I'm A Banana
Potassium-Rich
C) D&D is an easy game to get into, but it can be ramped up in complexity (perhaps with the right splatbooks) without too much additional effort.
I think you are making something a a false image (for any edition).Treebore said:People want minimum time investment for maximum fun. 3E and 4E don't have optimum ratios. 3E and 4E are for people who like complex games and have the time to invest in them. There are far more people who would like to play a fun game, but not one they have to spend hours learning in order to run it.
What I find funny is the talk of the "Great Wall". Try HERO. The book is a textbook - 450+ so pages, and creating a character is literally an exercise in calculus; it's a point buy system that requires you to multiply and divide to figure out how much a power costs by itself, then how much it costs inside a power framework, then you determine how much Endurance it takes to use it, and so on.MichaelSomething said:B) D&D is a intro game for new gamers. For those who would like a hardcore game, play Hackmaster, or some other cool indie game.
BryonD said:I think you are making something a a false image (for any edition).
You make it sound like "learning" is this tedious academic chore that one must endure until they can pass the final exam and only then are they allowed to start "having fun". I recall learning 1E as a kid and the learning was every bit as fun as the playing. Yeah, there are probably plenty of people out there who wouldn't agree, but for the great bulk of them liking the game learning process and liking pretending to be an elf come in a package. Proportions may vary, but the two go together. And yes, there are certainly exceptions in both directions. I just really don't believe that there are enough exceptions in either direction to make a real profit in net gamers.
I think the success of 3E demonstrates that there are tons of gamers who like entire experience. 3E didn't need to retire because no one was willing to play it. Quite simply, it had gotten old enough that some players were just moving on, and for those that stayed, the fields of books to be published had been very well plowed. It was time to rotate the crops. 4E has a new martial book coming out soon. All the low hanging fruit is back. Another 3E Complete Warrior book would be trapped in a major diminishing returns situation regardless of how great the game itself was and how outstanding the supplement was.
Rechan said:What I find funny is the talk of the "Great Wall". Try HERO. The book is a textbook - 450+ so pages, and creating a character is literally an exercise in calculus; it's a point buy system that requires you to multiply and divide to figure out how much a power costs by itself, then how much it costs inside a power framework, then you determine how much Endurance it takes to use it, and so on.
Darrin Drader said:The way I see it, the only thing tabletop has to offer that computer games don't is the ability to sit around a table with your friends and be limited only by your imagination. You aren't confined by premade maps, you aren't confined by a set number of character races, or a metaplot that you don't want to adopt.
pawsplay said:RPGs allow you to do anything. MMOs don't. The flipside is, of course, that MMOs do a lot of the work for you, RPGs don't.
To be a competitive RPG and get new blood, RPGs need:
1) to simplify prep time
2) keep in-game calculations to a minimum
3) offer lots of interesting things to do
4) provide a good framework for resolving issues that aren't specifically covered by the rules
IMO, 4e is decent at 1), poor at 2), neither good nor bad at 3), and terrible at 4).