Time_Feather
Semi-Forever DM
I have a desire to design out a tabletop game that captures the essence of the game "Dwarf Fortress" (for those familiar with the concept/game).
For context, I wrote a short story that some of my players really liked and I think I could turn it into the premise of my next campaign. I'm looking around for dice tables, rules, and the like for:
If you all have any recommendations, I'll look at them! Likely going to run this in my homebrewed/house rules system so any system/system agnostic rules are equally valued here!
For context, I wrote a short story that some of my players really liked and I think I could turn it into the premise of my next campaign. I'm looking around for dice tables, rules, and the like for:
- Building and contributing to a settlement
- Exploring abandoned ruinous wilderness
- Emergent story-telling from randomized lists of reasonable (and maybe a few unreasonable) encounters, both social and combative.
- Mechanical incentives to track food, water, supplies, and/or trade (on the fence on this one, I don't know if my table are the 'bean counting' types but I think we could get there if I made it fun, and I think it would enhance the roleplay if run the right way).
If you all have any recommendations, I'll look at them! Likely going to run this in my homebrewed/house rules system so any system/system agnostic rules are equally valued here!







