Savage Wombat
Hero
Maybe this has been discussed before, but maybe not:
In a game where the spellcasters can only maintain one buff on someone at a time, doesn't the value of potions go up considerably? If the fighter doesn't have to choose between haste and stoneskin, but can now opt for both, he's going to value that potion considerably more than he did in 3rd. Depending on the availability of potions, of course.
This leads me to suspect a "one potion active at a time" rule exists - and that might be why the beloved Potion Miscibility table has been reintroduced!
I also think that the lowered availability of permanent magic items suggests a need for more options in the temporary department, and that's where potions should come in.
In a game where the spellcasters can only maintain one buff on someone at a time, doesn't the value of potions go up considerably? If the fighter doesn't have to choose between haste and stoneskin, but can now opt for both, he's going to value that potion considerably more than he did in 3rd. Depending on the availability of potions, of course.
This leads me to suspect a "one potion active at a time" rule exists - and that might be why the beloved Potion Miscibility table has been reintroduced!
I also think that the lowered availability of permanent magic items suggests a need for more options in the temporary department, and that's where potions should come in.