I'm in agreement with this assessment. If it wasn't cake, then (a) the rolls were particularly bad (perhaps an untimely critical or four), (b) the party used extremely poor tactics (i.e. charging the giants in melee), (c) important info was withheld from us.Old Gumphrey said:If the sorcerer can stay out of melee (generally easy as heck) he'll burn those things down before you know it. The encounter should be cake for that group.
Yeah, I expected a “you’re a bad DM” comment or two. What "rules regarding table talk" are you referring to?Your rules regarding table talk changed the encounter significantly.
I'm not saying it was wrong or bad. I've started countdowns myself to hurry a player along who is bogging down the game with indecision.
But that said, it wasn't entirely the players who turned the encounter deadly, but also (in large part) the DM-choice to equate out-of-game time (discussing tactics) with in-game time (the Secure Shelter's duration).
I think people's trouble is more with the fact that it seems like you didn't tell the group that you were equating RL time with IC time. If you had said "You have 30 minutes to discuss and then the shelter drops" it might have gone differently, particularly if you gave a five minute warning. If you actually did do either or both of these, then I personally have no trouble with your decision to equate RL time to IC time. If you didn't tell them, then it was probably a bit unfair just because metagame time was advancing in game time and they didn't know about it when their characters in game would have realised that substantial in game time was passing.Quasqueton said:Yeah, I expected a “you’re a bad DM” comment or two. What "rules regarding table talk" are you referring to?
So that I know the proper way to handle this in the future, how long should I have given them to talk the situation out? An hour at the table for 30 minutes in the game? More? And once I had the sorcerer roll initiative to beat the LSS dropping, how long (out-of-game) should I have given them for one round (in-game)? A full minute? 10?
Quasqueton

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.