[PrC, New Weapon] Arrowhead

Anabstercorian

First Post
Arrowhead

When I run, I run to kill. I move as the arrow moves - In a straight line, with purpose and lethal intent. When I charge, the air tears at my face and eyes in feeble protest. The windburn tears the hair from my body. A single misstep would smear me across the battlefield like a beetle crushed underfoot and dragged across a floor.

I don't make missteps.

I move so fast that the faces of my targets are only blurs. Smears of color on a swirling background. Smears of color that alight with shock and fear before splattering in to red. My spear punches through platemail and dragonflesh alike before shattering in to splinters.

I am an arrow. Speed kills.

Requirements:
Feats: Dash (from Song and Silence), Run, Weapon Focus (any spear or lance)
Skills: Jump, 8 ranks
Speed: 40
Special: Must spend a month in training each Arrowhead level.

Statistics:
Hit Die: d8
Base Attack Bonus: Good
Good Saves: Reflex

Special Abilities:
1: Improved Dash
2: Arrowhead Charge (+1d6)
3: I Am An Arrow +1
4: Arrowhead Charge (+2d6)
5: Part Water
6: Arrowhead Charge (+3d6)
7: I Am An Arrow +2
8: Arrowhead Charge (+4d6)
9: Meteor Dash
10: Arrowhead Charge (+5d6)

Improved Dash (Ex): An arrowhead gains a bonus to his base speed equal to his Arrowhead level times 5. If the Arrowhead is Medium sized, any speed greater than 50 feet is considered a supernatural ability, and his speed is reduced to 50 feet where supernatural abilities do not function.

Arrowhead Charge: This is the cornerstone of the arrowhead's abilities. When making a Charge attack with a spear, lance, or any weapon that can be set to receive a charge, an arrowhead can add one or more dice of Piercing damage to his damage. This bonus damage is multiplied on a critical hit. The quantity and type of dice is provided in the table above.
Due to the overwhelming impact of this attack, the weapon used to make this attack, and the Arrowhead, both take damage equal to the bonus damage rolled, even if the attack doesn't damage the target. If the weapon is destroyed, all excess damage is channelled to the Arrowhead. The weapon (and the Arrowhead) take this damage whether or not the attack is successful. Arrowheads do not have to use this ability when they make a charge attack, and even if they do, they do not have to use all of their dice. Often an arrowhead holds back, for fear of destroying his weapon.
For example, Eryll, a Barbarian5/Arrowhead10, is making a charge. He rolls 27 points of bonus damage. When he makes his attack, he inflicts 27 points of bonus damage on both his target (since he made his to-hit roll) and his weapon. Since his wooden longspear is under the effect of a Greater Magic Weapon, it is considered to be +5, giving it a hardness of 10 and 15 hitpoints. The weapon takes 27 points of damage, shattering it instantly, and Eryll takes the remaining 2 points of damage.

I Am The Arrow: At 3rd level, all spears, lances, or weapons that can be set to receive a charge held by the arrowhead instantly gain a +1 Enhancement bonus. This bonus increases by 1 every five levels thereafter. This bonus exists only as long as the arrowhead actually holds the weapon.

Part Water: At 5th level, you no longer provoke an attack of opportunity with an overrun attempt, and you gain a bonus to overrun attempts equal to your Arrowhead level. Your target may step out of the way to avoid your overrun if he is not flatfooted and makes a Reflex save DC 10 + 1/2 your arrowhead level, but may not attempt an attack of opportunity against you. You may also overrun creatures your size or smaller.

Meteor Dash (Ex): Once per day per nine levels, an arrowhead may double his base speed for a number of rounds equal to half his constitution bonus (minimum of one round.)
 
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Greatspear
Cost: 10 gp
Damage: 1d8
Crit: x3
Weight: 13 lbs
Type: Piercing
Reach: 15 ft.

A greatspear is a 14 foot long spear. It can be wielded as a Huge Martial Weapon or a Large Exotic Weapon. It can attack creatures 15 feet away, but not 10 or 5 feet away.
 



Greetings,

Thanks for posting the PrC for everyone to view and comment on.

I have a couple of questions:
1. I was just wondering if you had any historical figure or group that the Arrowhead is modeled after?

2. I don't understand the example of the additional damage done by and Arrowhead when charging. According to the text, Eryll is a level 10 Arrowhead. It looks like he should get one extra point of damage for each 5 feet of his speed. This would mean his bonus damage is 57, for moving at a speed of 285, not 28. Maybe I am missing something, if you could clear that up I would be grateful.

3. Have you played this as a character or NPC yet, if so how did it work out?

I think the idea is great. The class does not appear to be unbalanced. I like the idea of a class that can compete with the monk in speed, without the hindrances of being a monk.

I can see some real potential for a group of Arrowheads fighting together to be nasty. Something like a tribe of barbarians that strive to be faster than everyone else.
 
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Answers

Airwolf: Your questions answered:

1: Nope. Totally original, though I kind of think of it as a Hortizontal Dragoon.

2: Typos, typos, typos, all of which have been corrected. I now sympathize with the publishers who spit out typos and typos.

3: Nope. I just thought up the concept about 4 days ago.

Thanks for the feedback, and for pointing out the typos! Love the sig.
 



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