Powergamers: What should I play?

What should I play?

  • One 9th level PC

    Votes: 48 40.7%
  • Two 7th level PCs

    Votes: 15 12.7%
  • a specialist wizard

    Votes: 19 16.1%
  • a druid

    Votes: 48 40.7%
  • a frontline melee combatant

    Votes: 18 15.3%
  • an archer

    Votes: 19 16.1%
  • special synergy build: (detail)

    Votes: 10 8.5%
  • something else entirely: (explicate)

    Votes: 9 7.6%


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Thanks and Apologies

I'm sorry I lied to you all about the topic of this thread. I wholeheartedly apologize, but I felt that it was needed for the point I mean to make now.

Your powergamer's advice has been very valuable, and thanks to Nifft, I now have an answer to an unrelated question I've had for some time.

The fact of the matter is that this thread was founded on a lie. I have not been invited to join a new game, but now I kind of wish that I had been. I'm now itching to play a druid.

The fact of the matter is this:

This thread is and always was about the Mystic Theurge.​

Some say it, and other classes like it, are overpowered. Some say underpowered. I fall into the latter camp.

I asked above if a 9th level druid was more powerful than one 7th level wizard and one 7th level cleric. Nobody came forward to say that it wasn't.

Can we all agree that one 7th level wizard and one 7th level cleric is more powerful than one 9th level Wizard/Cleric/Mystic Theurge?

I propose that prestige classes which offer 1/1 spellcasting advancement in two classes can also offer some special abilities without being overpowered. It is clear to me that needing levels in more than one spellcasting class is the most severe, steepest requirement that any prestige class can have, because no matter how cool the benefits of the class are, this will cripple any character, if only from a powergaming perspective, which, to my mind is the only perspective that matters where game balance is concerned.
 

MyTh isn't balanced around 9th character level, it's balanced around character level 16 (that's after taking all ten levels of it). It's kinda sucky up until character level 12. So no surprise that char. level 9 is lame. :)

-- N
 


Druid

Flame strike is 4th level for druids
If you do the dire ape form and are using a staff... spikes +2 enhancement +1 dam/level so its +11 without str adjustment last an hour per level. (I assume its on the druid spell list. my cleric has been using it for our monk)

When your doing your stat... focus on mental stats Int Wis and Cha... all the others change to animal form. So bury that str con and dex instead of the cha

after reading about the misdirection. Bah... I feel so used... I played a mystic theruge once... level 7... died in a glorious TPK all I had was 2nd level spells... when what we really needed was 4th. It didn't help that the wizard was cross-classed as well. We also had another cleric... 3 levels of dwarf paragon unearthed arcana or arcana unearthed.. 4 levels of self buffing cleric. So he was pretty useless to the party. So at low levels a multiclassed spellcaster really hurts. I always hate it when people water down their spell casting. But with that said... my favorite character that I've played... arcane trickster. Yeah you lose spell power... but your a skill machine.
 
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Nifft said:
MyTh isn't balanced around 9th character level, it's balanced around character level 16 (that's after taking all ten levels of it). It's kinda sucky up until character level 12. So no surprise that char. level 9 is lame. :)

-- N
Okay, so make the quetion about a 16th level MT: "Oh, wow, you've got Symbol of Death & Polymorph Any Object? 'Cause I have Miracle, more hit points than you, a better attack bonus, the ability to turn undead greater than zombies, AND I can still wear armor! Take that, toad." *then rudely turns MT into a toad*
CGoat said:
When your doing your stat... focus on mental stats Int Wis and Cha... all the others change to animal form. So bury that str con and dex instead of the cha
Good call! I never really thought about how physical stats can be dump stats for druids who never endure low-level.

CGoat said:
after reading about the misdirection. Bah... I feel so used... I played a mystic theruge once... level 7... died in a glorious TPK all I had was 2nd level spells... when what we really needed was 4th. It didn't help that the wizard was cross-classed as well. We also had another cleric... 3 levels of dwarf paragon unearthed arcana or arcana unearthed.. 4 levels of self buffing cleric. So he was pretty useless to the party. So at low levels a multiclassed spellcaster really hurts. I always hate it when people water down their spell casting. But with that said... my favorite character that I've played... arcane trickster. Yeah you lose spell power... but you're a skill machine.
That's my point! I'd actually like to encourage multi-classing spellcasters, and have even started using the UA effective caster level rule. Thing is, there's no way to really encourage that kind of power-crippling multi-class build.
 


Leadership can only be taken once but no where does it specifically state you can't have more than one Cohort! Although the wording suggests singular, never plural. Maybe I've misread but eh, thats the wonders of mistakes.

now, MUAHAHAHAHAHAHAHA
 

Arbiter of Wyrms said:
Okay, so make the quetion about a 16th level MT: "Oh, wow, you've got Symbol of Death & Polymorph Any Object? 'Cause I have Miracle, more hit points than you, a better attack bonus, the ability to turn undead greater than zombies, AND I can still wear armor! Take that, toad." *then rudely turns MT into a toad*

I don't think anyone would claim the MT is a powergamer build. The question should be, is it viable at certain levels? I'd say it's viable from character level 10+ -- which is sad, because a lot of fun stuff happens between levels 3 and 10.

-- N
 

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