Isida KepTukari
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Isida Kep'Tukari
Note: This class uses feats from Oriental Adventures.
The Isida Kep'Tukari are those monks that have devoted their lives to becoming living weapons. Forsaking the path of purity that leads many monks to becoming outsiders, they strive for perfection of the here and now. They are a great deal more down-to-earth and understandable than other monks, speaking in simpler terms.
Many of the Isida Kep'Tukari are humans, and nearly as many are dwarves. Embracing a style of up-close and personal combat, reveling in strength, power, and cunning, the Isida Kep'Tukari can hold on their own even in the most brutal of combat. Because of their emphasis on strength, the Isida Kep'Tukari are often called the "Beloved of Kord".
The majority of the Isida Kep'Tukari are monks, or have some monk training. A few fighters or barbarians also find the path of the Isida complementary to their own fighting styles.
Requirments:
To qualify to become an Isida Kep'Tukari, a character must fulfill all the following criteria.
BAB: +5
Feats: Improved Unarmed Strike, Improved Grapple (OA), Earth's Embrace (OA), Choke Hold (OA)
Skills: Climb +10, Jump +10, Tumble +10, Escape Artist +10
Special: Ability to do at least 1d4 of normal damage unarmed.
Hit Dice: d12
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Swim (Str), and Tumble (Dex).
Skill Points: 2 + Int mod per level
Level.....UBAB....Fort...Ref...Will...Special
1st.......+1.....+2.....+2....+0.....Forsake Steel, Cast Off the Turtle's Shell, Fists of Iron, Mighty Fists +1
2nd.......+2.....+3.....+3....+0.....Flying Kick, DR 1/-
3rd.......+3.....+3.....+3....+1.....Mighty Fists +2
4th.......+3.....+4.....+4....+1.....A Thousand Spider's Legs
5th.......+4.....+4.....+4....+1.....Eel's Skin, Mighty Fists +3, DR 2/-
6th.......+5.....+5.....+5....+2.....Strength of One
7th.......+6.....+5.....+5....+2.....Mighty Fists +4
8th.......+6.....+6.....+6....+2.....DR 3/-
9th.......+7.....+6.....+6....+3.....Mighty Fists +5
10th......+8.....+7.....+7....+3.....Death of One Hundred
Class Features:
Weapon and Armor Proficiency: The Isida Kep'Tukari gains no new weapon or armor proficiencies.
Forsake Steel: While most fighters and barbarians trust their weapons of forged metal or carved wood the Isida Kep'Tukari teach that your own body can become as steel, cutting down the greatest opponents. If an Isida Kep'Tukari uses a weapon, any weapon, it throws off her internal balance, denying use to her class abilities for 48 hours per Isida Kep'Tukari level.
Cast Off the Turtle's Shell: As with forsaking weapons, the Isida Kep'Tukari also forsake armor of any sort. The penalties for donning armor are the same as above, and stack with the penalties for using a weapon.
Fists of Steel: The Isida Kep'Tukari attacks only unarmed, so use table 3-10 in the PHB (pg. 38) to determine multiple attacks and unarmed damage. All monk levels stack with Isida Kep'Tukari levels for determining unarmed attack damage.
Mighty Fists (Su): The lists pluses give the Isida Kep'Tukari the ability to bypass damage reduction as if her fists were magical weapons of the listed bonus. This is not a true magical enhancement, as it does not give the listed bonus to attack or damage, it only allows the Isida Kep'Tukari to hit creatures with damage reduction.
Flying Kick: As the feat of the same name, from Oriental Adventures.
Damage Reduction (Ex): Grappling is one of the favored modes of attack of an Isida Kep'Tukari. However, it does carry its hazards if one bites off more than they can chew. The Isida Kep'Tukari gains the listed Damage Reduction.
A Thousand Spider's Legs (Ex): The Isida Kep'Tukari can make and maintain a grapple with the tenacity and skill of a spider. She gains a competency bonus equal to her level to grapple checks.
Eel's Skin (Ex): The Isida Kep'Tukari can wiggle out of even the tightest grasp. +4 to Escape Artist checks to wiggle out of a grapple.
Strength of One: The Isida Kep'Tukari is a tower of muscle. +2 inherant bonus to Strength.
Death of One Hundred: An Isida Kep'Tukari can fight even if dying or disabled (0 or up to -9 hit points). She can fight normally at 0 hit points and below, up to -10, where she dies normally. Also an Isida Kep'Tukari can choose to enter a display of fury if she drops below 0 hit points. She can go into a barbarian's rage, gaining all the bonuses and penalties. Unless she knows that help is on the way, this is usually the last act of one of these brave fighters. (3 times per day)
Note: This class uses feats from Oriental Adventures.
The Isida Kep'Tukari are those monks that have devoted their lives to becoming living weapons. Forsaking the path of purity that leads many monks to becoming outsiders, they strive for perfection of the here and now. They are a great deal more down-to-earth and understandable than other monks, speaking in simpler terms.
Many of the Isida Kep'Tukari are humans, and nearly as many are dwarves. Embracing a style of up-close and personal combat, reveling in strength, power, and cunning, the Isida Kep'Tukari can hold on their own even in the most brutal of combat. Because of their emphasis on strength, the Isida Kep'Tukari are often called the "Beloved of Kord".
The majority of the Isida Kep'Tukari are monks, or have some monk training. A few fighters or barbarians also find the path of the Isida complementary to their own fighting styles.
Requirments:
To qualify to become an Isida Kep'Tukari, a character must fulfill all the following criteria.
BAB: +5
Feats: Improved Unarmed Strike, Improved Grapple (OA), Earth's Embrace (OA), Choke Hold (OA)
Skills: Climb +10, Jump +10, Tumble +10, Escape Artist +10
Special: Ability to do at least 1d4 of normal damage unarmed.
Hit Dice: d12
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Swim (Str), and Tumble (Dex).
Skill Points: 2 + Int mod per level
Level.....UBAB....Fort...Ref...Will...Special
1st.......+1.....+2.....+2....+0.....Forsake Steel, Cast Off the Turtle's Shell, Fists of Iron, Mighty Fists +1
2nd.......+2.....+3.....+3....+0.....Flying Kick, DR 1/-
3rd.......+3.....+3.....+3....+1.....Mighty Fists +2
4th.......+3.....+4.....+4....+1.....A Thousand Spider's Legs
5th.......+4.....+4.....+4....+1.....Eel's Skin, Mighty Fists +3, DR 2/-
6th.......+5.....+5.....+5....+2.....Strength of One
7th.......+6.....+5.....+5....+2.....Mighty Fists +4
8th.......+6.....+6.....+6....+2.....DR 3/-
9th.......+7.....+6.....+6....+3.....Mighty Fists +5
10th......+8.....+7.....+7....+3.....Death of One Hundred
Class Features:
Weapon and Armor Proficiency: The Isida Kep'Tukari gains no new weapon or armor proficiencies.
Forsake Steel: While most fighters and barbarians trust their weapons of forged metal or carved wood the Isida Kep'Tukari teach that your own body can become as steel, cutting down the greatest opponents. If an Isida Kep'Tukari uses a weapon, any weapon, it throws off her internal balance, denying use to her class abilities for 48 hours per Isida Kep'Tukari level.
Cast Off the Turtle's Shell: As with forsaking weapons, the Isida Kep'Tukari also forsake armor of any sort. The penalties for donning armor are the same as above, and stack with the penalties for using a weapon.
Fists of Steel: The Isida Kep'Tukari attacks only unarmed, so use table 3-10 in the PHB (pg. 38) to determine multiple attacks and unarmed damage. All monk levels stack with Isida Kep'Tukari levels for determining unarmed attack damage.
Mighty Fists (Su): The lists pluses give the Isida Kep'Tukari the ability to bypass damage reduction as if her fists were magical weapons of the listed bonus. This is not a true magical enhancement, as it does not give the listed bonus to attack or damage, it only allows the Isida Kep'Tukari to hit creatures with damage reduction.
Flying Kick: As the feat of the same name, from Oriental Adventures.
Damage Reduction (Ex): Grappling is one of the favored modes of attack of an Isida Kep'Tukari. However, it does carry its hazards if one bites off more than they can chew. The Isida Kep'Tukari gains the listed Damage Reduction.
A Thousand Spider's Legs (Ex): The Isida Kep'Tukari can make and maintain a grapple with the tenacity and skill of a spider. She gains a competency bonus equal to her level to grapple checks.
Eel's Skin (Ex): The Isida Kep'Tukari can wiggle out of even the tightest grasp. +4 to Escape Artist checks to wiggle out of a grapple.
Strength of One: The Isida Kep'Tukari is a tower of muscle. +2 inherant bonus to Strength.
Death of One Hundred: An Isida Kep'Tukari can fight even if dying or disabled (0 or up to -9 hit points). She can fight normally at 0 hit points and below, up to -10, where she dies normally. Also an Isida Kep'Tukari can choose to enter a display of fury if she drops below 0 hit points. She can go into a barbarian's rage, gaining all the bonuses and penalties. Unless she knows that help is on the way, this is usually the last act of one of these brave fighters. (3 times per day)
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