PC Death
First things first: My current campaign Mortality Rate is precisely ((1/3)*100)%.
Secondly, I tend to handle character death by this simple rule of thumb - close to one previously mentioned, by the way:
Never kill a character unless:
1) He/she does something really, really stupid. Like decide to shoot an arrow at the leader of a band of 14 hobgoblins surrounding the party - at level 2 (this example is used because this actually happened in the campaign, and is responsible for the two deaths in my rating).
2) It is dramatically correct, and the player finds it agreeable.
Other than that, PCs NEVER die. There are other kinds of loss one might experience - like NPCs the PCs and/or players like (I've taken out raising spells too), money, magic items (magic is horribly scarce IMC).
On that note, a lot of people seem to first state "it's boring if they don't die, it takes away the suspense" and then go on to state that you can resurrect anyway. How, I ask
HOW is this separate in any way from the PC getting beaten into a pulp by a wraith, gaining a negative level (or in the case of more powerful resurrecting spells, just fighting a [whatever] and getting no negative level) and having [whatever sum] of GP stolen from them while out cold?
Y'know what? I'll answer the question myself:
it isnt!
If all the repercussion there is to death is that you need to pay to get resurrected, then the tension inherent in dying
doesn't exist. It's exchanged for the tension of losing money - something easily done even if you don't play with random character death. So I just do away with the "1-up!"framework and hit PCs hard with other things. They know they'll only get killed by their own stupidity, but that doesn't make them incautious (at least not generally; see above
): they
also know that Bad Things will happen to them anyway.
Summary for the patience-impaired
: The ability to resurrect the dead takes away the tension of possible PC death just as effectively as doing away with most PC death.
/Feliath
Edit - fixed an incomplete sentence inside a parenthesis