It’s entertaining, and I recommend it to others.

    Votes: 7 14.6%
  • I don’t like it very much.

    Votes: 2 4.2%
  • This is not a good Story Hour at all. Stop writing.

    Votes: 3 6.3%

More Posy, at last!

Flocktime 11, night time

We left town. While we were having dinner, and Innskip was filling us in on what the liveryman essentially told us, Rattlin was poisoned. We aren’t sure if it was meant for Rattlin, since he steals food off others’ plates sometimes and drinks their drinks. It could even have been aimed at me! Having an invisible opponent spooked us too much to stay in town. We feel more comfortable out here in the wild, with our senses alert and some traps set.

After Rattlin got sick, we took all our stuff and I turned everyone invisible. We snuck out the back door of the Inn, and met up outside the main road between Blaisingdell and Nulb. We continued on invisible until the spells ran out, then ducked into the woods. Hopefully we’ll be safe for a little bit, if our enemies think we are still at the Inn. I tired, Diary, and a little spooked. An invisible opponent! Even though we use invisibility a fair amount, I haven’t thought of what it’s like to have it used against us!

We’re putting the dwarves on watch first, as usual, but Ord will be going later so he can rest to get some spells to help out Rattlin, who looks miserable. I’m going to bed, since I don’t have many spells left either. G’night, Diary!

Flocktime 12, late afternoon (fifth day of Harnekiah)

Nulb seems like a mix of boomtown, gambling den, and party-town gone to seed. Things are just a little bit on the way down from what was probably a period of great prosperity. You can tell by the little things, like the condition of the roads, the condition of the signs outside the shops. The signs are pretty extravagant, but there are paint chips and dirt if you look closely. If I lived here I’d go through this town with a mop and bucket, that’s for sure! It will only get worse if people keep ignoring it. Gnome villages may not look as ostentatious, but we’re cleaner and take pains with the little things, like a fresh coat of paint or fixing a broken hinge.

Enough about human sloppiness, though. We snuck back into town and into our rooms in time to meet with Innskip. I didn’t fill you in on what Innskip said, though it was pretty much the same as what the Geltman said. Nulb and Blaisingdell are like the opposite sides of a coin. Numb is all about freedom, do what you want, the individual over society. Nulb has a large town council, with vigorous discussion and almost fights over the town’s progress. Blaisingdell is about being organized, duty to others, and the society over the individual. Blaisingdell has a lord to which it owes fealty and there is little discussion over the future of the town, though it sounds like the lord is pretty aware of what is important. There has always been friendly rivalry between the towns, but with Nulb’s decline, there has been increasing acrimony over Blaisingdell’s continued success and Nulb’s decline. Nulb folk are jealous of Blaisingdell, because Blaisingdell hasn’t had to deal with the events around the Temple of Elemental Evil, and trade hasn’t suffered in Blaisingdell like it has in Nulb. Nulb also has ahd, and continues to have, incursions of monsters, but it appears their response to it has not been very organized. (I think people in Nulb are just looking for excuses, and I can tell Ord and Gimil feel the same way. Rattlin, well, he’s just trying to figure out if can turn this to his advantage. Typical.)

Innskip says that his master, Stark Thockwood, has been involved in trying to influence events to make Nulb a little more like Blaisingdell. There were, for a while, skirmishes between Blaisingdell and Nulb, and Nulb lost these so handily that it appears that they sort of started to see more along Blaisingdell’s thinking, but there is resentment still. Thockwood decided to marry his daughter, who is well liked here, to a prominent merchant’s son (Joris Kaboth is the merchant) in Blaisingdell. This is a good idea, but there is a part of town that reacted violently against it. These folks are angry with Noria, and deem her a traitor.

With our entrance into town, we brought in some dead residents of Nulb, a traitor to Nulb, and a reminder of Nulb’s inability to take care of it’s own.

We seemed to have really stepped in it.

Innskip will set up a meeting with us and Stark, if we’d like, but it will have to be tonight.

I asked Innskip for some merchants we could trust. Gimil wanted to trade some weapons, look at armor and get his bear cloak made (he kept the bearskin for the bear, I wanted to buy some scrolls that would let us see invisible, and we needed to get our wagon fixed. Geltman may have already gotten that started, though.

First we ent to Geltman, to see what had been going on with our wgaon. He said, Bill the Mortician had taken care of the bodies and that our wagon was currently at Sariden the wheelwright’s. Wonderful! W e thanked him and went on to the next stop, Harold the Tanner.

Harold was very impressed by the size of the pelt. He said it was the biggest bearskin he had ever seen, and he’d get to work on it right away. Gimil paid him extra to hurry it up. Then we went to the Gimil and Ord toy store.

The metalsmith there was a man named Peller, and he, Gimil, and Ord got along like a house on fire. They talked weapons and armor and they shared what they had and it got all too dull for me and Rattlin. We had five swords and five crossbows from the bandit attacks we had foiled, so Rattlin and I went to bring it from the wheelwright’s. When we came back, Peller said that some of those weapons were made by him! We asked about that, and he said that a halfling named Kellum had bought thirty swords just like the ones we had taken off the bandits about 3 weeks ago!

The good news is that the sword and chain shirt that the leader of the bandits (Izbe) was wearing were stronger magic than anything we had! The long sword was too good for Peller to buy, but Ord was able to wear the chain shirt and be better protected! Yay!. He gave his other magical chain shirt to Gimil, so Gimil’s armor got better too.

Enry the Wizard was next, and I was able to get him to make a few scrolls with spell to see invisible on them. The potions we had found with Izbe were cure potions, and we had to pay through the nose to find that out. Wizards! We asked the wizard about poisons, and he thought that in coul dbe something called darkreaver poison, which is pretty uncommon and difficult to make, but that there was a Druid named Plessic that roams the area that would know more about it.

We’re about to leave with Innskip to go to Thockwood’s, to talk to him. We’ll eat dinner there, I think, and then act again as if we are going to stay in this nice room at the inn.

Flocktime 12, waiting to sneak out.

Well! Thockwood was appropriately grateful. He gave us one hundred platinum pieces for rescuing his daughter! We talked more about the rivalry between the two towns, its origins, and solutions. Unfortunately, we came up with the idea of using Thockwood’s next merchant trip as bait to track down the bandits. We’re to hire on as caravan guards in a few days to travel to Blaisingdell, which means we have a couple of days to waste in Nulb, armpit of the Flanaess. Yay.

Get this, though. As we were leaving, there was news of this duel to the death thing that was going on in the central square tomorrow at noon. As we were leaving, there was a man in a red sash and dressed in black that passed us and gave us a good hard look. Interesting. We went invisible and came back to camp, where I was reunited with Ember after a long day.

Flocktime 13, (sixth day of Harnekiah)

After the Harnekiah ritual of the morning, Rattlin sneaked back to watch the fight. We’re waiting to hear back from him, because it’s a little late for him to be back (it’s almost dark, and the duel was at noon)!


Oghma
 

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I'm going to re-post the character stats I have, as a refresher. I'll advance them in level in a bit.

Gimil Tor

Male Dwarf Bbn2/Ftr1; medium sized humanoid (dwarf); HD 2d12+1d10+15; hp 40; Init +4 (+4 Dex,); Speed 30 ft; AC 15 (+4 Dex, +1 ring (def)); Attack (masterwork great sword) +8 melee, or mighty masterwork composite longbow (+8); Dmg greatsword 2d6 +4 (Crit 19-20/x2), arrow d8+4 (Crit x3); SV Fort +10, Ref +4, Will +2; AL CN Str 18, Dex 18, Con 20, Int 14, Wis 14, Cha 10.

Languages Spoken: Common, Dwarf languages

Skills and Feats: Climb +7, Handle Animal +2, Hide +5, Jump +7, Listen +8, Move Silently +6, Ride +5, Search +3, Spot +3, Swim 0, Wilderness Lore +8

Dodge, Power Attack, Track

Special Abilities and Qualities: Dwarf racial qualities, Barbarian

Magic Items:

Ring protection +1

Personal Information:

Gimil Tor comes from a long lineage of Battle Lords. His father Millodur, his grandfather Dwalnir, and his Great Beard before him were mighty slayers of Giants and their kin. Gimil’s clan Torheim and their delve brothers Clan Tungheim shared the Great Hall of Magnethane. The Clans prospered much from their relationship, and many great items, weapons, and tomes of knowledge were created in Magnethane.

However, through the ages their prosperity did not go unnoticed, and consequently the holdings and hills were coveted by many that dwelt within the region, both above and below the mountains. These bands raided an fought the Clans, but were never considered a serious threat.

Then in the era that came to be known as the Cataclysm, a colossal upheaval shook the foundations of the Delve. Through a rift that opened in the earth came giants, with beards of flame and greatswords the size of three tall dwarves. The Clans were well equipped to fight these foes, despite the damage done to the Delve, and they did so. For the next year, the clans held the giants at bay in many mighty battles, where the Battle Lords repeatedly showed their prowess. A Great War with the giant was not beyond their means.

However, the following year the fire giant king, Infernimus, struck an alliance with evil mindlords that had opened a rift from another plane nearby. These “Ithillids”, as they were called, soon tipped the scales of war in favor of the giants and in a final battle most of the dwarves lost their minds or their lives. The carnage that took place was unimaginable and the Clans were decimated. The great halls, treasuries, and learning centers of the Delve were sacked nd looted. Out of the over 15,000 dwarves living at Magnethane, only 100 escaped death or slavery.

They fled with what little they could carry to a small valley several leagues away. Many of the escapees suffered mental afflictions caused by the mind flayer’s insidious assault. With the loss of Gimil’s grandfather, his father forged his great sorrow and loss into an implacable hatred for his foes. He instilled this hatred into his small son Gimil, whom he referred to as his ‘little hammer”. Throughout his childhood Gimil heard, recited and learned all that was left of his clan lore, for oral transmission of their history was the only method left to the survivors.

They spent the next thirty years fighting skirmishes and harrying the creatures that called the great hall theirs.

Every few months the refugees moved to new camps, never far from Magnethane but out of the reach of the invaders. This nomadic lifestyle taught much to Gimil and the other survivors, but also omitted much. Many of them lived a hand to mouth existence, barely able to feed themselves, their lore and learning gradually disappearing in the need to survive.

After his passage into full Beardhood, Gimil went on raids with his father and soon became the pride of the Clan. In him they saw the reincarnation of his Great Grand Beard, because of his fighting prowess and natural skill. His style was more primal, a rage smoldering inside him that was fearsome to behold when it overtook him.

Impossibly, the following year everything got worse. A large marauding band of ogres, orcs, and misfit humans found the camp, and on that dark night ambushed the refugees, killing everyone, plundering everything, and leaving the decapitated bodies to rot in the morning sun. Gimil had been on a lone hunting trip and returned to find the carnage left there by the marauding band.

He fled. He ran for he knew not how long, nor how far, running until his boots were worn through and his feet were blood shreds. Then he collapsed.

Gimil awoke nest to a stream. He looked up to see the face of a fellow dwarf and hear him exclaim, “By Clanggedin’s silver beard, you’re alive!”

Ord, a priest of Clangeddin, administered and tended to his wounds for the next week. After much time, conversation, and companionship, trust and a friendship developed between the two. Ord helped heal Gimil’s other wounds, the unseen ones. Travelling into the lowlands, he met Rattlin, a halfling, and Posy, a gnome. Rattlin’s mischievous ways and Posy’s sassy mouth gradually brought to Gimil an appreciation of a more civilized, kinder world.

Now Gimil’s predjudices are slowly dissolving, and with his friends/ help, someday hopes to find his father’s great sword, Reaver, and take back Magnethane. He still burns with the desire to exact vengeance on the Delves current inhabitants.



Posy Feytickle

Female Gnome Sor 3; small sized humanoid (gnome); HD 3d4 +16; hp 22; Init +3 (+3 Dex,); Speed 20 ft; AC 14 (+4 Dex); Attack (dagger) +3 melee, or thrown dagger +5 or light crossbow (+5)(+10); Dmg dagger d4 +1 (Crit 19-20/x2), crossbow bolt d8 (Crit 19-20 x2); SV Fort +5, Ref +4, Will +6; AL NG Str 13, Dex 16, Con 18, Int 16, Wis 16, Cha 18.

Languages Spoken: Common, Dwarf, Draconic, Gnome, Orc

Skills and Feats: Bluff +6, Concentration +10, Diplomacy +5, Hide +8, Listen +6, Search +4, Sense Motive +7, Spellcraft +7, Spot +5.

Spell Focus (Evocation), Enlarge Spell

Special Abilities and Qualities: Gnome racial qualities, Familiar Ember (dog) +2 Sense Motive, Spells

Spells: 0-level: Detect Magic, Disrupt Undead, Flare, Light, Read Magic. 1st level: Mage Armor, Magic Missile, Sleep. (Also, from Gnome special abilities, once/day Dancing lights, Ghost Sound, and Prestidigitation)

Magic Items:

Potion Cure light wounds, Wand Magic Missile (1st level) 6 charges

Personal Information:

Posy Feytickle’s great-great grandma Bonicka fell in love with an unknown member of the fey races and since then, there has always been a sorcerer in her family. The community accepts this with equanimity, so Posy’s upbringing was no different than any other gnome child’s. As soon as her powers began to appear, she was given training by a local human wizard, Felster, who was kind enough to put up with her incessant questions and blunt commentary. (“Boy, Felster, I can see what you had for lunch. Wash your beard.”

Posy was well liked by her gnome community of Treedimple, but Posy was a bit outspoken and occasionally ruffled some feathers. She always liked stories of adventures and had several adventurers in her family. For the sanity of the community, she was encouraged by all to find her own path by various subterfuges and advice. She was contemplating this when she met her companions Gimil, Ord, and Ratlin.


Player Notes:

I created Posy to be an evoker-type, and the Spell Focus (Evocation) was not as useful at low levels as it’s wound up being at mid levels, since there aren’t that many Evocation spells in the low level sorcerer’s repertoire (Magic Missile has no save). I took Enlarge Spell to get more use out of the spells she had, doubling the range of her cantrips and eventually her other spells.

At this point in her life, Posy is in the middle of the Order of the Risen Star adventure.



Rattlin Shadowlurk

Male Halfling Rog2/Sor1; small sized humanoid (halfling); HD 2d6+1d4+6; hp 19; Init +4 (+4 Dex,); Speed 20 ft; AC 19 (+5 Dex, +1 size +3 armor); Attack (masterwork short sword) +6 melee, or mighty masterwork composite shortbow (+9); Dmg short sword d6 +3 (Crit 19-20/x2), arrow d6+2 (Crit x3); SV Fort +3, Ref +9, Will +3; AL NG Str 16, Dex 20, Con 14, Int 16, Wis 14, Cha 16.

Languages Spoken: Common, Halfling languages (incl dwarvish)

Skills and Feats: Bluff +8, Climb +9, Concentration +5, Disable Device +8*, Hide +15, Intimidate +6, Jump +9, Listen +9, Move Silently +11, Open Lock +11*, Pickpocket +6, Search +7, Spot +8#, Tumble +11, Use Magic device +5

* Masterwork Theives tools
# +2 Spot from Familiar

Feats: Point Blank Shot, Precise shot

Special Abilities and Qualities: Halfling racial qualities, Rogue, Sorcerer

Spells: True Strike, Magic Missile

Familiar: Falcon, Milleneum


I don't have a good copy of Ord, I'll have to find it.



Oghma
 


*ahem*

Wooooooooot!

Good to see Posy back on the boards.

With all the talk of Nulb and the bits you've mentioned about the temple, is there a chance your DM is heading you guys towards RttToEE?
 


Well, we actually were planning on doing RTtToEE, but we switched DMs at Verbobonc. (Rattlin's Dad's death was the excuse to get is up there for the Temple.) We wound up not really feeling like spending ten levels in the temple, and the new DM took over and started this story line. We integrated the current adventure into it's surroundings, but never ran the Temple.

I'll be a little more regular in my posts. The next installment we call Rattlin's big adventure...

Oghma
 


Hey, Oghma, if you want, I can pass it to pdf for next update of the page. Non Windows users would prefer it in pdf...

So, if you want, before sending Morrus next update (next month, I suppose), send me it and I will pdf it.
 

The not so latest updates!

You know, I am considering learning the art of the written tongue so that we don't have to wait for Posy to feel like writing in her diary for the next installment!!!:D
 

I've begun to read that storyhour as well, and nearly fell in love with Posy... Everyone who knows me knows that I'm fond of gnomes, and Posy' really charming. What's her phone number ?

My first D&D character was a gnome wizard. She's not as cute and kindly as Posy, though. The... unpleasantness... of adventures make her really grumpy.

Originally posted by Gimil:
[qb]You know, I am considering learning the art of the written tongue so that we don't have to wait for Posy to feel like writing in her diary for the next installment!!![/qb]

It would be fun if Gimil became a diarist as well... I'm picturing the dwarf barbarian writing things like:
"Deer Diary,
Today I've begun to learn to rite with Posy. Im still a beginer and make lots of mistakes. Posy then use her magic trick to circle in red all my erors, that is umiliating !
She told me that if I wanted to be a good riter, I woud have to rite every day and that having a diary is a good training. So Ive begun to rite a diary. I still dont sea why I should rite "deer diary" eech time I begin to write again, but she told me its essential.
If I become a talanted riter, Ill be able to rite down the history of my clan. Thats what I want to do. But I dont want to rite it badly and make grammer erors, so Ill train with a silly diary before."


That would be kinda fun.
 
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