My cousins don't like the way powers are regained in 4th edition that much. They prefer it to be more like the super move gauges of the 2D fighting games. So I've adapted it for them and am sharing the rules to you.
Power Points
Encounter and daily powers are no longer restored at the end of an entended rest. Encounter powers are no longer restored at the end of a short rest.
At the cost of 1 power point, a character can perform an encounter power he or she knows.
At the cost of 3 power points, a character can perform an encounter power he or she knows.
At the end of an entended rest, a character loses all of its stored power points and gains 3 power points. At the end of a short rest, a character gains 1 power point. A character can store a maximum of 3 power points total. Whenever a character would regain the use of an encounter power, they gain 1 power point for each encounter power regained instead. Whenever a character would regain the use of a daily power, they gain 3 power points for each daily power regained instead.
Whenever you hit with an at-will attack power or succeeds in a skill check with an at-will utility power, you gain a combo point. Whenever you would gain a 3rd combo point, they lose all their accumalated combo points and gain a power point instead.
Taunt
Once per round as a minor action, you can taunt. You gain 1 combo point and gain combat advantage to all enemies until the start of your next turn. You cannot perform a power cancel on the same turn that you taunt.
Power Cancel
When you hit with an with an at-will attack power, you may, as a free action, attack the same target with encounter or daily attack power of the same power source. You automatically hit the target on the first attack of this power so no attack roll is made (therefore you cannot score a critical hit). You cannot perform a power cancel on a target that has concealment or cover to you. If you are marked, you must include the creature marking you as a target of your power cancelled attack.
Damage Counter
Whenever you are attacked with a power cancelled attack, as an immediate action you may spend 1 power point to force the attacked to roll the atttack normally.
Main Effects on the Game:
PCs and NPC will both be able to use and hit with thier daily and encounter power more often. This can cause character to take lots of damage quickly.
AOE and mutliple attack powers will grain many combo points allowing their users to use their stronger powers more often.
Careful use of power points will be key to survival.
Watch out for Scroching Burst->Sleep. It's cheesy.
Careful Strike become good since missing with Twin Strike's second attack keeps you from cancelling.
Renaming power points and combo points is recommended.
Power Points
Encounter and daily powers are no longer restored at the end of an entended rest. Encounter powers are no longer restored at the end of a short rest.
At the cost of 1 power point, a character can perform an encounter power he or she knows.
At the cost of 3 power points, a character can perform an encounter power he or she knows.
At the end of an entended rest, a character loses all of its stored power points and gains 3 power points. At the end of a short rest, a character gains 1 power point. A character can store a maximum of 3 power points total. Whenever a character would regain the use of an encounter power, they gain 1 power point for each encounter power regained instead. Whenever a character would regain the use of a daily power, they gain 3 power points for each daily power regained instead.
Whenever you hit with an at-will attack power or succeeds in a skill check with an at-will utility power, you gain a combo point. Whenever you would gain a 3rd combo point, they lose all their accumalated combo points and gain a power point instead.
Taunt
Once per round as a minor action, you can taunt. You gain 1 combo point and gain combat advantage to all enemies until the start of your next turn. You cannot perform a power cancel on the same turn that you taunt.
Power Cancel
When you hit with an with an at-will attack power, you may, as a free action, attack the same target with encounter or daily attack power of the same power source. You automatically hit the target on the first attack of this power so no attack roll is made (therefore you cannot score a critical hit). You cannot perform a power cancel on a target that has concealment or cover to you. If you are marked, you must include the creature marking you as a target of your power cancelled attack.
Damage Counter
Whenever you are attacked with a power cancelled attack, as an immediate action you may spend 1 power point to force the attacked to roll the atttack normally.
Main Effects on the Game:
PCs and NPC will both be able to use and hit with thier daily and encounter power more often. This can cause character to take lots of damage quickly.
AOE and mutliple attack powers will grain many combo points allowing their users to use their stronger powers more often.
Careful use of power points will be key to survival.
Watch out for Scroching Burst->Sleep. It's cheesy.
Careful Strike become good since missing with Twin Strike's second attack keeps you from cancelling.
Renaming power points and combo points is recommended.
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