Re: oh, why am i posting again???
jasamcarl said:
Now the question to Ryan, Monte, Erik, etc. is, what do you believe is the extranality that causes publishers to not make the 'rational' pricing choice?
You have just asked one of the Great Questions. Good work.
I have some opinions on the matter which may surprise you.
First, I will state that I do not believe that either TCGs or miniatures are currently suffering from illogical pricing. Both markets have publishers who are charging a price premium for strong brands at the top, and a number of competitors who are trying to undercut them on price, or quality, or service. That is what I consider a "normal" market, using "logical" pricing. In addition, I see no signs that any of the high-priced, marketshare leaders in either category will change strategy - that is, they will continue to raise prices as they believe necessary and possible to maximize profits.
So the rest of my comments are directed at RPGs, where I feel that there is still a strong element of illogical pricing in the mix, and it remains unclear if the marketshare leader(s) will continue to pursue a logical pricing strategy.
I will also issue a caveat to my following comments regarding the pricing of the 3e core books. A case can be made that they are "illogically" underpriced at US$20. There was a logical strategy to that price point (one I believe is still stronger than the business case to take the price up to US$30, in fact), which I will not consume anyone's bandwidth explaining again.
I think the answer is that until recently, most publishers believed consumers when they were told that higher prices would impact sales. Personally, I think that many publishers believed those consumers because in their heart-of-hearts, they sympathized with them; higher prices would reduce the total number of
different products a publisher could personally afford to buy.
My experience is that until recently, most publishing companies were run by people who didn't have an interest in marketing or business management. They were content to stay within the envelope TSR defined for RPG prices. The idea that their products were illogically priced was literally inconceivable to a lot of publishers. In fact, many publishers believed that by
lowering prices, they could generate more sales (all evidence to the contrary). There are still publishers who trumpet the fact that their products are cheaper than the competition, despite the fact that nobody has ever demonstrated a link between lower prices and increased unit volumes in the RPG market.
The business is changing fundamentally as we have this dialog. Publishers are beginning to recognize that the size of their player network has a bigger impact on how many units they can sell, and at what price, than any other factor. Big networks sell more units, and charge higher prices (and have much better businesses, paying staff more money, which allows the publisher to retain talent longer, which allows them to create better products, which allows them to grow their networks and thus charge more money, etc...) Small networks sell fewer units, charge lower prices, and often die fairly rapidly.
That change in the market is a force working to restore some rationality to pricing. As a result, prices are finally going up, and consumers are following those pricing changes without significant impact. Each time a new price threshold is breached without price becoming a major sales limiting factor, it creates a new ceiling for all the smaller network games to move up under. In this sense, the rising tide is lifting all boats. The "conventional wisdom" about RPG pricing has been blown up, and now market forces, rather than misconceptions and personal self-interest are determining price points.
However, the whole house of cards (pardon the mixed metaphor) could come tumbling down. Until enough time has passed to demonstrate that the higher price points are stable, there will be a tendency for publishers to drop prices in reponse to slowing sales. If the industry goes through a recessionary cycle, and publishers react with price cuts, much of this ground could be lost. It will take several years for a new "conventional wisdom" to assert itself, and for customers to stop noticing $40+ price points as "unusual". In some sense, getting through this period of adjustment is more important to the long term health of the RPG business than any other single factor.