Here is a bit from my campaign setting.
This is a Martial Art Prestige Class inspired by Krav Maga, Medieval Knife Wrestling and the Rex Applegate hand to hand combat methods
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“You come here to learn to fight” The old master said flatly “Good. But I am not going to show you how to fight.” A few of the Students looked confused. One, a little man in dun colored trousers and tunic spoke up “Than what are you going show us?”
The old man grinned “How to win”
The Hala is the Vinyaran system of systemic armed and unarmed combat. It a very rough art concentrating on basic combat augmented by blows and attacks to the vital areas of the body.
The dealiness of the training and the imntimate knowledge of the body (and how to wreck it) means that many of the Practitioners are excellent healers by necessity
Practitioners tend to be mostly Professional Soldiers, Mercenaries and Adventurers.
Most common classes areFighters and Rogues but other types that engage in a lot of Unarmed Combat will benefit from some of the abilities.
Practitioner of The Hala
Alignment: Any
Hit Die: d10.
Requirements:
·BAB +3
·Feats:, Combat Reflexes. Expert Tactician, Improved Unarmed Combat
Skill points per level: 4
Class Skills: The Hala Practitioner’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha) , Heal (Wis) Jump (Str), Sense Motive (Wis) Spot (Wis), Tumble (Dex)
Weapon and Armor Proficiency: Practitioners of the Hala do not gain any weapon or armor proficiencies
Table: The Hala Practitioner
Class Base Fort Ref Will
Level Attack Bonus Save Save Special
----- ------ ---- ---- ---- ---- -------
1st +1 +0 +2 +0 Killing Blows
2nd +2 +0 +3 +0 Killing Grapple
3rd +3 +1 +3 +1 Throw & Break
4th +4 +1 +4 +1 Breaking Open
5th +5 +1 +4 +1 Master of Opportunity
Killing Blow: All hand-to-hand damage done by Hala Practitioner may be lethal or subdual at the players choice. Also by spending one attack of opportunity the Hala Practitioner may add 1d4 damage to any attack. This ability does not work on creatures immune to crits.
.Killing Grapple: At 2nd level, a Hala Practitioner gains the Improved Grapple feat . Also if unarmed or armed with a weapon 2 size categories smaller and he spends an attack of opportunity The Hala Practitioner may make another attack as a Killing Blow above. This may be done umber of attacks he can make in a round and without losing a grapple
Throw and Break:At 3rd level, a Hala Practitioner gains the Improved Trip ability and The improved Disarm ability. The Practitioner may use the Killing Blow as appropriate
Breaking Open: By Spending 1 attack of opportunity he may subtract his level in Hala Practitioner class from his opponent’s armor class. This may only be done once per opponent per round
Master of Opportunity: The Hala master gains his Dex bonus in additional attacks of opportunity. This does stack with Combat Reflexes
This is a Martial Art Prestige Class inspired by Krav Maga, Medieval Knife Wrestling and the Rex Applegate hand to hand combat methods
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“You come here to learn to fight” The old master said flatly “Good. But I am not going to show you how to fight.” A few of the Students looked confused. One, a little man in dun colored trousers and tunic spoke up “Than what are you going show us?”
The old man grinned “How to win”
The Hala is the Vinyaran system of systemic armed and unarmed combat. It a very rough art concentrating on basic combat augmented by blows and attacks to the vital areas of the body.
The dealiness of the training and the imntimate knowledge of the body (and how to wreck it) means that many of the Practitioners are excellent healers by necessity
Practitioners tend to be mostly Professional Soldiers, Mercenaries and Adventurers.
Most common classes areFighters and Rogues but other types that engage in a lot of Unarmed Combat will benefit from some of the abilities.
Practitioner of The Hala
Alignment: Any
Hit Die: d10.
Requirements:
·BAB +3
·Feats:, Combat Reflexes. Expert Tactician, Improved Unarmed Combat
Skill points per level: 4
Class Skills: The Hala Practitioner’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha) , Heal (Wis) Jump (Str), Sense Motive (Wis) Spot (Wis), Tumble (Dex)
Weapon and Armor Proficiency: Practitioners of the Hala do not gain any weapon or armor proficiencies
Table: The Hala Practitioner
Class Base Fort Ref Will
Level Attack Bonus Save Save Special
----- ------ ---- ---- ---- ---- -------
1st +1 +0 +2 +0 Killing Blows
2nd +2 +0 +3 +0 Killing Grapple
3rd +3 +1 +3 +1 Throw & Break
4th +4 +1 +4 +1 Breaking Open
5th +5 +1 +4 +1 Master of Opportunity
Killing Blow: All hand-to-hand damage done by Hala Practitioner may be lethal or subdual at the players choice. Also by spending one attack of opportunity the Hala Practitioner may add 1d4 damage to any attack. This ability does not work on creatures immune to crits.
.Killing Grapple: At 2nd level, a Hala Practitioner gains the Improved Grapple feat . Also if unarmed or armed with a weapon 2 size categories smaller and he spends an attack of opportunity The Hala Practitioner may make another attack as a Killing Blow above. This may be done umber of attacks he can make in a round and without losing a grapple
Throw and Break:At 3rd level, a Hala Practitioner gains the Improved Trip ability and The improved Disarm ability. The Practitioner may use the Killing Blow as appropriate
Breaking Open: By Spending 1 attack of opportunity he may subtract his level in Hala Practitioner class from his opponent’s armor class. This may only be done once per opponent per round
Master of Opportunity: The Hala master gains his Dex bonus in additional attacks of opportunity. This does stack with Combat Reflexes
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