Power Specific Feats, critique, ideas

As written, sacrificial blast seems almost too good, especially at high levels. There's a paladin prayer that requires you to sacrifice a healing surge to deal 4[W] damage, and it's a 5th level daily. I think it might be more balanced if:

1. It required the warlock to expend his second wind, which limits it to 1/encounter and leaves him dependent on other characters for healing if he gets badly injured; and

2. It deals extra damage equal to 1d10 per tier.

EDIT: I have similar feats on my blog here, but they're for my own created powers for my Holy Paladin specialized class here and here.

Your mention of the paladin power help me put this into perspective and I've taken your suggestion. Using a second wind was too much when I could just put into the description of the feat It could be used once per encounter.
 

log in or register to remove this ad

Magic Missile Mastery seems fine to me. Things like Weapon Focus and Superior Weapon Proficiency will provide a damage boost to nearly all your powers...

This is an excellent point. Reading through the thread, I was definitely on the side of "this is too powerful," but as it *only* applies to Magic Missiles, the wizard's damage output isn't changed at all for any round in which he uses a daily or encounter power.

and they multiply up for x[W] powers. MMM just adds an average of 2 (or 4) to one specific power.

Am I missing something? I don't see how the +1 for weapon focus is multiplied. It doesn't increase the weapon's damage, it just add's one to damage rolls when attacking with that weapon.
 

Am I missing something? I don't see how the +1 for weapon focus is multiplied. It doesn't increase the weapon's damage, it just add's one to damage rolls when attacking with that weapon.
Sorry, you're right. Weapon Focus doesn't, although any extra damage form a Superior Proficiency does.
 

Magic Missile Mastery seems fine to me. Things like Weapon Focus and Superior Weapon Proficiency will provide a damage boost to nearly all your powers... and they multiply up for x[W] powers. MMM just adds an average of 2 (or 4) to one specific power.
Good point. 2d6 damage for magic missile seems okay, then. Here's another idea for a feat that I got from this thread:

Seeking Missile
Prerequisite: Ability to use magic missile spell, Dex 13+
Benefit: When you use the magic missile spell, you deal damage equal to half your Intelligence modifier on a miss. If you wield a wand as an implement, you deal damage equal to your Intelligence modifier.​
 

I liked the seeking missile idea, I though it would be easier implemented if it ignored the penalties from cover and concealment.

Added reach power and hideous blow.

I was thinking of a rogue feat that would let them use a power that is a basic ranged attack with sneak attack damage.
 

Added greater cleave and wild power. I really like wild power because its about flavor not optimization.

I'm looking at all the classes at-will powers. Cleric ranged powers would seem more to benefit from reach power than anything else.
 

After reading the Ecology of the Dragonborn article I rewrote the Energy Substitution and added Energy Admixture to the list using the dragonbreath feats as sort of templates.

Added three new Paragon tier feats

Energy Specialization and Energy Gestalt; like Energy Substitution and Energy Admixture respectively, except they work at-will instead of once per encounter.

Amoral Advantage is for unaligned characters that want to use the power of both dark and light.
 

Amoral Advantage
Prerequisite: Unaligned, ability to use power with either the Radiant or Necrotic keyword.
Benefit: When using a power with either the Radiant or Necrotic keyword, you can substitute the original damage type with either the Radiant or the Necrotic damage type.
Ironically, an evil or chaotic evil cleric or paladin can't use this feat to change their radiant powers to necrotic. Perhaps the feat could be renamed and generalized to also allow good-aligned characters to convert necrotic to radiant and evil-aligned characters to convert radiant to necrotic?
 

Ironically, an evil or chaotic evil cleric or paladin can't use this feat to change their radiant powers to necrotic. Perhaps the feat could be renamed and generalized to also allow good-aligned characters to convert necrotic to radiant and evil-aligned characters to convert radiant to necrotic?

Good Point, Adjusted
 


Remove ads

Top