[PrC] Master Duelist

Khorod

First Post
Just playing around trying to get the right mix for my campaign...
Thoughts? Desires to see the flavor text?

Good Reflex
Poor Fort & Will
Good Defense (if used)
Rogue Attack table.
HD: d8.

Requrements:
BAB: +4
Feats: Weapon Focus*, Weapon Finesse*, & Expertise.
Skills: Balance, Concentration, & Tumble 4 ranks each.
Special: Must convince a Master Duelist to train you.
*Must be taken in the same weapon.

Skills:
Balance, Bluff, Climb, Concentration, Jump, Listen, Move Silently, Sense Motive, and Tumble.
4 ranks per level.

Special:
  Weapon & Armor Proficiency: You gain no new weapon or armor proficiencies.

  Ruthless Focus: In one-on-one combat, a master duelist is trained to focus so entirely on his enemy that no move goes unnoticed, no opening left unassailed, no harm suffered for lack of personal awareness. With a successful Concentration check against DC 15 you may enter a state of complete focus on a single enemy, gaining a competence bonus equal to your level to be divided between Attack rolls and AC on a round by round basis. This condition of focus leaves you flat-footed with respect to all others, though not completely unaware of their presence.
It is a free action to end Ruthless Focus, and further Concentration checks are required as per core rules in the event of extreme distraction (dragon to your left), or injury (a successful attack against you).

  Bonus Feat: At 2nd and 4th level you may select a bonus feat from the following list: Improved Disarm, Improved Trip, Improved Grapple, Improved Unarmed Strike, Combat Reflexes, Lightning Reflexes, Iron Will, Great Fortitude, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, Ambidexterity.

  Uncanny Dodge: As rogue ability, stacks and so on as usual.

  Master Fencer: You gain a +4 competence bonus to all Disarm, Trip, or Grapple attempts, as well as rolls to confirm critical hits.

1 Ruthless Focus
2 Bonus Feat
3 Uncanny Dodge
4 Bonus Feat
5 Master Fencer

EDIT: Put in the flavor text, so the context is clear.
EDIT: Clarified Ruthless Focus, Slight Edits to skill & bonus feat list, adjusted Master Fencer to include crit confirmations and exclude sunder.

   "It is simple. Nothing exists outside of the Circle. Not friends, not enemies. And it is to that void that all
emotions go, and all reasons for fighting. In the Circle only you and your opponent exist, and only one will leave."

            -The Code of Combat
            Sir Feroa Bon Trenne, 1347 EMA

   "It is said that the art of the sword is dying. It is not. The great swords of the past are being replaced by the light weapons that float at the end of the wrist and rely on the speed and intelligence of the weilder, rather than on brute force and an iron bar. If one is to have a chamion, it should be one who fights out of skill, not their ability to hurl people out of the bar."
            -A Justification for the Royal Gardoan Duelist Society
            Amirys Thalovares, 1422 EMA


   With the arrival of the crossbow, and later of the blastpowder weapons, the role of heavily armored warriors must be called into question. Their honor and decoratively traditional functions remain part of our cultural heritage, but their use in warfare is as archaic as the weapons and armor they bear. If not for the great skill required to make the lighter, more stylistically perfect weapons useful in battle, and the cost in money and time for such training, the large iron bars of the past would be left behind. And the wealthied aristocracy would stop clinging to outmoded images of heroic valor and knights in shining armor.

   For the first half of the last century the use of the rapier, and to a lesser extent the sabre (which had already
found a home in light cavalry), was practiced in many places amonst a select (small number) group of students, and few with masters of exceptionally practical experience. It was rather more akin to a fluid dance form than a martial art. Until Feroa Bon Trenne.

This intelligence man of Dal Corvos appeared almost from out of nowhere, having perfected a style of combat with the rapier that left him all but untouchable, and allowed him flawless victory in combat one opponent at a time. His Code of Combat swept across the continent, affecting fencing styles throughout and infusing countless people of the next generation (and perhaps some of his own) with his pragmatic yet hopelessly idealistic-appearing code of single combat, equal weaponry, and mercy. Trenne knew what he was doing- this style works best in single combat, and doing anything to create multiple personal enemies in any conflict was bound to be dangerous. It also makes the lone warrior who frequently enters impromptu battles more respectable to the authorities.

   In the last 50 years the Royal Gardoan Duelist Society has developed into one of the most respected organizations in all of Igardo, if not the Empire as a whole. These dedicated warriors train while at home, and champion the causes of others according to the ancient 'Court of Final Appeals' of Igardo. While the great nobles and royals still cling to their knightly champions amongst themselves, there is rumor that even the King keeps a duelist secretly in his service to quietly settle certain matters beyond the Royal Court.

   Amirys Thalovares is a fencer and passable scholar from Nyril who wrote 'A Justification for the Royal Gardoan Duelist Society' as a broad defense for the style. This educated fellow consciously used a very casual style of prose to counteract the somewhat formal and drawn out style of the vaious knightly orders that have been attacking the new fencing tradition, of whom the still-important Knights of the Mountain are most implacable.
 
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5 level Fencing PrC? Do you own Swashbuckling Adventures, by any chance? :) A lot of the 5 level fighting PrCs give a feat every other level.

Anyway:

#1) Ruthless Focus: I'm not sure. Or, I don't know. Since you'd be flat footed you wouldn't gain your DEX AC bonus to, say, a rogue who was going to sneak attack you. Gut feeling is it harms more then helps. Probably other more knowlegable members could extrapolate this use in combat more thoroughly ...

#2) Master Fencer doesn't seem that bad either; the feats Improved Disarm, Imp Trip, and Sunder are still the ones necessary to get the good combat moves.
 


I'll have to bookmark that site. My own setting (which this is for) is a 15th-17th century smear of a European-ish continent. Lots of good stuff in there, but it is definitely more hardcore 17th century. I still have knights in shining armor. They're archaic, and outclassed unless they have a couple levels, but still. Those fencing rules are intriguing, though many of the techniques seem like they should be feats.

Ruthless Focus: The point of this ability is not for worrying about watching your back. Its for a duel. Your seconds watch your back.

Those Imp feats are very good for this class- they're even listed in the bonus feats. I can't tell if this comment was a criticism... but I went with a +4 bonus to represent the skill at doing the maneuver, but not necessarily the skill at doing it in a dangerous situation. This class is not really meant to turn someone into a duelist, swashbuckler, or otherwise in one 5 level leap, but rather to give abilities and flavor that make a rogue, fighter, etc, more closely fit that mold.
 


I would keep the low fort/high reflex and the d8 but change the BAB to fighter (assuming Defense is NOT used). Fighters get a decent deal taking this prc, but it pretty much pre-demands they not be str-based, which typically is a weaker build. For rogues, they give up skill points and sneak attack for 1 hit die and BAB.

Subtract Great Fortitude, Iron Will, and Improved Sunder from the bonus feat list. Add Spring Attack, Improved Inititative, and Greater Expertise (or whatever it was called in OA. It was an improved expertise that allowed you to use any number of points, up to your BAB).

Subtract Disguise, Hide, and Move Silently. Add Escape Artist, Sense Motive, and (Listen or Spot). A duelist is more likely to be keen on someone trying to bluff him in combat, escaping ropes or grapples, and noticing his opponents than he is disguising himself, hiding, and moving silently. At least, my interpretation.

Master Fencer: replace Sunder with Tumble Checks. Or initiative.

Neat looking class, just wondering if you plan on using this class in conjunction with the duelist class as it appears in Sword and Fist or not? Obviously I disagree with the sundering aspect, I think it more likely a master duelist would force someone off a cliff through cornering them than shattering their weapons. Unfortunately, that feat is called "improved bull rush" and doesnt really fit the duelist.

Technik
 


I am not up on most of the Splatbook PrC's. I've been meaning to look them over....

But more importantly, I want a 5-level class, I want it to be broad enough in nature to be used for a hardcore duelist through a light-hearted swashbuckler, and I want it to carefully fit my setting. When I have time I'll check out some more of the other duelists out there.

Good point on the sunder, I'll adjust it to less. Since this class has Uncanny Dodge, I hesitate to give it a bonus to initiative. The duelists who want extreme speed can take Quick Draw and Improved Init. Tumble Checks is a good idea though.

Escape Artist is fine as a cross class skill. Spot and Listen... cross class also. If a rogue goes into this class and wants total awareness, that's what the rogue skill points were for. Sense Motive is good.

The design of this class is very much not to be a total duelist in its own right, but rather to enhance characters that used the core classes to this end already. The fast fighter and the combat-specialized rogue won't take this class to meet in the middle, but to gain those features which truly entitle them to the name of duelist.

As far as the fighter's BAB... I felt that the Ruthless Focus power combined with that would make the character overpowered in one-on-one confrontations, and in fighting a whole group of assailants this guy is flat out not as effective as a fighter would be- at least in offense.
 

Ruthless Focus

True to an extent. I still think it deserves fighter BAB because in many situations you wont want to use it, for instance, if you are fighting more than 1 person.

Also, as far as Ruthless Focus, maybe if it gave you +1/level of prestige class? This way a novice duelist and a truly master duelist would have different bonuses.

Technik
 

+1 per level total, or to each of AC & Attack, as I just changed it to?

The are of specialization for this character is not getting hit & single combat. In that field he should be distinctly better than anyone else.

In general combat, he is a rogue, with two bonus feats, and a bonus to various combat actions. Outside of single combat, he seems pretty well balanced to the core classes to me. A figther attack bonus would perhaps overpower him?
 

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