PRCS for a warmage?


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Although I haven't really tried combining the two, it looks like Warmage and Argent Savant would be doable. You'd probably need to use your Advanced Learning class ability to take a few more [force] spells to qualify. Oh, and you'd be like level 9 or 11th before you could take it... depending on the feats you took at 3,6,9.
 
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Both the Havoc Mage (MHB) and Force Missile Mage (DCv1) would be cool for a War Mage.

War Weaver (Heroes of Battle) has potential... I'm not sure how many War Mage spells (not many) can be shared in an Eldritch Tapestry.
 

Drowbane said:
War Weaver (Heroes of Battle) has potential... I'm not sure how many War Mage spells (not many) can be shared in an Eldritch Tapestry.

War Weaver isn't really a good fit, as the Warmage is all about blasting.

As previously mentioned, Argent Savant works well with it, though there's mandatory multiclassing. A friend did a Clr 1/Pal 2/Wmg several to get into Argent Savant and it was quite nifty.

War Wizard of Cormyr, from Magic of Faerun, works pretty well, especially if you take a level of Arcane Devotee (from MoF and PGtF) first. A level or two of Spellsword, from CW, works pretty well for BAB and save boosts.

If you're in Eberron, you can take Prophesy's Shaper and auto-Empower many of your spells without increasing casting time.

Brad
 

That's an interesting build. Why go Clr/Pal to get into Argent Savant though??

Argent Savant requires:
Skills: Knowledge (arcana) 6 ranks; Spellcraft 12 ranks
Spells: Able to cast at lease five spells with the force descriptor, at least one must be 5th level or higher

I'm not sure how cleric or paladin would help you meet these req's...
 

I'm really likeing Exalted Arcanist from BoED. I played a WarMage earlier in our latest campaign, and I believe it would have worked well.
 

Theres no point going into argent savant, its useful for a 3 level dip to extend mage armor and stuff, but not much else....there arent THAT many force damage spells.
 


Magic Missile is a potent spell at any level and adding another +5 dmg above the bonus you get already for War Mage is pretty nuts for a 1st level spell. Assuming you have at least a 20 INT you'd do 5d4 +15 force damage for a 1st level spell! Yea, that's not worth taking at all. :confused:

A simple thanks for the suggestion would have done nicely. No need to infer that anyone's ideas are worthless. Noone said you had to take all 5 levels, or any levels for that matter. Sorry I wasted your time.
 

I think someones over reacting.....

Currently the encounters in the campaign are fairly spaced, with lots of time to rest and heal up inbetween(so far at least). Thus i have no problems spamming the highest level spells i can cast...
 

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