Khorod
First Post
Just playing around trying to get the right mix for my campaign...
Thoughts? Desires to see the flavor text?
Good Reflex
Poor Fort & Will
Good Defense (if used)
Rogue Attack table.
HD: d8.
Requrements:
BAB: +4
Feats: Weapon Focus*, Weapon Finesse*, & Expertise.
Skills: Balance, Concentration, & Tumble 4 ranks each.
Special: Must convince a Master Duelist to train you.
*Must be taken in the same weapon.
Skills:
Balance, Bluff, Climb, Concentration, Jump, Listen, Move Silently, Sense Motive, and Tumble.
4 ranks per level.
Special:
Weapon & Armor Proficiency: You gain no new weapon or armor proficiencies.
Ruthless Focus: In one-on-one combat, a master duelist is trained to focus so entirely on his enemy that no move goes unnoticed, no opening left unassailed, no harm suffered for lack of personal awareness. With a successful Concentration check against DC 15 you may enter a state of complete focus on a single enemy, gaining a competence bonus equal to your level to be divided between Attack rolls and AC on a round by round basis. This condition of focus leaves you flat-footed with respect to all others, though not completely unaware of their presence.
It is a free action to end Ruthless Focus, and further Concentration checks are required as per core rules in the event of extreme distraction (dragon to your left), or injury (a successful attack against you).
Bonus Feat: At 2nd and 4th level you may select a bonus feat from the following list: Improved Disarm, Improved Trip, Improved Grapple, Improved Unarmed Strike, Combat Reflexes, Lightning Reflexes, Iron Will, Great Fortitude, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, Ambidexterity.
Uncanny Dodge: As rogue ability, stacks and so on as usual.
Master Fencer: You gain a +4 competence bonus to all Disarm, Trip, or Grapple attempts, as well as rolls to confirm critical hits.
1 Ruthless Focus
2 Bonus Feat
3 Uncanny Dodge
4 Bonus Feat
5 Master Fencer
EDIT: Put in the flavor text, so the context is clear.
EDIT: Clarified Ruthless Focus, Slight Edits to skill & bonus feat list, adjusted Master Fencer to include crit confirmations and exclude sunder.
"It is simple. Nothing exists outside of the Circle. Not friends, not enemies. And it is to that void that all
emotions go, and all reasons for fighting. In the Circle only you and your opponent exist, and only one will leave."
-The Code of Combat
Sir Feroa Bon Trenne, 1347 EMA
"It is said that the art of the sword is dying. It is not. The great swords of the past are being replaced by the light weapons that float at the end of the wrist and rely on the speed and intelligence of the weilder, rather than on brute force and an iron bar. If one is to have a chamion, it should be one who fights out of skill, not their ability to hurl people out of the bar."
-A Justification for the Royal Gardoan Duelist Society
Amirys Thalovares, 1422 EMA
With the arrival of the crossbow, and later of the blastpowder weapons, the role of heavily armored warriors must be called into question. Their honor and decoratively traditional functions remain part of our cultural heritage, but their use in warfare is as archaic as the weapons and armor they bear. If not for the great skill required to make the lighter, more stylistically perfect weapons useful in battle, and the cost in money and time for such training, the large iron bars of the past would be left behind. And the wealthied aristocracy would stop clinging to outmoded images of heroic valor and knights in shining armor.
For the first half of the last century the use of the rapier, and to a lesser extent the sabre (which had already
found a home in light cavalry), was practiced in many places amonst a select (small number) group of students, and few with masters of exceptionally practical experience. It was rather more akin to a fluid dance form than a martial art. Until Feroa Bon Trenne.
This intelligence man of Dal Corvos appeared almost from out of nowhere, having perfected a style of combat with the rapier that left him all but untouchable, and allowed him flawless victory in combat one opponent at a time. His Code of Combat swept across the continent, affecting fencing styles throughout and infusing countless people of the next generation (and perhaps some of his own) with his pragmatic yet hopelessly idealistic-appearing code of single combat, equal weaponry, and mercy. Trenne knew what he was doing- this style works best in single combat, and doing anything to create multiple personal enemies in any conflict was bound to be dangerous. It also makes the lone warrior who frequently enters impromptu battles more respectable to the authorities.
In the last 50 years the Royal Gardoan Duelist Society has developed into one of the most respected organizations in all of Igardo, if not the Empire as a whole. These dedicated warriors train while at home, and champion the causes of others according to the ancient 'Court of Final Appeals' of Igardo. While the great nobles and royals still cling to their knightly champions amongst themselves, there is rumor that even the King keeps a duelist secretly in his service to quietly settle certain matters beyond the Royal Court.
Amirys Thalovares is a fencer and passable scholar from Nyril who wrote 'A Justification for the Royal Gardoan Duelist Society' as a broad defense for the style. This educated fellow consciously used a very casual style of prose to counteract the somewhat formal and drawn out style of the vaious knightly orders that have been attacking the new fencing tradition, of whom the still-important Knights of the Mountain are most implacable.
Thoughts? Desires to see the flavor text?
Good Reflex
Poor Fort & Will
Good Defense (if used)
Rogue Attack table.
HD: d8.
Requrements:
BAB: +4
Feats: Weapon Focus*, Weapon Finesse*, & Expertise.
Skills: Balance, Concentration, & Tumble 4 ranks each.
Special: Must convince a Master Duelist to train you.
*Must be taken in the same weapon.
Skills:
Balance, Bluff, Climb, Concentration, Jump, Listen, Move Silently, Sense Motive, and Tumble.
4 ranks per level.
Special:
Weapon & Armor Proficiency: You gain no new weapon or armor proficiencies.
Ruthless Focus: In one-on-one combat, a master duelist is trained to focus so entirely on his enemy that no move goes unnoticed, no opening left unassailed, no harm suffered for lack of personal awareness. With a successful Concentration check against DC 15 you may enter a state of complete focus on a single enemy, gaining a competence bonus equal to your level to be divided between Attack rolls and AC on a round by round basis. This condition of focus leaves you flat-footed with respect to all others, though not completely unaware of their presence.
It is a free action to end Ruthless Focus, and further Concentration checks are required as per core rules in the event of extreme distraction (dragon to your left), or injury (a successful attack against you).
Bonus Feat: At 2nd and 4th level you may select a bonus feat from the following list: Improved Disarm, Improved Trip, Improved Grapple, Improved Unarmed Strike, Combat Reflexes, Lightning Reflexes, Iron Will, Great Fortitude, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, Ambidexterity.
Uncanny Dodge: As rogue ability, stacks and so on as usual.
Master Fencer: You gain a +4 competence bonus to all Disarm, Trip, or Grapple attempts, as well as rolls to confirm critical hits.
1 Ruthless Focus
2 Bonus Feat
3 Uncanny Dodge
4 Bonus Feat
5 Master Fencer
EDIT: Put in the flavor text, so the context is clear.
EDIT: Clarified Ruthless Focus, Slight Edits to skill & bonus feat list, adjusted Master Fencer to include crit confirmations and exclude sunder.
"It is simple. Nothing exists outside of the Circle. Not friends, not enemies. And it is to that void that all
emotions go, and all reasons for fighting. In the Circle only you and your opponent exist, and only one will leave."
-The Code of Combat
Sir Feroa Bon Trenne, 1347 EMA
"It is said that the art of the sword is dying. It is not. The great swords of the past are being replaced by the light weapons that float at the end of the wrist and rely on the speed and intelligence of the weilder, rather than on brute force and an iron bar. If one is to have a chamion, it should be one who fights out of skill, not their ability to hurl people out of the bar."
-A Justification for the Royal Gardoan Duelist Society
Amirys Thalovares, 1422 EMA
With the arrival of the crossbow, and later of the blastpowder weapons, the role of heavily armored warriors must be called into question. Their honor and decoratively traditional functions remain part of our cultural heritage, but their use in warfare is as archaic as the weapons and armor they bear. If not for the great skill required to make the lighter, more stylistically perfect weapons useful in battle, and the cost in money and time for such training, the large iron bars of the past would be left behind. And the wealthied aristocracy would stop clinging to outmoded images of heroic valor and knights in shining armor.
For the first half of the last century the use of the rapier, and to a lesser extent the sabre (which had already
found a home in light cavalry), was practiced in many places amonst a select (small number) group of students, and few with masters of exceptionally practical experience. It was rather more akin to a fluid dance form than a martial art. Until Feroa Bon Trenne.
This intelligence man of Dal Corvos appeared almost from out of nowhere, having perfected a style of combat with the rapier that left him all but untouchable, and allowed him flawless victory in combat one opponent at a time. His Code of Combat swept across the continent, affecting fencing styles throughout and infusing countless people of the next generation (and perhaps some of his own) with his pragmatic yet hopelessly idealistic-appearing code of single combat, equal weaponry, and mercy. Trenne knew what he was doing- this style works best in single combat, and doing anything to create multiple personal enemies in any conflict was bound to be dangerous. It also makes the lone warrior who frequently enters impromptu battles more respectable to the authorities.
In the last 50 years the Royal Gardoan Duelist Society has developed into one of the most respected organizations in all of Igardo, if not the Empire as a whole. These dedicated warriors train while at home, and champion the causes of others according to the ancient 'Court of Final Appeals' of Igardo. While the great nobles and royals still cling to their knightly champions amongst themselves, there is rumor that even the King keeps a duelist secretly in his service to quietly settle certain matters beyond the Royal Court.
Amirys Thalovares is a fencer and passable scholar from Nyril who wrote 'A Justification for the Royal Gardoan Duelist Society' as a broad defense for the style. This educated fellow consciously used a very casual style of prose to counteract the somewhat formal and drawn out style of the vaious knightly orders that have been attacking the new fencing tradition, of whom the still-important Knights of the Mountain are most implacable.
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