Premature Death of a BBEG

Centaur

First Post
Cronology/Sit-Rep.

The party is hired by another adventuring group to help them track down a criminal gang in the city. An ambush is setup (by the players) and the two groups go in from different angles.

The party kills a large number of devils and also disables the wizard who is responsible for summoning all of them. In the process, three of the 5 PCs are placed in negative HPs.

They discouver after the fact that the wizard in question is under the effects of a Dominate Person spell so they cast a protection from evil on her so they can question her.

From her they find out that she has been controled from quite some time now and has been summoning (Lessar Planar Binding) devils in the preparation of a major attempt to overthorw the leadership of the city. All of this under orders from her controller. However, she has never seen who it is and can't identify him.

The party goes about and kills off the rest of the devils in the city and set about trying to find the BBEG. This particular BBEG is a 11th level sorcerer with all of his spells focused on transmutation and Enchantment spells. (better for disgusie and mind control). He also has Nondetection that he keeps up all the time.

After some considerable effort, the party getts the aid of a diviner who is willing to do some scrying to find this person. While trying to make his second attempt at a scry, the BBEG waits outside the Parties house for someone to come to the door.

When someone finaly does, he hits him with a feeblemind spell. However, because of paranoia, One of the other PCs had a detect magic up and focused on the door. He detected the spell go off and sounded the alarm.

Here is where the problems all stated for me. The BBEG was suppoed to teleport away at this point, but due to a low initiative number, had to wait his turn before getting away. The party managed to do considerable damage to him before he teleported.

Prior to this, they had nothing to go on for purposes of scrying, therefore making it very difficult. However, they now had some of his splattered blood to use as a focus. I allowed the NPC diviner to get the bonus from the blood (as listed under scrying) as a bonus to pierce the Non-detection Spell. They located him in the local Church to the "Goddess of Magic" and went there immediatly to finish the Job.

The party cleric voiced strong reservations about attacking anyone in a rival church for fears of sparking a war or similar reprisals between his church and the Godess of magic. He stayed behind and suggested that the others do the same as it would be a bad idea to attack anyone under the care of clerics in the church.

Certain members of the party decided to go ahead and do the attack. They used Alter Self on themselves and went into the church looking like youg girls. they took up flanking positions on the BBEG and unleashed there spells. Damage was done and once again the BBEG teleported away.

My personal Oppinion is that they made a huge mistake attacking anyone inside a church of any kind. Let alone two sorcerers attacking a third sorcerer inside the main cathedral to the goddess of magic. But hey, maybee thats just me.

A couple of hours later, they once again managed to track down their quary (using the last of the blood) and teleport to his location. Again bad Initiative rolls on my part meant that the party went first and finaly finished off the BBEG.

Good fo the PCs bad for the DM. I had a number of other adventures that were supposed to be instigated by this particular BBEG before I wanted him killed. Not to mention that he has magic items on him that I don't want the party to have yet.

What would other DMs do in this case.
1) Let well enough alone and go on to one of a dozen or so other plot lines I have ready to go.
2) Let the players have their little victory, but then have the Church of the Goodess of Magic declare them enemies of the goddes and offer a reward for their capture.
3) Have the Church show up and claim ownership of the body and all of his possessions and tell the players that they are lucky that is all that is happening to them
4) As number 3 above, but then have the clerics raise him and allow him to continue where he left off.
5) Have the Church requrie the PCs to submit to a Quest/Geas[i/] in exchange for no declaration of enemies.
6) some combination of the above. or
7) something else equaly diabolical suggested in the posts that you make here.
 

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if spells like resurrection or raise dead exist in your world, you shouldn't have any trouble bringing back your favorite BBEG.

failing that (especially if the PCs do something to the body so that he can't be raised), you could have him come back as some form of undead. perhaps a ghost or spectre.
 

The hardest thing in the world is keeping BBEG alive when they come in contact with the PC's. I long ago gave up trying to plan them in advance - I just use the guys who escape as the masterminds of plots and link it all up later.

Personally, I'd change the focus of the game. You've got no evil sorcerer, but you probably do have some very pissed off church folk in the vacinity. They're probably more than happy to step into the BBEG's shoes when it comes to bugging your Pc's. Let them make use of various rituals and spells that slowly erode the PC's new goodies over time (The PC's get one or two uses of the cool new toys, which is reward enough for doing something they shouldn't have been able to do, but then things go wrong and keep going wrong), and generally put a black mark against their name that makes it difficult for the PC's to buy/trade magic items with any of the god's worshippers.
 

Heh... In my game, I created a Half-Red Dragon/Minotaur who hunts Unicorns. He carries a lawful evil huge greataxe that deals MAJOR damage to most unicorns (being chaotic good). He has a bandolier that holds the horns of the unicorns that he has slaughtered. When the party first faced him (they were much lower in level), they did the smart thing and ran like hell (having a unicorn in their party and all...). Now, several levels later, they end up having to hunt him down to get his greataxe for a wizard in order to restore their comrades. The Necromancer summons a Fiendish Girillon and kills my Red Bull in ONE FREAKING ROUND! All that build up... for NOTHING! Fortunately, they left the body behind, so he'll be rezzed and become part of my "Leigon of Doom" villains whom the party pissed off.



Chris
 

"Death by Player Character" is a risk faced by any villain who shows up in person. You have to either make them so huge that the players can't touch them (like 10+ levels above the group with corresponding henchmen), or just make it impossible or completely undesirable for the characters to reach them.

"Sure, D'Artagnon, you can kill Richieleu ... but France will collapse into civil war and surely be invaded. Good job."

-The Gneech :cool:
 

Eh.....give the dead Sorc BBEG and even bigger BBEG boss and roll with it. Oh....and next time fudge your initiative rolls.

Edit: Cause I cant speeellll
 
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Lesson one: Fudge. If the PCs know what you know, you're doing something wrong. How many hp does he have? Does he have a spare teleport spell? They don't know! Odds are they won't care either.

Lesson two: PCs can kill stuff but good.

Lesson three: You've got some decent ideas there. Don't be afraid to use them! PCs can get by as hunted outlaws - you control how often they get attacked, after all, and need merely make sure they feel slightly harried.
 

I would think there should be consequences for thier actions at the church.

If you want to continue the plot:

Option 1: The wizard under the Dominate Person spell is actually a partner of the villain. Will lay low for awhile and then continue with the plan to overthrow the city.

Option 2: They killed the wrong guy. A sap who was Dominated/Charmed to act like him. BBEG was there, invisibly. A guy like that surely would have detected that he was being scryed and prepared for it.

I would let them have the win, but they have a price to pay for how they accomplished the job. Not everyone's going to forgive them for the tactics they used.

As far as the magic items the BBEG had, the PCs can't use them. Unless they spend time and money to research the items, they don't know the command words. The items could have "worthiness enchantments." Anyone uses it but BBEG and it won't work or injures them.

Just a few ideas.
 

In my campaign, I can forsee a similar situation. The party are 12th level at this point in time, and (unknown to them) the villain is 18th Fighter.

One PC is the rightful heir to the kingdom the villain has taken, and is desperate to kill the guy and reclaim his father's lands. However, due to the fact that he is a ruler they can't legally go in their and assassinate/kill him. Not unless they want to be hunted down by bounty hunters from across the land for a significant bounty, and by the Knightly orders. They are raising an army to retake the kingdom.

However, although I planned for them to face him about 5 levels from now, the heir wants to do him now, and thats fine. I foresaw that from the beginning and have planned for it. Sure, the party may die in the attempt, but if they win... thats a great victory for them.

I'm a big fan of repercussions in RPGs that I run. Whatever the players do with the BBEG accept it, and decide what happens now. Did he have henchmen who may take over his operation? Or start their own? What about loyal partners or family, who may seek revenge? The list goes on....
 

Why not have the goddess of magic get mad at the spellcasters for misusing her gift in her temple and have them start loosing said ability? Make them (and the rest of the party) go on a quest to redeem themselves in her eyes. It doesn't matter if they don't worship her, they seriously violated one of her domains in one of her temples.
 

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