IcyCool
First Post
Quasqueton said:Yeah, I expected a “you’re a bad DM” comment or two. What "rules regarding table talk" are you referring to?
Well, there haven't been any of those yet. And hopefully you won't get any.
Quasqueton said:So that I know the proper way to handle this in the future, how long should I have given them to talk the situation out? An hour at the table for 30 minutes in the game? More? And once I had the sorcerer roll initiative to beat the LSS dropping, how long (out-of-game) should I have given them for one round (in-game)? A full minute? 10?
As long as you told them or made them aware that the amount of time they spent real-time was directly related to game-time, you could give however much (or little) time you want. If they were unaware, I can certainly see where it would feel unfair.
Also, I'm a bit confused. You had the sorcerer roll initiative to see if he could teleport out before the shelter came down, right? So when he won, did his character do that, or did the party, in character, continue to discuss things (i.e. The sorcerer wins initiative and changes his action to 'sit around and discuss')?