Pramas on the OGL

JohnRTroy said:
All that stuff JohnRTroy said

I agree completely. Ask Sega if competition is inherently fantastic for the entertainment medium.

Ask Sony if it wouldn't rather have EA games as exclusive titles for its PS3, instead of them being multi-platform.

Competition is *FANTSTIC* for the consumer (increase product quality, and decreased product cost is the definition of "value"), and while I'll allow there are probably certain parts of the economy where its good for companies themselves, its just not necessarily so. Its especially not great if you feel your product is inferior to your competition.

A serious question to the people here who say things like:

I rent and watch a DVD if there's something I want to watch available -- otherwise I don't. And if there are multiple DVDs I want to watch then eventually I get around to watching them.

How many RPG books do you buy per month? How many books are you assuming the average player (or to be more fair, the average play group) buys per month? For the above quote to stand as truth, I feel you're probably assuming the average player/group buys more per month then you're purporting. My group has gone an entire year without buying any new books. If that surprises you, or if you think its outlandishly rare... you probably don't understand the truth of the situation as much as you think you do. I'm afraid you're mistakenly assuming that everyone buys as many books as you do.

If you work 45 hours a week at Walmart to make a house payment, and raise a child by yourself... not only don't you have a lot of disposable income for role playing games... you're probably not even eventually getting around to renting all the movies you want to watch.

Not to mention the absurdity of comparing a $3 movie rental to a $35-$40 role playing game book.
 

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While some people may have, indeed, taken things too far and gotten more worked up than they should I find it a bit irresponsible of Pramas to try and spin those who support 3rd party publishers of DnD into religious zealots. I would say that his hyperbole is more due to his own unhappiness with the popularity of the d20 system and its effect on other gaming systems than any honest doubt of open gaming's principles.

A lot of the benefits of the OGL are debatable, that's true, but the theories of the business savvy Ryan Dancey who basically fathered the open gaming movement make sense and shouldn't be disregarded. The man believed what he wrote and was in a far better position to craft educated theories than most. There may be no real research either way, I don't know, but the ideas are sound and are, at this point, unprovable other than through anecdotal evidence.

And Monte Cook obviously feels much differently than Pramas does regarding the OGL. Which one is correct? I'm not sure we will ever really know. What I do know is that I would, personally, miss the 3rd party support that was available in the past should 4E decide to not to release a license at all. I think it would be a loss, from my perspective, and a part of me would regret its end.

Ideally, from my point of view, the best outcome we could hope for would be for LIMITED LICENSING in the form of a stricter GSL that would help provide we gamers an interesting variety of material while preventing the horrible glut of low-quality 3PP games that gave the d20/OGL movement such a bad rep. If such a license was initiated I would be more than pleased and completely reassured. The companies that I would buy from would be more than capable of meeting whatever standards are set forth, I'm sure.

Now, if you all will excuse me, I get a dozen more virgins in the after life if I post at least three more times in support of open gaming so I best get to it.
 

JohnRTroy said:
Your experience regarding entertainment is not indicative of others. People do have budgets and have to make sacrifices.

This is definitely true. I figure I'd count as a core gamer, the kind of customer who buys RPG books regularly and we aren't all that common.

But the common customer only buys a couple books anyway, and only WotC books -- so WotC isn't losing customers to them. In fact, hossrex says in the other thread:

hossrex said:
LOL. Unless third parties had an influence over the core books, the Forgotten Realms Campaign book, and a handful of class books... I'm not wrong.

<editing to save space>

We use the core books, and a VERY small splash of other stuff. Most of our campaigns are from old Dragon Magazines, or updated second edition stuff. Its silly to say "there isn't enough material to continue playing without using third party product" (which people have literally said above). We've been playing since month One of 3.0, and aside from a couple *VERY* small breaks to play something else (Star Wars for six months, Hackmaster for about the same, and first edition DnD for another six months), we've never been without something to play.

- so it's odd to see hossrex arguing that the OGL is drawing away sales from WotC when even he and his friends aren't examples of that.

I assume there is some third group of customers who are hard-core enough to scour specialty game shops for 3rd party d20 books, yet not so hardcore that they'll get around to buying books that truly interest them (or are financially unable to). Or, alternately, people who would have bought a WotC book that mildly interests them but didn't because they spent their money on some 3rd party book. Personally, my friends don't fit into that group.

JohnRTroy said:
Mr. Pramas isn't saying one way or another, he's saying Wizards has to take all of this into account. And lets remember that what might be ideal for us may not be ideal for a company to make a profit. What good is "good will" if your bottom line isn't being met. The OGL certainly benefits the consumer and the third-parties a lot more than it may benefit WoTC.

Should note that Green Ronin's Mutants & Masterminds has a very friendly open licensing policy and extensive support. I think it's also their best-selling line of books (but I'm not sure).

In fact, one of the reasons I buy M&M books is precisely because of that support. I don't have the time to make up all my own stuff like I used to.

I have a theory that all use of open-licensed material benefits the originator of that material. As the originator, you get all the authorial benefits. Moreover, the more people and other companies that produce stuff for use with your material just increases your brand identity -- now there's all this evidence sitting on the book shelves or RPGNow saying that Mutants & Masterminds is a great game -- because other people are willing to gamble money and time putting out stuff for that game. Moreover, all those cover images with the M&M logo are actually advertising for you. Finally, the originator will always have the stamp of authority -- it's the company that makes official books.

That's why Green Ronin and Mongoose are competing for market when they both make Dwarf books, but neither of them are able to compete with WotC. At best, they produce a book that a few hard-core gamers will use in addition to their WotC books.
 

hossrex said:
Not to mention the absurdity of comparing a $3 movie rental to a $35-$40 role playing game book.

That's true -- compare then to buying a BLU-Ray DVD.

Though I think the more important budgetary consideration is time. I just don't have enough time to play it all.
 

AZRogue said:
I would say that his hyperbole is more due to his own unhappiness with the popularity of the d20 system and its effect on other gaming systems than any honest doubt of open gaming's principles.

Yes, it's because I hate d20's popularity so much that I've published books for it for the past 8 years. I just don't know when to stop beating myself up!
 

Pramas said:
Yes, it's because I hate d20's popularity so much that I've published books for it for the past 8 years. I just don't know when to stop beating myself up!

It's only when you admit your self hat of d02 know no limit that you can begin the healing process.

:)
 

JohnRTroy said:
Dancey is making an assumption that may not be accurate. Your ignoring the fact that people might have made decision, having limited disposable income, to purchase a Monte Cook release rather than a WoTC release. That can and does happen.

You call it an assumption. At the time, Dancey was quoting sales figures and market research.

Frankly, it seems like it's the pro-OGL crowd that more tends to have figures inside the industry who can at least say they've seen market research and sales data (even though they can't release it). It's the anti-OGL crowd who tends to argue from a purely ideological perspective only.
 
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Pramas said:
Yes, it's because I hate d20's popularity so much that I've published books for it for the past 8 years. I just don't know when to stop beating myself up!

I would raise my original tounge-in-cheek with even more of my own hyperbole but I think your own tongue-in-cheek would force me to go all in and my hole card sucks. Who's big blind?
 

catsclaw said:
It's worth pointing out that Monte Cook disagrees with most of the points raised above.

Its also worth noting that Monte Cook didn't raise a terribly great argument. His argument basically boils down to "when people buy five books a year... which is better for a company... that people have the choice between five books, or thirty".

First of all WotC produces more then five books a year. Second, if the five books the person decides to buy come from the 25 books in that pool that don't include the WotC logo, they *HAVE* indeed lost sales.

Most of Monte's points were that *HE* has made a lot of money from the OGL, and that *HE* has created a lot of books. Thats fantastic for Monte. Seriously. That clearly has nothing to do with whether or not WotC should continue with the OGL. He pretty much says as much in the very link you posted.
 

This argument reminds me distinctly about the RIAA's argument about filesharing. Most of the folks downloading all their music are cheap and likely wouldn't have bought much if any of that music if they had to shell out $. So it's really debatable if WotC loses sales. If you plan to buy 5 books in a year and the only game you play is D&D and none of the D&D books that come out that year interest you, they don't get your money. Maybe you play RIFTS too and pick up 5 books for them anyway. If WotC doesn't get my money in a given period of time, it's either b/c my money was busy paying for necessities or else they just didn't develop anything I felt was worth my hard-earned-in-a-crappy-economy-$. That is a failure of their development staff, not them getting screwed by the OGL.

On the other hand, if I see WotC's book about deserts on the shelf and browse it and find it might have a few useful bits for that Arabian themed campaign, but is largely meh, then see that someone has made a d20 version of 1001 Arabian Nights and it is more inspired than WotC's, I buy it. Again, they could look at that as a lost sale, but I feel most of these "lost sales" are a result of things just not falling in the niche of the specific customer or just plain poorly written, unbalanced product.

Monte has made a lot of money from the OGL, Pramas as well. I think we can see influence from their d20 work in 4E too. Much like Blizzard gets to lift nifty addons that get developed by their players and roll them into WoW, WotC gets to do the same w/innovations created by OGL games. At least the portions that are not IP restricted :)
 

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