pawsplay
Hero
Imaro said:Never said it wasn't. My contention is the steepness of the learning curve in the beginning. Personally I think the tactical and rules mastery learning curve for D&D should be similar to a bell curve, minimal at level 1, peaking at level 15 and introducing very little as it progresses to 30. If more experienced players want more complexity they can start at a higher level while there is little to no barrier for those new people who want to jump on board without having to find an experienced player to teach them. It would be similar, though not exactly the same as the colored D&D boxed sets from years ago.
Hm, the interest level is higher at the beginning, so I would posit the most learning should occur at the front end and rapidly taper off, so that a masterful player spends their time on creative work rather than continuing to wrestle with the system.