[PR] S.T. Cooley Publishing releases "Buy the Numbers"

Can you give me an idea of how you approached/did this? IE do you buy specific "things" for a specific amount of xp's, or do you have "bundles" you buy for a specific amount of xp's, or is it whichever way you want to do it?
 

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Sorcica said:
Can the product be used just as well for d20 Modern (and presumably d20 Future)? I'm a bit worried about class defense bonuses and other small differences that might not be adressed in Buy the Numbers.

If the answer is yes, you're looking at a 100% sure to buy guy. :cool:

:)
I did not specifically address class defense bonuses, no. But I'll toss you a freebie here - just charge the same amount as you would for BAB and you're likely good to go. ;)

--The Sigil
 

Treebore said:
Can you give me an idea of how you approached/did this? IE do you buy specific "things" for a specific amount of xp's, or do you have "bundles" you buy for a specific amount of xp's, or is it whichever way you want to do it?
Everything is completely "unbundled." You may have to check to see how many of the "things" you already have when you want to buy another one, but other than that, every "thing" is separate.

Here are a list of things you can buy:

1 - Hit Dice

2 - BAB

3 - Saving Throw Bonuses (for each save)

4 - Feats

5 - Skill Ranks (these actually come in pairs to make the math work, so I guess that's bundling a little bit)

6 - Proficiencies (well, some of these come in bundles, such as "all simple weapons" but you can buy "one weapon at a time" as well)

7 - Individual "Simple" Class Abilities that are either on or off (e.g., the paladin's Divine Grace ability - either you have it or you don't)

8 - Individual "Complex" Class Abilities that either have daily uses, have some dependence upon level, or both (e.g., Turning Undead)

9 - "Levelling up" the power of a complex class ability under #8 above (you want to "max out" your turning level based on your current earned XP Total? Go for it!)

10 - A daily use of a power of a complex class ability under #8 above (you want a cleric who can turn undead exactly 11 times per day? Sure!)

11 - Caster level (including such parameters as divine/arcane, prepared/spontaneous, and key ability - picking up spellcaster levels with multiple parameters is a little more expensive, but handles "multiclassed" casters. You do have to purchase access to spells - see below - separately from caster level; you could have a caster level of 15, for instance, with access to no spells. Why would you want to have a caster level of 15 with access to no spells? Well, since caster level 15 is a prerequisite to make a +5 magic sword, maybe you're a dwarf who hates spells but wants to make magic swords, thus you'll want to have a caster level of 15.)

12 - Access to (insert class here) spells of level X (though this has a prerequisite that you must have a caster level that allows you to cast spells of level X)

13 - Y Spell Slots of level X (you want a sorcerer who can cast 15 cantrips per day? Go for it!)

14 - Z Spells Known of level X (you want a sorcerer who knows 12 cantrips? Go for it!)

15 - Access to domains and domain abilities (the more domains you have, the more expensive it becomes to add a new one, though - but if you really want it, and the GM allows it, you could have 15 domains).

Each and every one of these can be purchased separately from all the others. Hope that whets your appetite. ;)

--The Sigil
 



Crothian said:
I don't normally do this, but this sounds very intrigueing. Any chance I can get a review copy?
Done... though as "payment" I expect a review from ya. :) It can be a positive review or a negative review, I'm not picky... it just has to be a review. ;)

--The Sigil
 


I wonder if you can settle a dispute from a while back as to whether the generic warrior, generic spellcaster and generic expert are equivalent, or if the generic expert got the shaft (I am referring to Unearthed Arcana's optional rules of allowing only the 3 generic classes). I am personally convinced that the generic expert got the shaft, and that it could use a few more skill points, or an extra feat, or something, but would be interested in what your system number crunches out for these three classes.

-PM
 

Particle_Man said:
I wonder if you can settle a dispute from a while back as to whether the generic warrior, generic spellcaster and generic expert are equivalent, or if the generic expert got the shaft (I am referring to Unearthed Arcana's optional rules of allowing only the 3 generic classes). I am personally convinced that the generic expert got the shaft, and that it could use a few more skill points, or an extra feat, or something, but would be interested in what your system number crunches out for these three classes.

-PM
Since I'm on vacation tomorrow, I'll try plugging all three into my spreadsheet and posting the results tomorrow or Tuesday.

--The Sigil
 

Sigil,

I bought Buy the Numbers and am most pleased. I was wondering if you have a spread sheet that could do some of the calculating to allow DMs to build NPCs? Grafting is easy, but an aid in building would be most helpful for me.
 
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