I hate to do this, but look at WoW. They regularly update the powers of their classes through patches, sometimes drastically. I for one think it's a good thing.
What are your thoughts?
I agree, and I think the WoW analogy is apt, particularly now that D&D has the Compendium. The convenience of the Compendium makes it much easier for Wizards to update D&D without forcing people to buy new books. And for those without the Compendium, Wizards can still publish update pdfs.
While the Compendium has most of the info needed to run the game, I wish it had basic rules as well. Or at least a searchable index of terms, like Wikipedia. That way, when they makes updates like the ones they made to the Saving Throw rule, players can just type in "Saving Throw" to see what the current rule is.
I'm also not at all opposed to massive updates. Things like wizard at-wills don't count IMO - those just need to be beefed up a bit and that's no more difficult than standard errata IMO. What I'm talking about are things like redesigning the "ugly duckling" classes - paladins, warlocks, rangers, and clerics. Unlike the other classes, which have one attack ability score, these classes have two, and as a result suffer from MAD and a lack of a unifying class theme IMO. However, Martial Power is out and Arcane Power and Divine Power are probably mostly written by now, so the sheer number of powers that would have to be changed makes this no small task.
I do like how Wizards is forward focused and applying what they learn to future classes (if PH 2 is any indication, I don't think we're only going to see single attack ability classes from now on). But, I can dream they'll return to these classes and "fix" them sometime, can't I?
