Phaezen
Adventurer
New short article for today which ties together class and skill powers, awesome work Ari.
Basically 3 powers for each of the martial classes, to qualify for the powers you need to be trained in a specific skill.
The Fighter powers key off endurance and provide resistance of temporary hitpoints. The Ranger powers use athletics, 2 are beast, the beast powers are charges with followup attacks by your beast and the third is a jumping attack which knocks the target prone. Rogue powers use acrobatics and are very interesting, darting strike is an opportunity action, tumbling stike is a minor action and reaching blade is a stance. The warlord powers need a trained intimidate and have nice flavour to them, canceling a mark on an ally or providing combat advantage.
Basically 3 powers for each of the martial classes, to qualify for the powers you need to be trained in a specific skill.
The Fighter powers key off endurance and provide resistance of temporary hitpoints. The Ranger powers use athletics, 2 are beast, the beast powers are charges with followup attacks by your beast and the third is a jumping attack which knocks the target prone. Rogue powers use acrobatics and are very interesting, darting strike is an opportunity action, tumbling stike is a minor action and reaching blade is a stance. The warlord powers need a trained intimidate and have nice flavour to them, canceling a mark on an ally or providing combat advantage.