Gradine
🏳️⚧️ (she/her) 🇵🇸
Is it just me that thinks this problem is primarily one for DM's as opposed to for Wizards?
If a player chooses a skill or ability for their character that is situationally dependent, doesn't it then become the DM's job to give the players situations to use them in? I don't have any players with Sure Strike/Careful Attack, but if I did I would make sure that the character finds themselves in situations where hitting is more important than doing more damage. Throwing Soldiers and counter-attacking monsters at the character is a start, as is giving them weapons with useful item powers. But put them it situations where murdering their opponents is not ideal, and you'll see players be more careful about the kinds of damage they dish out.
Sure it would be nice if, mathematically, these powers meshed well with others. As it stands though, if a player gives their character abilities based on fluff rather than min/maxing (which should absolutely be encouraged) it's not terribly difficult to give them obstacles where adhering to their character's fluff pays off.
If a player chooses a skill or ability for their character that is situationally dependent, doesn't it then become the DM's job to give the players situations to use them in? I don't have any players with Sure Strike/Careful Attack, but if I did I would make sure that the character finds themselves in situations where hitting is more important than doing more damage. Throwing Soldiers and counter-attacking monsters at the character is a start, as is giving them weapons with useful item powers. But put them it situations where murdering their opponents is not ideal, and you'll see players be more careful about the kinds of damage they dish out.
Sure it would be nice if, mathematically, these powers meshed well with others. As it stands though, if a player gives their character abilities based on fluff rather than min/maxing (which should absolutely be encouraged) it's not terribly difficult to give them obstacles where adhering to their character's fluff pays off.
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