KarinsDad said:This is true. You should always try to take out foes as quickly as possible.
However, there are several situations where it is definitely worth it to trade offense for defense.
In any situation where you are facing one or two really powerful melee foes (both to hit and damage and presumably with high hit points), it is imperative that your focus for the one or two PCS who are holding them off change from offense to defense.
KarinsDad said:People who rely solely on an offensive strategy are doomed to failure at some point, just due to not being flexible enough for what the situation warrants.
S'mon said:FWIW I'd say AC 22 at 7th level was probably about average for the heavier-armoured combat PCs (warriors & Clerics), pre-Buffs/Fighting Defensively/Expertise etc. The lighter armoured ones (barbarians, druids, rogues) more like AC 19.
S'mon said:Yeah, cheap AC boosting items (amulets of nat armour, rings of protection) are a no-brainer. I don't much like Natural Armour as an automatic thing (I never allowed narural armour items in my 1e/2e campaign), I reckon in my new campaign it (1) is rare (druids are rare, wizards don't get Barkskin) and (2) makes your skin look like bark, rhino-hide etc.
KarinsDad said:But, I don't understand the DM motivation of making someone's hide look like bark as a deterrent to taking an Amulet of Natural Armor in a game system where balance is decided by a fixed set of character level monetary expectations, modifier possibilities (i.e. different bonuses that stack) and rules on exponential cost increases for a linear increase in magical potency. Even the spell Barkskin does not actually make your skin change appearance (at least in the SRD), it merely toughens your skin.
Why would you want to discourage your players like this?
I can see having the players have to work at either finding a Druid willing to craft items for them and who also has the Craft Wondrous Items feat, or finding a Druid willing to work with some other class NPC who has the Craft Wondrous Item feat who is also willing to craft items for the PCs. That's a roleplaying challenge.
But, I wouldn't change the appearance of the character with such an item. That's a penalty to the PC for no good reason and it automatically gives free information to NPCs about one of the PC's items that they shouldn't have. IMO.
KarinsDad said:People who rely solely on an offensive strategy are doomed to failure at some point, just due to not being flexible enough for what the situation warrants.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.