Li Shenron
Legend
I am introducing Prestige Classes to my players; they don't own books other than the PHB, and I just explained them how do they work. I will propose them several PrCls to qualify for, but not all (too many would really bring confusion in the choice), so I decided to make a list of the ones that in my opinion are easy to introduce into the campaign (actually, quite a generic Greyhawk campaign).
I won't offer them PrCl which are too weird or have very strange powers (like Oozemaster and Forsaker for example) neither ones which imply introduction of specific campaign-related groups (such as Knight of the Middle Circle), nor ones with heavy environment dependencies (such as Dread Pirate).
Also, I would prefer classes with a clear identity: I know my players would not be attracted by Weapon Master, since they can easily become weapon experts by simply being Fighters. I mean, they won't be looking for uber-power, but rather for an interesting role in the campaign (both from roleplay and special abilities point of view). Specifically, they'd rather gear toward a new ability than maximization of something.
I have access to DMG, class books (S&F, DotF, T&B, S&S, MotW), MotP and BoVD.
These are the ones I have already "approved":
DMG:
Arcane Archer
Assassin*
Blackguard*
Dwarven Defender
Loremaster
S&F:
Cavalier
Devoted Defender
Duelist
DotF:
Divine Oracle
Templar
T&B:
Acolyte of the Skin
Arcane Trickster
Candlecaster
Elemental Savant
Mage of the Arcane Order (this group exists in our campaign)
True Necromancer
S&S:
<none>
MotW:
Deepwood Sniper
MotP:
(I like them all, but it's maybe too early for a planar adventure)
BoVD:
<none>*
* actually, no PC is Evil at the moment, but I may tell them anyway about these PrCls (they may face foes with them)
Any suggestions?
I won't offer them PrCl which are too weird or have very strange powers (like Oozemaster and Forsaker for example) neither ones which imply introduction of specific campaign-related groups (such as Knight of the Middle Circle), nor ones with heavy environment dependencies (such as Dread Pirate).
Also, I would prefer classes with a clear identity: I know my players would not be attracted by Weapon Master, since they can easily become weapon experts by simply being Fighters. I mean, they won't be looking for uber-power, but rather for an interesting role in the campaign (both from roleplay and special abilities point of view). Specifically, they'd rather gear toward a new ability than maximization of something.
I have access to DMG, class books (S&F, DotF, T&B, S&S, MotW), MotP and BoVD.
These are the ones I have already "approved":
DMG:
Arcane Archer
Assassin*
Blackguard*
Dwarven Defender
Loremaster
S&F:
Cavalier
Devoted Defender
Duelist
DotF:
Divine Oracle
Templar
T&B:
Acolyte of the Skin
Arcane Trickster
Candlecaster
Elemental Savant
Mage of the Arcane Order (this group exists in our campaign)
True Necromancer
S&S:
<none>
MotW:
Deepwood Sniper
MotP:
(I like them all, but it's maybe too early for a planar adventure)
BoVD:
<none>*
* actually, no PC is Evil at the moment, but I may tell them anyway about these PrCls (they may face foes with them)
Any suggestions?

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