D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

What Flavor of Setting would you like them to create?

  • Heroic Fantasy

    Votes: 17 27.0%
  • Swords and Sorcery

    Votes: 25 39.7%
  • Epic Fantasy

    Votes: 9 14.3%
  • Mythic Fantasy

    Votes: 11 17.5%
  • Dark Fantasy

    Votes: 13 20.6%
  • Bright Fantasy

    Votes: 7 11.1%
  • Intrigue and Politics

    Votes: 12 19.0%
  • Mystery and Investigation

    Votes: 13 20.6%
  • War and Battle

    Votes: 11 17.5%
  • Wuxia/Anime

    Votes: 14 22.2%
  • Modern Fantasy

    Votes: 13 20.6%
  • Urban Fantasy

    Votes: 12 19.0%
  • Science Fantasy

    Votes: 11 17.5%
  • Apocalyptic or Post Apocalyptic Fantasy

    Votes: 6 9.5%
  • Other (Please describe)

    Votes: 6 9.5%

Low Magic Power
Only 1st and 2nd level spells can be prepared. 3rd level scrolls can be crafted.

Low Magic Frequency
Only 1 power level of caster allowed 4 PCs.
AKA 1 Full caster, 2 half casters, or 3 third casters per 4 PCs.

Low Magic Versatility
Cantrips count to spells prepared. Casters must ban a spell school. No multiclassing full casters.

Low Magic Visibility
Full Casters must 50% multiclass. Magic items are only weapons and armors.
 

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Having less magic in the setting always seemed to lead to certain classes enjoying a lot more power, because there're fewer common counters to them.

If fewer folk know about magic, there's less reason for enemies to know the counters to said magic.

I wonder what could be done about that 🤔
That has not been our experience, can you clarify what you see as the issue?
 

I've done it, and I love it. I even thought about making a thread about it, but never got around to it. The answer is surprisingly simple yet possibly highly unsatisfying:

Only low levels. Like, 1~3 only. My favorite is level 1.

Does tossing out levels 4+ count as tossing out a huge amount of the game? Probably.
Interesting, we do low magic and we are up to level 15. Why do you think it only works at low level?
 

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