Predictions of the d20/gaming Industry

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Greetings!

Well. I've just spent some time reading through this whole thread. I must say, I have learned quite a bit. I appreciate the different game-designers contributing extensive explanations, as well as arguments.:) I also appreciate my friends Ulrick and King Stannis, in particular, for their own posts, and opinions.

Just a few of my own thoughts, though.:)

Movies here in my neck o'the woods are $8.50 each. For my wife and I, add a $4.00 bucket of popcorn, two $4.00 sodas, and two candies at $2.75, and what is that?

$32.50

For a two-hour movie, that 50% of the time is good, 25% is just average, and 25% is shall we say, less than thrilling. (Meaning we probably should have waited until the movie hit the video stores!:))

Now, oftentimes, before or after the movie, we also stop at a Greek place close to the theater, to get some Gyros and such. For two, it comes to about $25.00

So, for a decent quasi-fast-food meal, and a movie, we spend $60.00

That's for one night, for about four hours total entertainment.

Now, a game book, whether it's $20, or $40, is something that I keep forever. I use it, mine it, read it, and am inspired by it. Usually. Hopefully.

As a customer, I try and keep such things in perspective.

I want good products. Good products are only going to be produced by good people, who are happy. Happy, as in, being able to make a good living at it. "Surviving" is not the same as "Good." When I go to a good restaurant, and the service is good, I tip well. I've also waited a few tables in my time, and I can tell you something--

If the restaurant has a clientele that tips poorly--guess what?

The good waiters--the ones that make an effort to know something about the menu, the different flavours, how the cheescake will go with the seafood meal you just had, and why the Mondavi Cabernet Sauvignon will be perfect for your T-Bone, as well as keeping your drinks filled *before* you get to shake it empty, and are thus waiting--leave to do something else, because the people are too damn cheap. Thus, as they leave, you--as also in me, us,--the customer--is left with lazy, snotty servers who barely do an adequate job. What's happened? The entire texture and quality of your dining experience has thus changed. Like in restaurants, if the service is good, I tip well. If the service is outstanding, I tip beyond good, and I make it a point to personally thank the server, and even mention a word to the boss.

Well, in a similar vein, game-designers need to make money--and good money. That doesn't mean that I want to be screwed--by no means. But I also buy lots of other, non-game books. Hardcover. History, Philosophy, and Theology usually. And guess what?

For good hardcover books on those subjetcs, written by top authors, with some color drawings, some good black and white, maybe some cool maps, too, and well-bound, with other good production values, well, they are sometimes in the $25-30 range. More often than not, though, they are in the $35-60 dollar range.

Sometimes, even more, like $80-100 dollars.

Thus, if you had a 280-400 page hardcover game-book, with color, black and white, some cool maps, well-produced, and written well--how much would a fair price for such a product, and service, be?

It seems that depending on page count, and other factors, some 10% might be in the $50-65 range.
65% would be in the $35-50 range.
25% would be in the $25-35 range.

By such analysis, poorly produced stuff that is overpriced at $15-25 for inferior product needs to be weeded out, and more top-quality stuff produced, that can rightfully command such prices. If the quality is there, then the customer should be willing to buy.

I am, and I do. I probably don't spend as much money a month as some do, and maybe more than others. I usually spend about $60 a month on game stuff. I could, and occasionally spend more, but after all, besides the exhorbitant costs to attend college, I do have other activities that I partake in. Like movies and dinner with my wife, or going to lunch with some friends. So it gets down to where you want to spend your discretionary income for the month--whether that total discretionary income is $100, or $400.

Game books, if well produced, could go up a bit--say $5-10 range, or so. Some, like FR, WOT, and COC, are already there. Game designers need to live well. I want them happy, to continue making cool stuff, that makes me and my friends happy.

On another note, I used to play EPIC SPACE MARINE, by Games Workshop. I probably spent $2000 or more over several years. Then, guess what?

Games Workshop decided to kill the game, in favour of a new, revamped, changed, "2nd Edition" game. For, of course, $80 for the new rules, and new jacked prices on all of the miniatures--all of the tanks, troops, assault vehicles, and so on. I watched them take a Warlord Titan, that six months before I paid $8.50 for--now, in the "new game" essentially the *SAME MINIATURE* was now $18.00! Some of the new miniatures were $25.00! The entire game "hobby"--that of playing EPIC SPACE MARINE, now renamed "EPIC 40K"--just *poof*--became impossibly more expensive. The earlier version was a fine game. The new one made a few changes, but none of them were really necessary. In addition, they just invalidated all of the "old game." Guess what?

I walked away from that hobby, never to buy anything again, especially from Games Workshop. That was over six years ago. ALL of my friends who played, did the same. At the time, we were all spending at least $20.00 per month on Games Workshop figures. Now, we are no longer customers. So, when raising prices, one has to beware of how much, for what product, and at all times, don't cancel game lines, then a year later repackage it like Games Workshop does, and then double the price;--thus taking your customers for granted, and thinking they must be idiots. Games Workshop made a big mistake. My local game store owner tells me that GW sales have dropped enormously, primarily because of these kinds of practices. GW figures and games collect dust now, whereas years back, they would *sell out in hours!*

So marketing has to be smart, and responsible. Don't abuse the customers. Then, when new product is produced, do it well, and with a fair price, and customers will buy it, and continue to be loyal.

It's my bedtime now. Thankyou.:)

Semper Fidelis,

SHARK
 

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Excellent points as usual, SHARK my boy! Let me offer this as well. I think your movie comparison is something that ryan d. brings up on occasion, too. Let’s leave the food out of the equation for now, because then we will be forced to weigh the food you eat at the game table, too, and just compare the "raw" movie cost (for yourself). The movie price for you (alone) is $8.50 for two hours + of initial entertainment. But what you can’t put a value on for a good movie are the intangibles. The replay value in your mind. The inspiration for your d&d campaign. The imitation that you do of someone you saw in the movie that makes your wife or buds laugh hysterically. And, because you saw it in the theater, when it comes on TNT you then know to watch it (if it was a good movie). Now you’re starting to get hours more of entertainment from the same source for pennies. In that case, Conan the Barbarian is probably the best entertainment bargain in my life. Never saw it in the theater, got the videos and DVD as gifts, and have seen the movie at least 20+ times. That’s well over 40 hours of “pure” entertainment, with hundreds more in replay value in my mind, inspiration for d&d, and just talking about it with friends.

So I think the comparison is more complex than saying that one can get 2 hours of entertainment for an $8.50 movie and 6 hours of entertainment for a $9.95 adventure. How much of that adventure was really due to what is on the paper and how much was from your own experience in bringing NPC’s alive for your group. Or perhaps you got an idea in the adventure and ran with it in a whole new direction, one of your own making. In such a case, you’ve just bought a $9.95 plot hook. I’ve done that numerous times!

i think that overall, rpg products are still a very good bargain for your entertainment buck. but i think when you make this comparison, you have to bring in a few of the intangibles to the equation - especially for movies.

colhardisson can speak more eloquently on this than i. perhaps he might elaborate if i've missed any salient points.
 

Psion said:


You make that sound so simple. It's not exactly like independant game companies are currently NOT trying to make their games enticing.

Yeah. Trying to compete with the D20 Borg is a bit like other OS's competing with M$ a few years back.

Strangely, I have always seemed to attach myself to things that are well, niche products...Amiga's; BeOS; Rolemaster...
 
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King_Stannis said:
Excellent points as usual, SHARK my boy! Let me offer this as well. I think your movie comparison is something that ryan d. brings up on occasion, too. Let’s leave the food out of the equation for now, because then we will be forced to weigh the food you eat at the game table, too, and just compare the "raw" movie cost (for yourself). The movie price for you (alone) is $8.50 for two hours + of initial entertainment. But what you can’t put a value on for a good movie are the intangibles. The replay value in your mind. The inspiration for your d&d campaign. The imitation that you do of someone you saw in the movie that makes your wife or buds laugh hysterically. And, because you saw it in the theater, when it comes on TNT you then know to watch it (if it was a good movie). Now you’re starting to get hours more of entertainment from the same source for pennies. In that case, Conan the Barbarian is probably the best entertainment bargain in my life. Never saw it in the theater, got the videos and DVD as gifts, and have seen the movie at least 20+ times. That’s well over 40 hours of “pure” entertainment, with hundreds more in replay value in my mind, inspiration for d&d, and just talking about it with friends.

So I think the comparison is more complex than saying that one can get 2 hours of entertainment for an $8.50 movie and 6 hours of entertainment for a $9.95 adventure. How much of that adventure was really due to what is on the paper and how much was from your own experience in bringing NPC’s alive for your group. Or perhaps you got an idea in the adventure and ran with it in a whole new direction, one of your own making. In such a case, you’ve just bought a $9.95 plot hook. I’ve done that numerous times!

i think that overall, rpg products are still a very good bargain for your entertainment buck. but i think when you make this comparison, you have to bring in a few of the intangibles to the equation - especially for movies.

colhardisson can speak more eloquently on this than i. perhaps he might elaborate if i've missed any salient points.

Great point. It's like movies such as Caddyshack, Conan, Star Wars, Goodfellas, Kingpin, etc have given me muuuuuch more than a mere two hours of entertainment. They have altered the phrases I use in everyday conversation, given me plenty of laughs as my freinds and I have a beer and talk about our favorite parts.
 

Since the expense of making an RPG product has been brought up and presented as a reason for why the books should increase in price, then I will once again point out that films, even so-called "indie" films, cost millions of dollars and hundreds, if not thousands, of man-hours to make. Forget all the added expenses of going out on the town when seeing a movie - who doesn't go out on the town occasionally anyway, with or without seeing a movie? If you look at just how much it costs to see a film, or to actually buy it on DVD or videotape, the value seems pretty damned good to me, even in comparison to books. Think about this: movie theaters make their money on concessions, not on actual ticket sales. If the system changed and theaters were charging what they needed to profit from the actual film, then movie tickets would be substantially more expensive.

So movies, in general, are a pretty good value.
 
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Keith_Strohm said:




In fact, I fought a fairly political battle inside WOTC with both the COO and the SVP of Production to pay for a much more expensive binding on those books--specifically because a "predominant" (in quotes because I really only have anecdotal info on this) complaint about 2nd Edition books was the cheap binding. I wanted to avoid as much as I could the possibility of that the Core Books could be perceived as "shoddy". In fact, I was told by production at WOTC that the cheaper substitute binding they wanted to place on the books was as strong as the one I wanted. I asked for a production sample and then spent two hours with the book. At the end of the two hours, the binding split completely.

I won that battle.


Just a friendly public service message. :)

Keith Strohm
Director of Communications
Sabertooth Games

Check out the new Warhammer 40K CCG at www.sabertoothgames.com

I could only say

Thank You

I remember the old german FR Box where thee books had fallen apart faster than you could look.

m,y IIed Players for which I had buyed a used copy because it begans to fall.
Not due to misus but bicycle transport isn´t the best.

Back to Topic

I own a few RPGs i never intend really to play Amber and Harnmaster.

But i buy normally only what i think could be useful on my game table or interest me otherwise.

Like FR The Magister, Cormanthyr,
and what Cormanthyr is the Model an elven Realm will be built IMNC.

I don`t have problms to pay a fair price for a book, car or CD.
The point is fair price,

I ´ve my doubts that MoF is a robust Paperback, couldn`t compare because I hadn`t read it thoroughly.
But the binding of the kit books in IIed was a shame, their Quality mixed at best, the clerics best followed by wizard , bard and fighter are special.
But ranger sucked, really sucked and ranger is my favored class.

On the other hand other companies had good Qualities paperbacks with perfect binding, to lower prices.

Art

I couldn`t care less if the art is colour or b/w.

GURPS Art whatever you say else had normally a GURPS style, B/W yes but fitting.

Midgard German FRPG has also b/w art in the new edition also colour, be it as it be I would have preferred the b/w of the old style ,
not that the b/w of the new is inferior, definitely not.
Itk`s a matter of taste, but I couldn`t care less if the full colour pages had left out, they are horroble maybe a matter of taste.
But had i felt cheated to pay about 50 Euro for 300 pages without the colour pages.
Definitely No.
It´s a high quality RPG with well made rules, Classes, and all the other stuff you need, and it comes in 4 Hardcover books.

On the othe hand DSA4 Dark eye should it be called in US.
Costs in a box 50 Euro Base Box, fine DSA style colour pictures,
I looked over it, Said no, most new things were plagiated.
That was the basis Box not a starter Box, but say it blunt

GURPS Lite had more Qualitie for free than this for 50 Euro.

As SHARK said Quality and service is worth it´s price.

I´ve noproblems for giving a waiter his due,
If the meal is excellent i wouldn`t forget to give the cook his credit.

On the other hand if the service is miserable, depending the circumsstances i would give nothing or go.
 
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Good post, Shark.

SHARK said:

Games Workshop decided to kill the game, in favour of a new, revamped, changed, "2nd Edition" game. For, of course, $80 for the new rules, and new jacked prices on all of the miniatures--all of the tanks, troops, assault vehicles, and so on.

I think this is a fundamental part of GW's strategy. Not just pushing up the prices -- but invalidating old materials, to keep sales of the hardware from people leaving the hobby from hurting sales of new stuff they want to sell. I have the impression that GW is really focused on getting a new crop of gamers every few years, squeezing all the money they can out of 'em, and changing the rules for the next generation so that the people who have decided they can't keep up any more don't have much of a market for their outdated and no-longer-accepted-for-play stuff.

Brutal, and really not to my personal taste, but up until this point it's raked in the dough for them.
 

SHARK said:
On another note, I used to play EPIC SPACE MARINE, by Games Workshop. I probably spent $2000 or more over several years. Then, guess what?

Games Workshop decided to kill the game, in favour of a new, revamped, changed, "2nd Edition" game. For, of course, $80 for the new rules, and new jacked prices on all of the miniatures--all of the tanks, troops, assault vehicles, and so on. I watched them take a Warlord Titan, that six months before I paid $8.50 for--now, in the "new game" essentially the *SAME MINIATURE* was now $18.00! Some of the new miniatures were $25.00! The entire game "hobby"--that of playing EPIC SPACE MARINE, now renamed "EPIC 40K"--just *poof*--became impossibly more expensive. The earlier version was a fine game. The new one made a few changes, but none of them were really necessary. In addition, they just invalidated all of the "old game." Guess what?

I walked away from that hobby, never to buy anything again, especially from Games Workshop.
That was over six years ago. ALL of my friends who played, did the same. At the time, we were all spending at least $20.00 per month on Games Workshop figures. Now, we are no longer customers.

You aren't the only one. I had a nice Tyranid army assembled and had a lot of fun playing in a pretty active local league. Then they pulled that crap. That was it for the hobby for me.

I've tried to stay fairly neutral in this discussion and play to both sides, but I must say it truly Rankles me when I see Ryan uphold GW as exemplary in any way. They have earned more bitterness and ill will than any other hobby game company I can think of. And Ryan says that this behavior is good because they stop raising prices when their sales drop not when customers complain. Well obviously they didn't stop in time, because they did lose customers.
 

Oh, and speaking of anecdotes:

None of my 3e hardbounds are having problems, but my Relics & Rituals is gapping at the spine.
 

Psion said:
Oh, and speaking of anecdotes:

None of my 3e hardbounds are having problems, but my Relics & Rituals is gapping at the spine.

did the infamous "cardboard strip" fall out the first time you cracked the book?
 

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