From what we've seen, I'm guessing that paths are more like 2e kits than prcs.
They're more about flavour and focusing your character down a particular road than the radical change prcs always felt like to me. With prcs you were essentially starting all over again rather than evolving your character.
It would seem that paths are much more organic and simply shape your character in a more defined manner than their previous class and role did. To that end, they give certain power choices that better reflect that focus.
And, of course, much like 'builds', they're more suggestions than straightjackets. I can see paths being fairly open and easy to create your own, even just from the powers given throughout all the official books.
At least, that's the gist I'm getting of them.
They're more about flavour and focusing your character down a particular road than the radical change prcs always felt like to me. With prcs you were essentially starting all over again rather than evolving your character.
It would seem that paths are much more organic and simply shape your character in a more defined manner than their previous class and role did. To that end, they give certain power choices that better reflect that focus.
And, of course, much like 'builds', they're more suggestions than straightjackets. I can see paths being fairly open and easy to create your own, even just from the powers given throughout all the official books.
At least, that's the gist I'm getting of them.