D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

What Flavor of Setting would you like them to create?

  • Heroic Fantasy

    Votes: 16 31.4%
  • Swords and Sorcery

    Votes: 18 35.3%
  • Epic Fantasy

    Votes: 7 13.7%
  • Mythic Fantasy

    Votes: 10 19.6%
  • Dark Fantasy

    Votes: 10 19.6%
  • Bright Fantasy

    Votes: 5 9.8%
  • Intrigue and Politics

    Votes: 11 21.6%
  • Mystery and Investigation

    Votes: 12 23.5%
  • War and Battle

    Votes: 10 19.6%
  • Wuxia/Anime

    Votes: 13 25.5%
  • Modern Fantasy

    Votes: 12 23.5%
  • Urban Fantasy

    Votes: 11 21.6%
  • Science Fantasy

    Votes: 8 15.7%
  • Apocalyptic or Post Apocalyptic Fantasy

    Votes: 4 7.8%
  • Other (Please describe)

    Votes: 5 9.8%

If WotC wanted to bet for xuanhuan (Chinese fantasy) this can't be simplely a clone of Kara-tur. Players wanted interesting factions like the clans from Rokugan/Legend of the five Rings. It had to can create the feeling you are visiting a far land. The risk is if something happen in the real life then this could become "taboo".

Other option could be a postapocalypse style Dark Sun spin-off, maybe a new wildspace
 

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A post-apocalyptic game is one of my top choices in general .. but I don't know think so with the restriction of using everything in the PHB, etc...

WIth that restriction, I can imagine a Heroic Wuxia+Steampunk mash up being a lot of fun.
 



Low magic to me is how I described it. Three half-caster classes running around isn't low magic magic to me. :)
When we play low magic (which wr pretty much always do), we still allow magic classes. The conceit is that magic is very rare and hard to come by (spells and magic items) If the PCs are a magical class they are basically unique (or nearly so) within the setting. We don’t technically limit classes, but we only ever see fighters, rogues, rangers (spell less), and wizards. Typically, 3-5 of non-magic classes and 1 wizard.
 

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