delericho said:
When someone new to the game sees the 832-pages of the core rulebooks in the store, they don't know that large sections can be skipped before starting play. The perception is that those are the rules that need to be understood before play can begin.
When someone new to the game walks into a game store, they will see dozens of games with 300+ page rulebooks around them. The assumption will therefore be that they know these games have 300+ page rulebooks, unless they have never been into a game store in their life. Furthermore, these days you can even see RPGs sold in mainstream bookstores, so the concept of a 300+ page rulebook can't be that odd.
And this is precisely why, when you actually open the books, they're laid out in a manner that's much more welcoming than 3E or previous versions. All the text is in a big, easy-to-read font, there are lots of pretty pictures, and the writing is clear and easy to understand. None of the wall-to-wall text cribbed from an accounting textbook that you found before.
And the perception isn't that far from the truth - before a group can begin playing, someone has to read more than a hundred pages of rules text, the various options have to be explained to the players (or read by the players themselves), characters have to be created, an adventure has to be generated....
Presumably these newbies will still have enough brains to know that if they are going to play a human-mediated version of WoW, someone is going to have to be the computer. And hence, they will allow for that fact. And there will be newbies who either played D&D before but left it, or are joining an existing group.
And then they get to start having fun.
Which might be why 4E goes to such great lengths to cut down the chargen minigame, and why the DMG talks about what to do if you have limited prep time as the DM.
Alternately, they can insert the disc into their Playstation (X-Box, Wii), and get playing right away. The controls will either be intuitive enough for them to work out, or the game will have a built-in tutorial to take them into the game proper. Tough choice.
It's quite amazing that, with the ADD-afflicted generation of kids these days, console games haven't destroyed all other forms of recreation.