preparing spells

Oh, I believe you ;)

It is just that I cannot find even the distinction you make between a full round spell and a full round action spell!

All sources specifically speak of it as lasting into the caster's next round when it takes him a full round action, though.

*Goes to check the SRD, to see if that has a different view.*
 

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Ok, I see what happened, I went with Shard and Zhure out of habit (as they are normally right):)

I think Henrix is right. According to T&B (which was where this was clarified), the spell doesn't come into effect until the beginning of the next initiative count (this is based on Henrix's quote - I haven't looked at it myself). This is still benefical for purposes of avoiding disruption.

Still, if the caster has finished spellcasting in Round 1 it does seem a little weird that the magic doesn't show up until the beginning of Round 2.

IceBear
 

Henrix said:
Oh, I believe you ;)

It is just that I cannot find even the distinction you make between a full round spell and a full round action spell!

All sources specifically speak of it as lasting into the caster's next round when it takes him a full round action, though.

*Goes to check the SRD, to see if that has a different view.*

Yeah, but you actually quoted it from Tome and Blood:

"Weell, in T&B, on p. 81, there's a discussion on sorcerors and casting time when using metamagic feats, which says exactly what I've said - it's a full round action and the spell takes effect at the beginning of the caster's next turn."

So, it's a full round action (and the definition of FRA is in the SRD) but for some weird reason, even though you've finished your action for the round, the spell doesn't happen until next round.

IceBear
 

No, the spellcaster hasn't finished it in one round.

That's where the full round spellcasting action is really hard on you: if you take damage before the beginning of your next turn it's concentration check time!

T&B even warns sorcerors against metamagic on one of the first pages.
 

It's like anything tht lasts for a full round actually - a charge gives you -2 AC until the beginning of your next turn, etc.
 

Really, I was under the impression that was the different between a FRA and a FRS.

A fighter making 3 attacks is taking a Full Round Action. He makes all his attacks during his initiative count...it starts and ends in one round. That's how a FRA spell should work too.

A full round spell, like Monster Summoning, is supposed to be still being casted until the monster appears.

The SRD states that a Full Round Spell is a FRA, but I believe the PHB goes into more detail.

Anyway, I also can't find the source anymore - that's why I want someone like Caliban to post here.

I remember that last summer a distinction was made between a FRA spell and a Full Round Spell. This distinction was along the lines of what Zhure and Shard were saying.

IceBear
 

Henrix said:
It's like anything tht lasts for a full round actually - a charge gives you -2 AC until the beginning of your next turn, etc.

Oh I know that how things normally work, but I'm sure that a distinction was made for a Full Round Action spell and a Full Round spell.

IceBear
 

IceBear said:

Oh I know that how things normally work

Sorry, I didn't mean to imply anything else. ;)
It was just my train of thought not stopping because I had completed the first post.

But now I understand better the distinction supposed to be made.
But I think it would be extremely confusing to have to distinguish between FRA's and FRS's!
 

It's not too bad really, if you've been playing it like we have. Basically, the sorcerer can cast a metamagiced fireball, but all he can do is move 5ft. If its a full round spell, then he can take a 5ft step before starting to cast, but once he starts casting, he's stuck there until the beginning of the next round when he finally finishes. Keeps it easy to remember. If the spell's casting time is one round, then it's a FRS. If it's a one action spell being metamagiced, then it's a FRA.

But, as you say, I can't find the official reference for that anymore.

IceBear
 
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IceBear said:
Ok, I see what happened, I went with Shard and Zhure out of habit (as they are normally right):)

Thanks :D

I think Henrix is right. According to T&B (which was where this was clarified), the spell doesn't come into effect until the beginning of the next initiative count (this is based on Henrix's quote - I haven't looked at it myself). This is still benefical for purposes of avoiding disruption.

Still, if the caster has finished spellcasting in Round 1 it does seem a little weird that the magic doesn't show up until the beginning of Round 2.

IceBear

Ok, let's work it out in detail:

"Casting Time

The character can cast a spell with a casting time of 1 action as a standard action, just like making an attack.

A spell that takes 1 full round to cast is a full-round action. It comes into effect just before the beginning of the character's turn in the round after the character began casting the spell. The character then acts normally after the spell is completed. A spell that takes 1 minute to cast comes into effect just before the character's turn 1 minute later (and for each of those 10 rounds, the character is casting a spell as a full-round action).'

This is in the spells section, cropped from the SRD. It says that a full round spell is a full-round action.

But looking in the Feat section, about metamagic feats...

"Some spellcasters choose spells as they cast them. They can choose when they cast their spells whether to use metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. If its normal casting time is 1 action, casting a metamagic spell is a full-round action for a spellcaster that chooses spells as they cast them. For spells with a longer casting time, it takes an extra full-round action to cast the spell.
Spontaneous Casting and Metamagic Feats: Clerics spontaneously casting cure or inflict spells can cast metamagic versions of them. Casting a 1-action metamagic spell spontaneously is a full-round action, and spells with longer casting times take an extra full-round action to cast. "

Checking the glossary:
"full-round action: One of several time-based action
categories. Full-round actions consume all of a character’s
effort during a round. The only movement pos-sible
in conjunction with a full-round action is a 5-foot
step, which can occur before, after, or during the
action. Some full-round actions (as specified in their
descriptions) do not allow even this much movement.
When using a full-round action to cast a spell whose
casting time is 1 full round, the spell is not completed
until the beginning of the caster’s next turn."

To summarize: a "full round spell" or a "1 round spell" is a spell that is marked as "Casting Time: 1 round" or greater. A casting-on-the-fly, metamagic bard/sorcerer spell takes one full round to cast, but it isn't a "1 round spell" casting time spell. The difference is subtle but important. When a sorcerer uses Empower on Magic Missile, the spells goes off on his initiative on that same round (1 action-> full round action) and he can take a 5-step and is out of everything but free actions.

Hope that clears it up,
Greg
 

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