two
First Post
I've never realy seen an effective "pure offensive" PC.
Honestly. Those raging low-AC characters just are never worth it.
They rage. They charge. They hit. Unless they kill the thing in one swing (not likely at levels aboev 3 or 4) they then get full attacked by whatever it is and lose 1/3 to 1/2 of their hit points.
Then next round they kill whatever it is they charged, and are forced to immediately confront 1-2-3-4 or whatever other enemy fighter types, who get full attacks and etc. and typically squish the barbarian quickly.
Low AC fighters, of whatever variety, are a detriment to the party very often because they burn up valuable resource -- actions! The cleric has to try to save the idiot, or the rogue throws potions down the barbarian's throat, or the party can't retreat when they want to, or etc.
Typically, at some point, we just get frustrated watching the heavy hitter hit once for 25 points and then take 35 points of damage in return. Then kill something, and get whacked for another 25.
If you are a melee PC with an AC of 22 or lower at level 7, that's really pitiful and I can't see how you are going to survive for long without forcing your party to continually save you.
For fighters, tower shields are really an under-utilized option. Simple full plate + shield gets you to 20. I don't see the problem having your fighters getting at least AC 25 by level 7 unless they are going out of their way to ignore AC.
Honestly. Those raging low-AC characters just are never worth it.
They rage. They charge. They hit. Unless they kill the thing in one swing (not likely at levels aboev 3 or 4) they then get full attacked by whatever it is and lose 1/3 to 1/2 of their hit points.
Then next round they kill whatever it is they charged, and are forced to immediately confront 1-2-3-4 or whatever other enemy fighter types, who get full attacks and etc. and typically squish the barbarian quickly.
Low AC fighters, of whatever variety, are a detriment to the party very often because they burn up valuable resource -- actions! The cleric has to try to save the idiot, or the rogue throws potions down the barbarian's throat, or the party can't retreat when they want to, or etc.
Typically, at some point, we just get frustrated watching the heavy hitter hit once for 25 points and then take 35 points of damage in return. Then kill something, and get whacked for another 25.
If you are a melee PC with an AC of 22 or lower at level 7, that's really pitiful and I can't see how you are going to survive for long without forcing your party to continually save you.
For fighters, tower shields are really an under-utilized option. Simple full plate + shield gets you to 20. I don't see the problem having your fighters getting at least AC 25 by level 7 unless they are going out of their way to ignore AC.