PrC: magic guy with sword

hong

WotC's bitch
Behold my stupendous ability to come up with prestige class names.

One of the players in my campaign has a light fighter/swashbuckler type, and may be looking for a prestige class in the near future. The following is what I've come up with.

Someone may ask, why create another swordsman PrC when there are already perfectly good ones in the duelist, bladesinger and spellsword. The answer, of course, is BECAUSE I CAN. So there. Also, I was looking for something with a more explicitly supernatural feel than the duelist, didn't have the historical baggage of the bladesinger, and was a bit more flamboyant than the spellsword. So here it is.


MYSTIC SWORDSMAN (or whatever)

Requirements:
Weapon Proficiency (shortsword, longsword, rapier, scimitar), Dodge, Mobility, Spring Attack, Weapon Finesse
Tumble 9 ranks


Hit Die: d8.
Class Skills: Balance, Bluff, Climb, Craft, Diplomacy, Intimidate, Jump, Move Silently, Profession, Sense Motive, Tumble.
Skill Points/Level: 4.


Code:
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Lvl   BAB   Fort  Ref   Will   Special
1      1     2     2     0     Blade of deception, Sneak attack +1d6
2      2     3     3     0     Mastery of blades
3      3     3     3     1     Imbued strike, Acrobatics +5
4      4     4     4     1     Agile riposte, Sneak attack +2d6
5      5     4     4     1     Keen edge
6      6     5     5     2     Blade of shadow
7      7     5     5     2     Superior expertise, Sneak attack +3d6
8      8     6     6     2     Acrobatics +10
9      9     6     6     3     Rapid strike
10     10    7     7     3     Blade of fury, Sneak attack +4d6
[/color]

Special abilities:

All of the mystic swordsman's special abilities function only if he is wearing light or no armour, and carrying no more than a light load.

Weapon and armour proficiencies: The mystic swordsman gains no weapon and armour proficiencies beyond what he already has.


Blade of Deception (Su): The mystic swordsman's style is more than just an elaborate series of flashing strikes, parries and flourishes; it can be lethal against those of weak mind. As a free action once per round, the mystic swordsman can attempt to deceive one target by weaving subtle cues into his movements. The target must make a Will save (DC 10 + mystic swordsman's class level + his Charisma bonus) or lose their Dexterity bonus to AC against his next melee attack, provided it is made on the same round. Opponents who make their save cannot be deceived again that day. This is an Illusion (pattern), mind-affecting effect, and a creature must be able to see the mystic swordsman to be deceived.

Mastery of Blades (Ex): At 2nd level, the mystic swordsman gains the Weapon Focus feat with the shortsword, longsword, rapier and scimitar, if he does not have it already.

Imbued Strike (Su): At 3rd level, the mystic swordsman can channel arcane energy into his sword. His attacks are treated as if made by a weapon with a +1 enhancement bonus, if he is using a shortsword, longsword, rapier or scimitar.

Acrobatics (Ex): At 3rd level, the mystic swordsman gains a +5 competence bonus to Jump and Tumble skill checks. He can take 10 on any Jump or Tumble check, even if circumstances would normally prevent him from doing so, and his jumping distances are no longer limited by his height. This is an extraordinary ability.

At 8th level, the mystic swordsman's competence bonus to Jump and Tumble checks increases to +10. This increase is a supernatural ability.

Agile Riposte (Ex): At 4th level, the mystic swordsman is capable of extraordinary fast return attacks against those who engage him in melee. If the target of his Dodge feat makes a melee attack (or a melee touch attack) against him and misses, the mystic swordsman can make an immediate attack of opportunity in return. The mystic swordsman can make only one agile riposte per round, even if he has the Combat Reflexes feat.

Keen Edge (Su): At 5th level, the threat range on the mystic swordsman's melee attacks doubles, if made with a shortsword, longsword, rapier or scimitar. This effect doesn't stack with any other keen magic or enchantment, but it does stack with the Improved Critical feat (if the mystic swordsman has it).

Blade of Shadow (Su): At 6th level, the mystic swordsman's ability to weave patterns of mystic arcana gains in potency. On a successful attack against an opponent taken in by his blade of deception, he inflicts an additional +2d6 points of damage. This applies even against creatures that are immune to sneak attacks and critical hits, since it depends on channeling arcane energy.

Superior Expertise (Ex): At 7th level, the mystic swordsman can subtract a number from all his attack rolls in a round and add it to his AC. This number cannot exceed his base attack bonus. The bonus to his AC is a dodge bonus.

Rapid Strike (Ex): At 9th level, the mystic swordsman can make two attacks with a standard action, when wielding a shortsword, longsword, rapier or scimitar. The second attack is at a -5 penalty. This can be combined with other abilities that make use of the attack action, such as the Spring Attack feat.

Blade of Fury (Su): At 10th level, the mystic swordsman's command of the art of mystic swordsmanship reaches its peak. The critical multiplier on his attacks with the shortsword, longsword, rapier and scimitar increases by 1, from x2 to x3. He further gains a +5 competence bonus to Will saves against Illusion effects (thus minimising his vulnerability against others of his own school).
 

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You have got a good feel there going. But I have to say, with this class there are some feats I wouldn't bother taking beforehand. Like weapon focus, improved critical and expertise.

I am not sure that is a good thing.
 

FreeTheSlaves said:
You have got a good feel there going. But I have to say, with this class there are some feats I wouldn't bother taking beforehand. Like weapon focus, improved critical and expertise.

I am not sure that is a good thing.

W00t, that was fast. :cool:

I might change the Mastery of Blades thing so that it gives a +1 competence bonus, and so stacks with WFoc if you have it.

Not sure what you mean by not wanting Improved Crit. The keen edge ability stacks with it, after all.

I'll probably change Superior Expertise so that it's just normal Expertise by default. If you have the feat separately, it then becomes Superior Expertise.
 

Yeah - Expertise might be a sensible prerequisite. Or perhaps run like the Weapon Master...

Ha. You just posted exactly what I was going to say.

-Hyp.
 

Some polite criticism, if I may...

I'd say instead of good fort and ref saves, go with good ref and will save. Seems more like a mental PrC than fortuous.

Also, why sneak attack? usually classes with sneak attack are dubious or scouts or some kind of rogue-ish persuation. This doesn't seem like that, but perhaps in it's a place, an ability similar to Precise Strike (Duelist, SnF).

I do like the Superior Expertise idea (the proposed change, not the current one) as well as the over-all flavor of the class.

Mad props and what-not. good show, ol' boy.

<Edited for spelling, i really should use the spell-checker, but I'm too lazy>
 
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I'd reword Rapid Strike to say "When taking the attack action, the character may..."

Diplomacy as a Class Skill?

Are Blade of Deception, Agile Riposte, Superior Expertise and Sneak Attack deliberately not limited to the Big Four swords?

-Hyp.
 


This looks familiar. Anyway, some comments:

The Prerequisites aren't bad, although there's nothing there the archtype wouldn't take anyway. No "useless" Feats as a balance tool. Personally I like it this way, but I also like PrCs that are only as powerful as a core class, while this one is definitely stronger. There's very little incentive for a Rogue-type NOT to take it.
I'd definitely add Expertise to the prerequisites, considering the other class abilities. You don't need to explicitly list Dodge and Mobility, either.
The class seems designed for a Fighter 4/Rogue 2 to enter (a combination that, coincidentally, has the same average hit dice and skill points as your PrC). Which reminds me, I'd also add a BAB requirement, maybe +6.

I'm not sure about using Fort and Ref as the good saves; with all the mental stuff he has, I think it should be Ref and Will like Witch Doctor said. This also makes it more attractive to the Fighter-types.

As to the specific abilities:
Sneak Attack: 4 dice in 10 levels is an awful lot for a non-Rogue, especially one that gets an easy way to deny an enemy his DEX bonus. I had a custom PrC that alternated Sneak Attack with DR 1/-, but only when wielding a specific weapon type; you could try something like that.

Agile Riposte: under 3E, I'd say to add that you can't bypass the "one AoO per enemy" limit, but since this is going away in 3.5E it's no biggie. Just state that the miss draws an AoO, which the character can use one of his normal AoOs on.

Blade of Shadow: aren't most creatures immune to critical hits also immune to the mind-affecting Blade of Deception ability? I can never keep these templates straight. Adding straight damage is also a little boring, since you're already getting a few d6 of Sneak Attack damage against these targets. I'd make it something other than damage, like say that the target is Slowed for a round or something.

Rapid Strike: I'd say to make it more like Flurry of Blows or Rapid Shot: 2 attacks at -2 instead of the +0/-5 thing. Keeps the math simpler.

Blade of Fury: the +multiplier ability is strong, but expected from a level 10 ability. If you change the saves to have Will good, then you might as well change the +5 to be immunity to Illusions, since that's what you'd effectively get.
 

Re: Prerequisites

Given the prerequisites, if you add Expertise to them, you almost have to be a fighter to qualify for this prestige class. A human bard or rogue might be able to qualify if they chose only the prerequisite feats (2 at 1st, 1 at 3rd, 1 at 6th, and 1 at 9th) and nothing else. A human of another non-fighter class would also have to spend 12 cross-class skill points on Tumble.

Re: Mastery of Blades

I would require one, rather than all, of the Weapon Proficiency feats and have this ability only give one Weapon Focus feat, rather than all four. Getting four feats for free, even if they don't overlap much, is still too much benefit for a prestige class level, especially a 2nd level one.

Re; Sneak Attack

I agree with the other poster about sneak attack. A rogue-type sneak attack damage progression for a fighter-type prestige class (prerequisites, BAB) on top of the other benefits they get is a bit over the top.

Re: Imbued Strike

By the time you qualify for this ability, you should already have at least a +1 weapon of your choice, if not better. This is a bit like giving a 13th level monk the Ki Strike +1 class ability.

Re: Acrobatics

(1) The 3rd level +5 competence bonus on top of the 9-12 ranks of Tumble they already have and automatic Take 10 would equate to automatic success on all DC 15 Tumble checks to avoid AoO's when not traversing squares occupied by enemies.

(2) The 8th level +10 competence bonus on top of the 9-17 ranks of Tumble they already have and automatic Take 10 would equate to automatic success on all DC 25 Tumble checks to avoid AoO's even when traverseing squares occupied by enemies.

Re: Keen Edge

See Mastery of Blades. Have it affect only the weapon of their choice, not all four weapons.
 

Thanks for the replies, guys! Rejoinder follows:

1. All fighting abilities are meant to be restricted to the 4 sword types, yes.

2. I'll probably dump Expertise for blur 3/day or something similar. Too many feats masquerading as class abilities was a comment I got elsewhere.

3. Blade of Deception is being limited to 3 + Cha bonus times/day (still usable 1/rd only), and Blade of Shadow will deal 1 pt Con damage instead of extra hit points.

4. This is meant to be a rogue or ftr/rog PrC, not for pure fighters. 9 ranks of Tumble should deal nicely with that, but I could always add more skill prereqs.

5. Since one person is saying a rogue would be crazy not to take it, and another person is saying only a fighter would qualify, I'll assume these cancel each other out. Note that a rogue doesn't get proficiency with longsword or rapier, so they'd either have to buy the feats or multiclass.

6. I see nothing wrong with allowing sneak attack as a PrC ability for a class aimed at ftr/rogues, even if it goes up to +4d6.

7. I'm deliberately trying to get away from PrCs that concentrate on one uber-weapon and nothing else. The only reason for thinking a +1 attack bonus with 4 weapons is overpowered if if your campaign features lots of characters with Weapon Focus in 4 weapons. I think this is rather unlikely.
 

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