Centaur
First Post
Cronology/Sit-Rep.
The party is hired by another adventuring group to help them track down a criminal gang in the city. An ambush is setup (by the players) and the two groups go in from different angles.
The party kills a large number of devils and also disables the wizard who is responsible for summoning all of them. In the process, three of the 5 PCs are placed in negative HPs.
They discouver after the fact that the wizard in question is under the effects of a Dominate Person spell so they cast a protection from evil on her so they can question her.
From her they find out that she has been controled from quite some time now and has been summoning (Lessar Planar Binding) devils in the preparation of a major attempt to overthorw the leadership of the city. All of this under orders from her controller. However, she has never seen who it is and can't identify him.
The party goes about and kills off the rest of the devils in the city and set about trying to find the BBEG. This particular BBEG is a 11th level sorcerer with all of his spells focused on transmutation and Enchantment spells. (better for disgusie and mind control). He also has Nondetection that he keeps up all the time.
After some considerable effort, the party getts the aid of a diviner who is willing to do some scrying to find this person. While trying to make his second attempt at a scry, the BBEG waits outside the Parties house for someone to come to the door.
When someone finaly does, he hits him with a feeblemind spell. However, because of paranoia, One of the other PCs had a detect magic up and focused on the door. He detected the spell go off and sounded the alarm.
Here is where the problems all stated for me. The BBEG was suppoed to teleport away at this point, but due to a low initiative number, had to wait his turn before getting away. The party managed to do considerable damage to him before he teleported.
Prior to this, they had nothing to go on for purposes of scrying, therefore making it very difficult. However, they now had some of his splattered blood to use as a focus. I allowed the NPC diviner to get the bonus from the blood (as listed under scrying) as a bonus to pierce the Non-detection Spell. They located him in the local Church to the "Goddess of Magic" and went there immediatly to finish the Job.
The party cleric voiced strong reservations about attacking anyone in a rival church for fears of sparking a war or similar reprisals between his church and the Godess of magic. He stayed behind and suggested that the others do the same as it would be a bad idea to attack anyone under the care of clerics in the church.
Certain members of the party decided to go ahead and do the attack. They used Alter Self on themselves and went into the church looking like youg girls. they took up flanking positions on the BBEG and unleashed there spells. Damage was done and once again the BBEG teleported away.
My personal Oppinion is that they made a huge mistake attacking anyone inside a church of any kind. Let alone two sorcerers attacking a third sorcerer inside the main cathedral to the goddess of magic. But hey, maybee thats just me.
A couple of hours later, they once again managed to track down their quary (using the last of the blood) and teleport to his location. Again bad Initiative rolls on my part meant that the party went first and finaly finished off the BBEG.
Good fo the PCs bad for the DM. I had a number of other adventures that were supposed to be instigated by this particular BBEG before I wanted him killed. Not to mention that he has magic items on him that I don't want the party to have yet.
What would other DMs do in this case.
1) Let well enough alone and go on to one of a dozen or so other plot lines I have ready to go.
2) Let the players have their little victory, but then have the Church of the Goodess of Magic declare them enemies of the goddes and offer a reward for their capture.
3) Have the Church show up and claim ownership of the body and all of his possessions and tell the players that they are lucky that is all that is happening to them
4) As number 3 above, but then have the clerics raise him and allow him to continue where he left off.
5) Have the Church requrie the PCs to submit to a Quest/Geas[i/] in exchange for no declaration of enemies.
6) some combination of the above. or
7) something else equaly diabolical suggested in the posts that you make here.
The party is hired by another adventuring group to help them track down a criminal gang in the city. An ambush is setup (by the players) and the two groups go in from different angles.
The party kills a large number of devils and also disables the wizard who is responsible for summoning all of them. In the process, three of the 5 PCs are placed in negative HPs.
They discouver after the fact that the wizard in question is under the effects of a Dominate Person spell so they cast a protection from evil on her so they can question her.
From her they find out that she has been controled from quite some time now and has been summoning (Lessar Planar Binding) devils in the preparation of a major attempt to overthorw the leadership of the city. All of this under orders from her controller. However, she has never seen who it is and can't identify him.
The party goes about and kills off the rest of the devils in the city and set about trying to find the BBEG. This particular BBEG is a 11th level sorcerer with all of his spells focused on transmutation and Enchantment spells. (better for disgusie and mind control). He also has Nondetection that he keeps up all the time.
After some considerable effort, the party getts the aid of a diviner who is willing to do some scrying to find this person. While trying to make his second attempt at a scry, the BBEG waits outside the Parties house for someone to come to the door.
When someone finaly does, he hits him with a feeblemind spell. However, because of paranoia, One of the other PCs had a detect magic up and focused on the door. He detected the spell go off and sounded the alarm.
Here is where the problems all stated for me. The BBEG was suppoed to teleport away at this point, but due to a low initiative number, had to wait his turn before getting away. The party managed to do considerable damage to him before he teleported.
Prior to this, they had nothing to go on for purposes of scrying, therefore making it very difficult. However, they now had some of his splattered blood to use as a focus. I allowed the NPC diviner to get the bonus from the blood (as listed under scrying) as a bonus to pierce the Non-detection Spell. They located him in the local Church to the "Goddess of Magic" and went there immediatly to finish the Job.
The party cleric voiced strong reservations about attacking anyone in a rival church for fears of sparking a war or similar reprisals between his church and the Godess of magic. He stayed behind and suggested that the others do the same as it would be a bad idea to attack anyone under the care of clerics in the church.
Certain members of the party decided to go ahead and do the attack. They used Alter Self on themselves and went into the church looking like youg girls. they took up flanking positions on the BBEG and unleashed there spells. Damage was done and once again the BBEG teleported away.
My personal Oppinion is that they made a huge mistake attacking anyone inside a church of any kind. Let alone two sorcerers attacking a third sorcerer inside the main cathedral to the goddess of magic. But hey, maybee thats just me.
A couple of hours later, they once again managed to track down their quary (using the last of the blood) and teleport to his location. Again bad Initiative rolls on my part meant that the party went first and finaly finished off the BBEG.
Good fo the PCs bad for the DM. I had a number of other adventures that were supposed to be instigated by this particular BBEG before I wanted him killed. Not to mention that he has magic items on him that I don't want the party to have yet.
What would other DMs do in this case.
1) Let well enough alone and go on to one of a dozen or so other plot lines I have ready to go.
2) Let the players have their little victory, but then have the Church of the Goodess of Magic declare them enemies of the goddes and offer a reward for their capture.
3) Have the Church show up and claim ownership of the body and all of his possessions and tell the players that they are lucky that is all that is happening to them
4) As number 3 above, but then have the clerics raise him and allow him to continue where he left off.
5) Have the Church requrie the PCs to submit to a Quest/Geas[i/] in exchange for no declaration of enemies.
6) some combination of the above. or
7) something else equaly diabolical suggested in the posts that you make here.