Any major differences??I was going to say almost exactly this.
Only in that I'd default to a random roll if there was no consensus about what was simplest, rather than letting the PC choose. But otherwise I agree that the Strength increase is the simplest, and that the player shouldn't be treated as being permanently under the effect of a potion from then on (i.e. no needing to roll a miscibility check every time they subsequently drink a potion).Any major differences??
I know if I was the player and had a choice, I would choose Speed as that would make my PC pretty insane... especially using the 2024 rules where the Monk class is already OP now.
Q1: Permanent 27 in Strength is definitely simpler than permanent Haste, especially when you consider the interactions of a permanently Hasted Monk.Question 1: Which should I make permanent? It says to make the "simplest effect" permanent. I am wondering if Haste or a permanent 27 Strength is more simple. I am guessing Strength?
Qestion 2: How does this work days from now when the PC drinks another potion? For example a potion of giant Strength lasts 1 hour, but it is permanent on this PC. So if 5 days from now he drinks a potion of healing do I roll on the table again, or is it assumed after 1 hour that the Giant Strength potion is done even though the effects aren't.
it’s only +3 to attack and damage if the monk has Dex 20 a unlikely at level 20 considering how MAD the class is. It’s more likely to be +4 or +5. That’s going to be adding 20-25+ more damage every round and making every hit pretty much guaranteed.First, the book (2014 anyway...) says to use the simplest effect or the one which is most fun. Since this is the player's character, I would give the player the choice.
However, if you are ruling only simplest, then defintely Strength IMO. One static number, which impacts set things with a static bonus, OR haste which doubles speed, +2 AC and DEX saves bonus, and an addition action each turn.
STR 27 is +8, which is great of course, but not game breaking for a PC like a Monk. Giving a Monk double their already insane speed capabilities, more AC and even better DEX saves, and another dash, attack, etc. without having to spend ki would be more broken IMO.
The STR bonus, while impressive, is basically a +3 to attack and damage rolls 90% of the time. Monks might have Althetics proficiency, but just as often don't IME.
Either one will be very beneficial to the PC, but since you decided to allow a variant in a RAW game, if you find you don't like it you'll have to just accept it this time IMO and know better for next time.
After the hour, the Strength potion ends. The effects have become permanent due to combining with the Speed potion, but the potion itself is no longer in play, so to say.
So, to be clear, the effects of the Strength potion are permanent, not the potion, itself.
DEX 20 is pretty much a given by 9th IME for monks. WIS is secondary, CON last. The rest don't matter really much at all.it’s only +3 to attack and damage if the monk has Dex 20 a unlikely at level 20 considering how MAD the class is. It’s more likely to be +4 or +5. That’s going to be adding 20-25+ more damage every round and making every hit pretty much guaranteed.
Monk AC is secondary only to tanks really. While not "high" they are not low by any means. Giving them even more AC all the time will make a difference--roughly 10% of the time.Monk is not a high AC class. +2 AC is likely to make little difference at level 9+ where monster attack bonuses quickly outpace AC growth.
Yeah, I know. And what will a monk would normally have to spend a bonus action and ki for now is free. That might already be the case in 2024--I don't know and don't care to. 2024 is just another step towards ruining the game IMO.Haste doesn’t give an extra Action it gives a very limited set of actions. Dash, Hide, a single Attack, Disengage or Utilize.
Right, costing their bonus action and/or ki. Now with Speed a monk could use that bonus action for extra attacks instead of wasting it on dashing or disengaging, etc.For a barbarian, fighter or rogue this would be amazing but for a monk it is likely to be useful but not outside the pale. Monks can already do several of these things with their own abilities.
It makes a huge difference. I already have a 2014 monk speed monkey who loves to run in to strike and run out because he has the extra speed. A while back I kicked the PCs collective butts at 7th level with Quicklings because of their speed. Doubling an already fast creature makes hit and run practically guaranteed and sucks for the DM.Finally speed is useful but a 9th level monk is already faster than any other character. Being three times as fast instead of just double doesn’t meaningfully make a difference, unless the player is cheesing that in some other way.