Imaro
Legend
pawsplay said:Hm, the interest level is higher at the beginning, so I would posit the most learning should occur at the front end and rapidly taper off, so that a masterful player spends their time on creative work rather than continuing to wrestle with the system.
See I disagree here, there is something called information overload, where it's just too much to really grasp and understand the finer points of something being read or explained. I believe giving the basics as a very well understood foundation, then building upon them is a better approach. This may be harder to do with 4e's exception based design, but I will readily admit I am not sure.