D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

What Flavor of Setting would you like them to create?

  • Heroic Fantasy

    Votes: 21 29.6%
  • Swords and Sorcery

    Votes: 28 39.4%
  • Epic Fantasy

    Votes: 10 14.1%
  • Mythic Fantasy

    Votes: 13 18.3%
  • Dark Fantasy

    Votes: 15 21.1%
  • Bright Fantasy

    Votes: 9 12.7%
  • Intrigue and Politics

    Votes: 13 18.3%
  • Mystery and Investigation

    Votes: 14 19.7%
  • War and Battle

    Votes: 11 15.5%
  • Wuxia/Anime

    Votes: 18 25.4%
  • Modern Fantasy

    Votes: 13 18.3%
  • Urban Fantasy

    Votes: 12 16.9%
  • Science Fantasy

    Votes: 13 18.3%
  • Apocalyptic or Post Apocalyptic Fantasy

    Votes: 6 8.5%
  • Other (Please describe)

    Votes: 6 8.5%

You'd have to account for that in society, though. Farmland would have to have immense walls surrounding it, and that would mean a smaller great wall of China around the miles of farmland and villages surrounding surrounding each city(or maybe it's one great city). Otherwise cities wouldn't be viable, because the populations couldn't be fed. Travel would be virtually non-existent outside of teleportation in-between cities, and that would be controlled so that monsters with teleport couldn't just appear that way.

It would be an interesting setting, but would take a lot of thought to set up properly.
Probably have to start with some great empire that conquered and vassalized most of the world then fell to get the physical and magical infrastructure.

Adventurers would be sent out to deactivate magic circles in fallen cities so monsters don't get in the network or execute mega monsters that threaten reclaimed cities.
 

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You'd have to account for that in society, though. Farmland would have to have immense walls surrounding it, and that would mean a smaller great wall of China around the miles of farmland and villages surrounding surrounding each city(or maybe it's one great city). Otherwise cities wouldn't be viable, because the populations couldn't be fed. Travel would be virtually non-existent outside of teleportation in-between cities, and that would be controlled so that monsters with teleport couldn't just appear that way.

It would be an interesting setting, but would take a lot of thought to set up properly.

That game was announced at Gen Con earlier this year.

 


Why would you spend your money for a sourcebook about that setting instead only read the fandom wiki?

Now the poll says the favorite ones are sword & sorcery, heroic fantasy and wuxia/anime. A setting with the right design could include the three optios, for example a region or zone for each style, or only choosing a different group of characters. For example the videogames "Prince of Persia", are they sword&sorcery or heroic fantasy? and the 90s cartoon of Conan the barbarian?

D&D can't be like the standar S&S because the spellcaster heroes are too powerful, although Jakandor had got its piece of S&S vibes.
 

Why would you spend your money for a sourcebook about that setting instead only read the fandom wiki?

Now the poll says the favorite ones are sword & sorcery, heroic fantasy and wuxia/anime. A setting with the right design could include the three optios, for example a region or zone for each style, or only choosing a different group of characters. For example the videogames "Prince of Persia", are they sword&sorcery or heroic fantasy? and the 90s cartoon of Conan the barbarian?

D&D can't be like the standar S&S because the spellcaster heroes are too powerful, although Jakandor had got its piece of S&S vibes.
Depends on if the "sourcebook" contains actual rules to support the setting or if it's just a lazy copy-paste of setting top of a basically stock 5e. Granted I have almost zero doubt about we which of those would be contained within the book on question
 

I have something similar. Back during 3e I bought a 3rd party book called Aasimar and Tieflings - A Guide to the Planetouched.
I have heard of this book. :) What I liked about Blood of Angels and the Blood of Fiends were the Aasimar and Tiefling heritages. The former had 6 of them while the latter had 10 different kinds of Tieflings.
 

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