• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Power Attack!?!?!?!?!?!?


log in or register to remove this ad

Sigh... all Humanoids in the MM are 1st level warriors. Just look at them and disect them. Since they advance by class, the only thing you have to do to make them have a different feat is turn them into your version of a level 1 warrior.

Rav

edit: different instead of another
 
Last edited:

IceBear said:
I think it's for a 1st level warrior (I remember reading that somewhere - something about the stats for PC races in the MM are warriors), but I don' t see it in the SRD.

Yes. MM p. 85, "Elf", 4th paragraph.


Jeremy said:
But I can't point you to a direct quote that addresses it, and neither can you point me to one that says they are stuck with the default feats, because a book on monstrous pc's has not yet been published.

No quote, no sale. The core rules do have a section on monster PC's. You get to select a monster -- not alter the monster statistics to your taste.


Rav said:
Sigh... all Humanoids in the MM are 1st level warriors. Just look at them and disect them.

Only for 1 HD Humanoids. Your test fails for all others, such as kobolds, gnolls, bugbears, ogres, etc.
 
Last edited:


dcollins said:
No quote, no sale. The core rules do have a section on monster PC's. You get to select a monster -- not alter the monster statistics to your taste.

For the third time. DMG 24. Other Statistics for Monsters.

You DO get to alter the monsters statistics to your taste. You roll their attributes, you pick their skills, you choose their feats.

Quoted directly from Core Rulebook II
For example, an ogre with no class levels has 4d8 HD, a base attack bonus of +3, one feat, and 8 skill points (plus intelligence modifier.

If it said "for example an ogre with no class levels has 4d8 hd, a base attack bonus of +3, the weapon focus (greatclub) feat, and x skill points in climb, listen, and spot" then you'd have a point. Then the DMG would be telling us all that the feats and skills selected by the weakest example of a race as presented in the Monster Manual is what all ogres must select regardless of background, culture, or environment. But it doesn't. It says the opposite. It says you have one feat and 8 skill points. You pick them.

Default MM ogres have weapon focus (greatclub), 4 ranks in climb, 2 ranks in spot, and 2 ranks in listen. None of these are listed in the DMG as things ogres must have or gain as bonuses. If an ogre were raised in the city and ranks in intimidate, profession (bouncer), and the feat improved initiative that is perfectly ok by DMG 24.

Please give me a quote saying otherwise, from any where in the core rulebooks or some other published piece of writing. Anything.
 
Last edited:

IceBear said:
I think it's for a 1st level warrior (I remember reading that somewhere - something about the stats for PC races in the MM are warriors), but I don' t see it in the SRD.

IceBear

Way too much dependence on technology here :) It's in the MM, in the Elf category. The stats are for a War1 (as are dwarves, gnomes, etc.), so he does have a BAB +1.
 

shilsen said:


Way too much dependence on technology here :) It's in the MM, in the Elf category. The stats are for a War1 (as are dwarves, gnomes, etc.), so he does have a BAB +1.

But I was at work and don't have my MM there, so I have to depend on technology :)

IceBear
 


Jeremy said:
You DO get to alter the monsters statistics to your taste. You roll their attributes, you pick their skills, you choose their feats.

No quote, no sale. "Here's a quote that doesn't say you don't get to do it" is irrelevant. If you're asserting a positive right to make some adjustment, the onus is on you to present a rule providing that right. Feel free to respond in an even bigger font this time.
 
Last edited:

Now have we forgotent the spirit of the game?

The MM races are just guide lines for you to follow when creating your encounters. Are all creatures that your party faces going to be a mirror image of its cousin standing next it. I don't think so!

We, as people, are all created differently. So, what makes you think that all the creatures listed in the MM, or any other book, are created exactly alike. Yes, some creatures will happen to have similar stats, and even similar feats. But, come on, what kind of world are you creating for your players?

Sounds pretty stail to me.

As easy as it sounds like your world is, I would definitely have to decline any future invitation to play on grounds of possible boredom.

Sorry, that is just the way I feel.
 

Into the Woods

Remove ads

Top