TheLe was referencing the actual order of character creation as laid out in the PHB (hence the page reference in the post). So it's accurate from the point of view of the books themselves, which apparently are not aware of how brilliant they are.Dr. Strangemonkey said:I really don't think this is accurate. The problem is that you're confusing two different ways of organizing a manual, by conceptual hierarchy or purposeful chunks.
Imaro said:See I disagree here, there is something called information overload, where it's just too much to really grasp and understand the finer points of something being read or explained.
Ydars said:It makes alot of sense.
I do agree with Cadfan, that newbie classes are a VERY bad idea indeed. Who wants to invest in a lame concept. Far enough a stripped down one that can later become fully fledged, but not a lame one.
Imaro said:...'m not blind to some of it's shortcomings...again how is 4e (not a $30 add-on module) a good entry for new players.
LOL!Wisdom Penalty said:I'm disappointed with Rechan's disappointment in Pramas' disappointment.
Cadfan said:But Pramas is still dead wrong on the desirability of newb classes. This thread could grow from 25 to 225 pages, and newb classes would still be terrible game design, and on that issue Pramas would still be wrong.
*plants his flag on his hill and digs trenches*
CharlesRyan said:When I was 13 years old (lo those many moons ago), I was attracted to D&D precisely because of those dense, mysterious, incomprehensible manuals. A glance through the books was full of suggestion and the promise of many secrets to be revealed. The effort required to ferret out those secrets was a feature, not a bug.
It seems to me that playing any 4e character is going to be less complex at an equivalent level than playing a 3e Barbarian or Sorcerer. This might even be the case for some builds of the 3e Fighter (TWF, AoO specialist, grappler, etc.). If the 3e Sorcerer is going to be used as an iconic example of the "newb" class, then every class in 4e is newb friendly as far as I can see, because they're all pretty much like a 3e Sorcerer (a limited number of abilities that can be used quite a few times per day with expanding choice as you advance in levels).delericho said:For these players, classes like the 3e Fighter, Barbarian or Sorcerer (if the DM would help select the spells) were very useful. For these players, 4e is a step backwards.
If the DM chooses the powers for a 4e character and the player decides which ones he uses in combat, isn't that much the same as running a 3e sorcerer?delericho said:I disagree. Over the years, I have had many players who, despite not being newbies, preferred to play simpler classes because they didn't want the hassle of learning lots of fiddly spells.
For these players, classes like the 3e Fighter, Barbarian or Sorcerer (if the DM would help select the spells) were very useful. For these players, 4e is a step backwards.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.