Hello everyone, I'm new to this forum and I would like to have your thoughts on this issue I'm having.
I'm playing a D&D game, containing the following people:
Reffy (me): I'm the DM
Player A: The 'fun' player. This guy likes to enjoy the game for what it is. He doesn't spend a lot of time creating a character. Furthermore, he's known for his randomness in the game; like trying to jump over threes, which has nothing to do with the story/quest.
Player B: He makes very good characters (good as in, strong). He basically likes every aspect of D&D. He doesn't like it when other players come with characters that change the game to a different level.
I.e:
*Chaotic evil chars that attack his character random.
*Good-alignment leader-role characters that only heal themselves (even when the leader is barely injured and B is very bloodied).
*Overpowered characters that make his character role useless.
And then there's player C (Let's call him 'Scrubb'): Scrubb likes to roleplay, he comes with 4 pages of background information about his character. Likes to talk to NPC's about anything and likes to show of his build.
Here's the problem. Scrubb is a powerplayer like I've never seen before. He has a nack of finding things in 4e that are unbalanced/overpowered. I'm not talking about good characters, I'm talking about broken characters.
I'm going to post one of his builds, and then I'm going to tell about the situation that I'm in.
Class
Lv14 human hybrid wizard/psion.
Telepathy Focus Hybrid (Encounter)
Hybrid power option
Race
Human
Bonus at-will power
Elven language
Additional details
Background: Born under a bad sign; Choose your highest modifier, instead of your CON modifier, to determine your hp.
Paragon path: Dreamwalker (psion)
Final ability scores and defenses
HP97, AC29, FOR25, REF31, Will28
Trained skills
Arcana, diplomacy, insight, perception
Powers
Winged horde, phantasmal assault, slimy transmutation, shield, cinderfall, telekinetic maul, telekinetic screen, cranial disturbance, face of death, blur, thunder ether. (Almost all psion powers...weird.)
Feats
Superior implement training (Guardian Staff)
Armor proficiency: Leather Armor
Staff Expertise (This feat is the one I really want to talk about)
Implement Focus Staff
Dual Implement Caster
Mark of Scribing (also this one)
Improved defenses
Resilient focus (and this one)
Toughness
Durable
(He gains aditional languages from the Mark of scribing: Draconic, Giant, Abyssal and Goblin.)
Equipment (only that matters):
Feytouched Inix leather armor lv12(+3 enchantment, +1 reflex. Invisible 1 turn encounter power)
Deep pocket cloack lv12 (+3 enchantment)
Guardian Staff of Ruin lv13
Orb of Heightened Imposition lv13
Diamond cincture (+1 FOR)
Foe Stone (at-will power, minor action, you know the targets lowest defense and any vulnerabilities it has.)
Dwarven helm (or something: gives night vision)
A dragon shard that gives +3 to damage for all his powers.
Ioun's revelation lv3 (+2 on all skill checks.)
There it is. Take your time, I'm crying to.
Here;s the problem:
Staff Expertise gives +1 attack bonus, +2 on lv11 and +3 on lv21. AND, 'you don't provoke opportunity attacks when using ranged or area attacks.' Are you kidding me?
Winged horde, when hit, causes the targets to lose the ability to use opportunity attacks. So when he's surrounded, he can use winged horde and then simply move away. And that's just 1 example for how unbalanced 4e is.
Mark of scribing gives you the ability to cast rituals and as if you were two levels higher, it also gives you 4 new languages, +2 diplomacy and you can scribe scrolls/rituals two times faster.
That's like 4 feats in one.
Resilient focus gives you +2 on all saving throws...do I need to say more?
He always plays as a human hybrid and laughs at mediocre/fun characters.
I don't mind the cheesy invisible powers he has, but some of these things are insane. So I banned like...50% of those feats/items etc. that are, in my opinion (and the opinion of player A and B), overpowered.
And here's the thing, Scrubb really doesn't like it. He wants to play with an overpowered character, or not at all. He even believes his character isn't that good at all. Quote: "Some feats are just better then others, it's normal. And defenders have higher defences than I have."
I like to play as DM, creating adventures and stuff. The players like me as a DM and they want me to continue as DM, which I don't mind.
But Scrubb does not want to play with 'mediocre' characters.
What should I do as DM?
I think that he is just nagging. We politely asked him many times to nerf his character, as the DM suggested, but he keeps nagging like a young boy.
I can't make the encounters balanced if the group consist of two 'normal' characters and one that is overpowered.
I would like your thoughts and advice on this one. We don't hate Scrubb, but he has forced us in a stalemate.
I'm playing a D&D game, containing the following people:
Reffy (me): I'm the DM
Player A: The 'fun' player. This guy likes to enjoy the game for what it is. He doesn't spend a lot of time creating a character. Furthermore, he's known for his randomness in the game; like trying to jump over threes, which has nothing to do with the story/quest.
Player B: He makes very good characters (good as in, strong). He basically likes every aspect of D&D. He doesn't like it when other players come with characters that change the game to a different level.
I.e:
*Chaotic evil chars that attack his character random.
*Good-alignment leader-role characters that only heal themselves (even when the leader is barely injured and B is very bloodied).
*Overpowered characters that make his character role useless.
And then there's player C (Let's call him 'Scrubb'): Scrubb likes to roleplay, he comes with 4 pages of background information about his character. Likes to talk to NPC's about anything and likes to show of his build.
Here's the problem. Scrubb is a powerplayer like I've never seen before. He has a nack of finding things in 4e that are unbalanced/overpowered. I'm not talking about good characters, I'm talking about broken characters.
I'm going to post one of his builds, and then I'm going to tell about the situation that I'm in.
Class
Lv14 human hybrid wizard/psion.
Telepathy Focus Hybrid (Encounter)
Hybrid power option
Race
Human
Bonus at-will power
Elven language
Additional details
Background: Born under a bad sign; Choose your highest modifier, instead of your CON modifier, to determine your hp.
Paragon path: Dreamwalker (psion)
Final ability scores and defenses
HP97, AC29, FOR25, REF31, Will28
Trained skills
Arcana, diplomacy, insight, perception
Powers
Winged horde, phantasmal assault, slimy transmutation, shield, cinderfall, telekinetic maul, telekinetic screen, cranial disturbance, face of death, blur, thunder ether. (Almost all psion powers...weird.)
Feats
Superior implement training (Guardian Staff)
Armor proficiency: Leather Armor
Staff Expertise (This feat is the one I really want to talk about)
Implement Focus Staff
Dual Implement Caster
Mark of Scribing (also this one)
Improved defenses
Resilient focus (and this one)
Toughness
Durable
(He gains aditional languages from the Mark of scribing: Draconic, Giant, Abyssal and Goblin.)
Equipment (only that matters):
Feytouched Inix leather armor lv12(+3 enchantment, +1 reflex. Invisible 1 turn encounter power)
Deep pocket cloack lv12 (+3 enchantment)
Guardian Staff of Ruin lv13
Orb of Heightened Imposition lv13
Diamond cincture (+1 FOR)
Foe Stone (at-will power, minor action, you know the targets lowest defense and any vulnerabilities it has.)
Dwarven helm (or something: gives night vision)
A dragon shard that gives +3 to damage for all his powers.
Ioun's revelation lv3 (+2 on all skill checks.)
There it is. Take your time, I'm crying to.
Here;s the problem:
Staff Expertise gives +1 attack bonus, +2 on lv11 and +3 on lv21. AND, 'you don't provoke opportunity attacks when using ranged or area attacks.' Are you kidding me?
Winged horde, when hit, causes the targets to lose the ability to use opportunity attacks. So when he's surrounded, he can use winged horde and then simply move away. And that's just 1 example for how unbalanced 4e is.
Mark of scribing gives you the ability to cast rituals and as if you were two levels higher, it also gives you 4 new languages, +2 diplomacy and you can scribe scrolls/rituals two times faster.
That's like 4 feats in one.
Resilient focus gives you +2 on all saving throws...do I need to say more?
He always plays as a human hybrid and laughs at mediocre/fun characters.
I don't mind the cheesy invisible powers he has, but some of these things are insane. So I banned like...50% of those feats/items etc. that are, in my opinion (and the opinion of player A and B), overpowered.
And here's the thing, Scrubb really doesn't like it. He wants to play with an overpowered character, or not at all. He even believes his character isn't that good at all. Quote: "Some feats are just better then others, it's normal. And defenders have higher defences than I have."
I like to play as DM, creating adventures and stuff. The players like me as a DM and they want me to continue as DM, which I don't mind.
But Scrubb does not want to play with 'mediocre' characters.
What should I do as DM?
I think that he is just nagging. We politely asked him many times to nerf his character, as the DM suggested, but he keeps nagging like a young boy.
I can't make the encounters balanced if the group consist of two 'normal' characters and one that is overpowered.
I would like your thoughts and advice on this one. We don't hate Scrubb, but he has forced us in a stalemate.