Settembrini said:
Vagabundo:
Sadly, your excellent rationalization is NOT backed up by reality.
You are retconning, for whatever reasons. Please watch the Podcast, where Davod Noonan DMs a set-piece combat (or rather half of it).
It´s blatantly clear that the abstraction you are interpreting into 4e isn´t applied to the game by it´s designers, for ex :damage is actual damage!
Really, I can see how you MAY run 4e as and abstracted engine like you described. But even if so, the abstraction is FIRMLY guided by the powers and HP.
It´s about choosing a power and making a d20 roll. That´s the input you as a player are expected to have.
The point remains: I can only do what the powers let me. How you DESCRIBE stuff is pretty useless/meaningless.
Actually, when thinking about it, Vagabond is actually helping and reinforcing my position.
HP are recognised as much more than physical damage, I believe the PHB says skill, luck, and resolve. They are an abstract concept. Otherwise many of the Warlords powers could not work.
Even if, in game, Dave mentioned that this was damage, that does not negate the fact that HPs are an abstract concept, combining many details into one. *
4e keywords, conditions and powers are similarly abstract, but as I mentioned, all editions of DND have been spiky in this regard.
Not all concepts are equally abstract. So some conditions may be more detailed, grounded in physical reality, than others and less open to interpretations.
There is a differences in this with regard to 3e and 4e, if you try and apply your 3e viewpoint to 4e you will find many, many contradictions. If I applied my (new) 4e viewpoint to 3e I get a head ache (

). They are different games in how they handle the narrative, but oddly I find them very similar mechanically.**
And I have to strongly disagree with the comment about how combat is described is meaningless, only the mechanics matter, because for me DND is a Story. As long as the mechanics aid the flow of the Story, and are interesting, they do not matter to me.
* DMing is a difficult job and every DM has different styles, if Dave wants to describe HPs as damage then that is cool. In combat descriptions that are fun/consistant is hard, I'm sure all you DMs will agree.
** 4e is a 3e game with a 1e Story?