I've radically overhauled the Movement rules so this may be too much for many games but
I have introduced a
Movement Skill that applies to all the characters Natural Movement Types and allows new Movement Type Skill to be added as Feats (eg a Human can take the Fly Feat to gain a Fly Skill (but not Flight))
Anyway Movement Skill is determined as
Base Spd + Dex + Ranks
Base Speed= (Spd/20) +/* Manuverability
Manuverability Mod
- Clumsy X0.5
- Poor - O.5
- Average +0
- Good +0.5
- Perfect x2
Manuverabilty in Natural Movement is always Average unless otherwise stated.
Anyway if we take the idea of a
PC Dex +2 on a Flying Carpet Spd 30 (Average)
Base Speed = 30/20 +0 (1.5)
Movement Skill = 1 (Spd) + 2 (Dex) + 0 Ranks => +3
The PC gets to surf their flying carpet at D20 +3 (apply Ride Skill DCs)
Distance now has a DC = Distance/10 +Terrain Mod
eg to cover 50ft of easy terrain = DC 10 (+5 Mod)
to Fly 50ft against a strong wind = DC 15 (+10 mod)
ACTION DCs
- Basic Action = DC 0 (eg walking across a floor)
- Non-Basic Action (eg Run)/Easy Terrain/Minimum Forward = DC +5
- Hard Action (eg Skate)/Difficult Terrain/Strong Wind = DC +10
- Very Hard Action (eg Wall Running)/Very Difficult Terrain/Rough Wind = +15
- Extreme Action (eg Leaping 100ft)/Major Terrain Obstacle/Storm Wind = DC +20
eg Legolas surfing 10ft down an Oliphant Trunk would be considered a Very Hard Combat Action* so DC = 26 (10 (combat riding) + 15 (Terrain Mod) + 1(distance))
Combat Action = Fighting with Mount on Ride Skill